Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 26, 2024 12:18 pm
All times are UTC + 0
Anyway to create a dive bomber?
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 2 [55 Posts] Mark the topic unread ::  View previous topic :: View next topic
Goto page: 1, 2 Next
Author Message
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Jun 14, 2013 5:09 pm    Post subject:  Anyway to create a dive bomber? Reply with quote  Mark this post and the followings unread

aircraft cannot use turret as I tested.
I have a trick for it,looks just bad,as it will not pull up after attacking.

trick level:demonstration only, you cannot use in a public mod because you need to command dummy units to get it working. The command is part of the trick too.



1.gif
 Description:
 Filesize:  556.06 KB
 Viewed:  9511 Time(s)

1.gif



_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Last edited by kenosis on Fri Jun 14, 2013 7:51 pm; edited 3 times in total

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
RJiggler
Vehicle Drone


Joined: 13 Jun 2013

PostPosted: Fri Jun 14, 2013 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, sweet Jesus, that looks intimidating.  That'd go really well with a low-altitude fighter, like an A-10 (though I doubt they have that grade of ordinance).  Would love to see that code if you'd be at ease with sharing

Back to top
View user's profile Send private message
Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Fri Jun 14, 2013 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

That looks awesome. I want the dive bombing Kirov of doom! :O

_________________
#renproj:renegadeprojects.com via Matrix - direct link

Back to top
View user's profile Send private message Visit poster's website
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat Jun 15, 2013 4:12 am    Post subject: Reply with quote  Mark this post and the followings unread

so that's the trick. LOL

set your dmisl and cmisl the same parameters that will cause the missile not hitting the ground
create dmisl and cmisl laiunchers
drop them into your battle fortress
give one of the missiles a weapon and a 1 pixel vxl

LOLLOLLOL

_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
Hecthor Doomhammer
Flamethrower


Joined: 07 Apr 2013
Location: Hecthor Doomhammer Streaming Service HQ

PostPosted: Sat Jun 15, 2013 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Although I haven't been a part of these forums for that long, I do hear from others that this is really what you are known for. Funny stuff like this.
If you could get it to work, I'm pretty sure plenty of modders would love to get their hands on it.

_________________
Follow my Twitch channel for streams of RTS games and C&C mods

Back to top
View user's profile Send private message Visit poster's website
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat Jun 15, 2013 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

no they won't, it is a missile, will explode upon cliffs. And it cannot attack accurately.

_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Jun 15, 2013 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its our kenosis! Always ready with fresh ideas Very Happy

_________________

PPM Halloween Season 2021

Back to top
View user's profile Send private message
Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Jun 15, 2013 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Last time I tried giving missiles weapon nothing happened.

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

Back to top
View user's profile Send private message
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat Jun 15, 2013 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

missiles cannot fire weapon with ROT projectile.
This thing can be used in missions, perhaps

_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Jun 15, 2013 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

So, your Kirov is missile actually with image of Kirov?

_________________

PPM Halloween Season 2021

Back to top
View user's profile Send private message
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat Jun 15, 2013 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

2 spawned missiles fired from a battle  fortress ,one invisible fires a weapon.

_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Jun 15, 2013 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

kenosis, tell me how did you get this idea?
Did you dream it or it just suddenly came to your mind? or either you tried to create it long time until you succeeded? (my ideas just suddenly came)
Well, this is very unique!

_________________

PPM Halloween Season 2021

Back to top
View user's profile Send private message
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Jun 16, 2013 4:17 am    Post subject: Reply with quote  Mark this post and the followings unread

I need something that can dive?
spawned missiles will dive when come close.

missiles will explode?
adjust the parameters to make it never hit

need it to fire a weapon?
spawned missile can fire a weapon.

spawned missile will disappear when fire?
fire 2 different missiles at one time.

what allows 2 missiles fired at one time?
battle fortress.

This is the way to create something that did not exist from what I know.

_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Last edited by kenosis on Sun Jun 16, 2013 7:51 am; edited 1 time in total

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Jun 16, 2013 5:16 am    Post subject: Reply with quote  Mark this post and the followings unread

But how does exactly Battle Fortress allow two missiles fired at one time?

_________________

PPM Halloween Season 2021

Back to top
View user's profile Send private message
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Jun 16, 2013 6:17 am    Post subject: Reply with quote  Mark this post and the followings unread

build 2 launchers and command them to enter a opentopped unit. The unit should have a dummy weapon same range of missile launchers.

_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
Death Saint
Vehicle Driver


Joined: 16 Feb 2013
Location: Colony of DPRK on the Mars

PostPosted: Tue Jul 23, 2013 4:48 am    Post subject: Reply with quote  Mark this post and the followings unread

just like that ,almost prefect dive bomber.

Back to top
View user's profile Send private message
Astral
Disk Thrower


Joined: 07 Dec 2012
Location: nowhere

PostPosted: Tue Jul 23, 2013 8:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Yep, this thing is really needed when we want to create an A-10 call a-la Generals.

Back to top
View user's profile Send private message
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Jul 23, 2013 4:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I say:
WTF!



ZTHD_~3~{OCYR`${2NVCHPT.jpg
 Description:
 Filesize:  29.81 KB
 Viewed:  8922 Time(s)

ZTHD_~3~{OCYR`${2NVCHPT.jpg



555.gif
 Description:
 Filesize:  912.91 KB
 Viewed:  8922 Time(s)

555.gif



_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Jul 23, 2013 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's fucking amazing.

Back to top
View user's profile Send private message
WoRmINaToR
Rocket Cyborg


Joined: 31 Oct 2008
Location: AKA Sir Prize

PostPosted: Tue Jul 23, 2013 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

CODES IMMEDIATELY!

That looks amazing. I can mostly follow Kenosis' explanations, but it didn't appear as if he was able to get the plane to fly back up after the dive bombing.

How did you get it to work?

_________________
New name: Sir Prize. I've switched to a new account to update to the name I've been using everywhere else for the last several years.

Back to top
View user's profile Send private message YouTube User URL
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Jul 23, 2013 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

delete the MissileSpawn=yes in V3ROCKET so the rocket will behave half like missile half like hornet.It can fire multiple times but will not disappear when firing, will not fly back if you press stop but V3 will not reload if they are not killed.

Important:Use negative turn rate.

_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
WoRmINaToR
Rocket Cyborg


Joined: 31 Oct 2008
Location: AKA Sir Prize

PostPosted: Tue Jul 23, 2013 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was talking about the dive bomber Death Saint posted a picture of (you and Aro posted while I was typing), but those V3s are pretty trippy as well. Is there an actual usage case for those? Can they attack or otherwise deal damage?

_________________
New name: Sir Prize. I've switched to a new account to update to the name I've been using everywhere else for the last several years.

Back to top
View user's profile Send private message YouTube User URL
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Jul 23, 2013 5:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can do but it is just a part of a HUGE circle.

They DO attack and do the general missile damage.



5.gif
 Description:
 Filesize:  610.54 KB
 Viewed:  8899 Time(s)

5.gif



_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Jul 23, 2013 5:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

circle and fire.......randomly



1.gif
 Description:
 Filesize:  1.88 MB
 Viewed:  8889 Time(s)

1.gif



_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Jul 23, 2013 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

AHAHAHAHAHHA! BOMS AWAY PUNK!!! Very Happy

_________________

PPM Halloween Season 2021

Back to top
View user's profile Send private message
Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Tue Jul 23, 2013 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

That looks awesome.

_________________
#renproj:renegadeprojects.com via Matrix - direct link

Back to top
View user's profile Send private message Visit poster's website
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Jul 23, 2013 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

So, after  adjusting by trial and error, conclusion:

It must not be LazyCurve.

If you set a negative turn rate, missiles will begin to circle when they reach V3RocketAltitude . No matter where you target it.

TurnRate=-0.000001,HUUUUUUGE circle.
TurnRate=-0.8, tiny circle.
That is the way to set a proper turn rate.
V3RocketAltitude is smaller, then the circle will be smaller too.

V3RocketAltitude decides how far it will fly before beginning to circle. Higher-Further.
Other factors affecting distance before circling are V3RocketPitchFinal and
V3RocketRaiseRate.

It doesn't matter where you set the target. They will just begin to circle in the right altitude. So it should not be a controllable unit, for scene perhaps.

_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Jul 23, 2013 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

V3RocketPauseFrames=1    ; How many frames the rocket pauses on the launcher before tilting
V3RocketTiltFrames=5    ; How many frames it takes for the V3 rocket to tilt to firing position
V3RocketPitchInitial=0; Starting pitch of the rocket before tilting up (0=horizontal,1=vertical)
V3RocketPitchFinal=0.1   ; Ending pitch of the rocket after tilting up; now it fires
V3RocketTurnRate=-0.03    ; Pitch maneuverability of rocket in air.  Adjust by trial and error.
V3RocketRaiseRate=1 ;GEF How much the missile will raise each turn on the launcher (for Cruise Missile only)
V3RocketAcceleration=5 ; This much is added to the rocket's velocity each frame during launch
V3RocketAltitude=1100     ; Cruising altitude in leptons: at this height rocket BEGINS leveling off
V3RocketDamage=200       ; Exploding V3 does this much damage (at center of explosion, presumably).
V3RocketEliteDamage=400       ; Exploding V3 does this much damage (at center of explosion, presumably).
V3RocketBodyLength=128   ; The body of the rocket is this many leptons long
V3RocketLazyCurve=no   ; The rocket's path is a big, lazy curve.  V3 yes.  DMisl no.
V3RocketType=V3ROCKET





[V3ROCKET]
UIName=Name:V3ROCKET
Name=V3 Rocket
FireAngle=1
Strength=50
Image=BEAG
Primary=120mmxE
Secondary=120mmxE
Category=AirPower
Armor=special_2
Spawned=yes
;MissileSpawn=yes
TechLevel=-1
Sight=1
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Speed=15
Owner=Russians,Confederation,Africans,Arabs
Cost=50
Points=20
ROT=3
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys ; Sparks don't work well here.  SJM
AuxSound1=V3Attack ;Taking off
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Selectable=no
Trainable=no
DontScore=yes
[120mmxE2]
Damage=100
ROF=80
Range=5
Projectile=Cannon
Speed=40
Warhead=ApocAPE
Report=ApocalypseAttackGround
Anim=VTMUZZLE
Burst=4
CellRangefinding=yes
Bright=yes



7.gif
 Description:
 Filesize:  2.15 MB
 Viewed:  8872 Time(s)

7.gif



_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Last edited by kenosis on Wed Jul 24, 2013 4:40 am; edited 1 time in total

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
Astral
Disk Thrower


Joined: 07 Dec 2012
Location: nowhere

PostPosted: Tue Jul 23, 2013 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ehmm, my question: will my flyer return to base or it'll fly and fire, fly and fire?..

Back to top
View user's profile Send private message
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Jul 23, 2013 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

seems you don't get the point that

This "plane" is a v3rocket

ракеты не вернутся домой.




comparing to the inaccurate and random 120mmxE copy, there is a more stable weapon: Airburst.

A modified kirov bomb will help.

You can control where to attack after launch. Just like a carrier.

[BlimpBomb]
Damage=1
Burst=1
ROF=30
Range=6
;CellRangefinding=yes
Projectile=BlimpBombP
Speed=20
Warhead=BlimpHE
Report=KirovAttack
OmniFire=yes


[BlimpBombP]
Image=ZBOMB
Arm=10
Shadow=no
Acceleration=1
Vertical=yes ;can't turn or do much of anything.  Just stays on the vector of its initial shooting (up or down)
DetonationAltitude=0
AirburstWeapon=Maverick
Airburst=yes
Cluster=1

_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Jul 23, 2013 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like this thread. It's fun.

Back to top
View user's profile Send private message
Astral
Disk Thrower


Joined: 07 Dec 2012
Location: nowhere

PostPosted: Tue Jul 23, 2013 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

kenosis wrote:
ракеты не вернутся домой.

Very Happy Правда? Жаль пилотов, которые обречены на вечный полёт. Cool

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jul 23, 2013 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Trippy.

_________________


Back to top
View user's profile Send private message
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Wed Jul 24, 2013 4:07 am    Post subject: Reply with quote  Mark this post and the followings unread

From Death Saint

IsCustomMissile=yes
MissilePauseFrames=0
MissileTiltFrames=20
MissilePitchInitial=0.1
MissilePitchFinal=0.1
MissileTurnRate=-0.02
MissileRaiseRate=0.04
MissileAcceleration=.3
MissileAltitude=500
MissileDamage=200
MissileEliteDamage=400
MissileBodyLength=230
MissileLazyCurve=no
MissileWarhead=MISZEPWH
MissileEliteWarhead=MISZEPWH



b98f033b5bb5c9ea47604e12d439b6003bf3b340.jpg
 Description:
 Filesize:  15.21 KB
 Viewed:  8763 Time(s)

b98f033b5bb5c9ea47604e12d439b6003bf3b340.jpg



_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Wed Jul 24, 2013 4:09 am    Post subject: Reply with quote  Mark this post and the followings unread

the airburst ver.
more controllable.


Question to Aro:
Why Aro can type in fuсking amazing , not being changed automaticly to ztype?



f.gif
 Description:
 Filesize:  806.44 KB
 Viewed:  8755 Time(s)

f.gif



f.gif
 Description:
 Filesize:  2.28 MB
 Viewed:  8759 Time(s)

f.gif



_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jul 24, 2013 6:19 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't fucking know.

Back to top
View user's profile Send private message
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Jul 24, 2013 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

I noticed that too. When you type ztype it changes to ztype, but when you type ztyping, then it does not change.
And yes, some people have immunity to word scrambling, maybe because they are too awesome for system to handle them, who knows.

kenosis, man that bridge bombarding is awesome!
You must post codes for that, I would like to use plasma strike for aliens.

_________________

PPM Halloween Season 2021

Back to top
View user's profile Send private message
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Wed Jul 24, 2013 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

no way LOL

they will not attack the point you order them to attack but still too ztyping (←←←←←)random.

The weapon is modified blimp bomb.
The fly parameters are erased.Use the few conclusion rules to make your own. To get a bigger circle, the turn rate should be closer to zero.

How can you make it a superweapon? It is a v3rocket, launched from a v3.
I am not sure if missiles with no MissileSpawn=yes can be used in SW. Besides, you can copy my parameter sample and try if you can really control them.

_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Last edited by kenosis on Wed Jul 24, 2013 11:31 am; edited 3 times in total

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jul 24, 2013 11:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
I don't fucking know.


LOL!

Back to top
View user's profile Send private message
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Wed Jul 24, 2013 11:33 am    Post subject: Reply with quote  Mark this post and the followings unread


and this is the last fun of missiles.

_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jul 24, 2013 1:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

RA2 took cartoony to a whole new level.

_________________


Back to top
View user's profile Send private message
Death Saint
Vehicle Driver


Joined: 16 Feb 2013
Location: Colony of DPRK on the Mars

PostPosted: Wed Jul 24, 2013 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

extension: use this missile to make a Airstrike Super Weapon.



8.gif
 Description:
 Filesize:  1.81 MB
 Viewed:  8621 Time(s)

8.gif



Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jul 24, 2013 7:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your avatar is creepy as ztype.

_________________


Back to top
View user's profile Send private message
DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Thu Jul 25, 2013 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread



What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!! OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

Back to top
View user's profile Send private message Send e-mail
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Jul 25, 2013 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

I must put you in signature

_________________

PPM Halloween Season 2021

Back to top
View user's profile Send private message
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu Jul 25, 2013 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

HAHAHAHAHAHA!!!!

_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Fri Jul 26, 2013 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Aww thanks Haosis :DDDDD Much praise Very Happy I bet this does require Ares to make this logic work.

Back to top
View user's profile Send private message Send e-mail
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Jul 26, 2013 7:43 am    Post subject: Reply with quote  Mark this post and the followings unread

V3 parameters can be modified in RA2, you don't even need YR

_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Aug 05, 2013 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I assume this is how missiles work



missile.png
 Description:
 Filesize:  12.59 KB
 Viewed:  8285 Time(s)

missile.png



_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon Aug 05, 2013 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was just linked to this thread by Volgin. This thread is legendary, you are legendary.

I do have a question though...What happens when the "dive bomber" uses its ammo? Will it leave the map?

_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 2 [55 Posts] Goto page: 1, 2 Next
Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2403s ][ Queries: 24 (0.0283s) ][ Debug on ]