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Sea Monster
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Jun 15, 2013 1:03 am    Post subject:  Sea Monster
Subject description: from CIV3
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[SEAM] ; Sea Monster
Sequence=AnimalSequence
Crawls=no
Remapable=no
FireUp=5

Hai mortals! Here, you got Sea Monster from Civ3. Well, I did classical convert, by copy paste frame by frame, adopting it to sequence.
Sea Monster is just naval unit. Here are example rules codes (copy pasted from bronto)

[SEAM]
UIName=NOSTR:Sea Monster
Name=Sea monster
NoShadow=yes
Category=AFV
Primary=ChimpBite
Secondary=VirtualScanner
Strength=200
Organic=yes
Armor=light
TechLevel=-1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5
GuardRange=5
DefaultToGuardArea=yes ; SJM: Squid should move to use its two range 1 weapons like dogs and TDs
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=1000
Soylent=200
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=BrontoSelect
VoiceMove=BrontoMove
VoiceAttack=BrontoMove
VoiceFeedback=
DieSound=BrontoDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Water
SpeedType=Float
ThreatPosed=25 ; This value MUST be 0 for all building addons
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
Trainable=no
AmbientSound=BrontoAmbient
NotHuman=yes



Sea Monster.rar
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44611346
Vehicle Driver


Joined: 14 Aug 2012
Location: China

PostPosted: Sat Jun 15, 2013 6:20 am    Post subject:   Reply with quote  Mark this post and the followings unread

Good!It's so interesting.

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DaRkGlAcEoN
Rocket Cyborg


Joined: 13 May 2013
Location: Canada

PostPosted: Sat Jun 15, 2013 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Jun 15, 2013 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

44611346, DaRkGlAcEoN thanks guys.
haha your names! Random caps and all numbers Very Happy

That shp does not lose much of quality because I did not resize it. (as monster, it does not need resize)

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Jun 15, 2013 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks kinda washed out and not to mention the lack of shadows.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Jun 15, 2013 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

shadows aren't need in water

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013

PostPosted: Sat Jun 15, 2013 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

this idea is correct friend.... Wink
monsters in the sea!!!!!!

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Jun 15, 2013 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

HG_SCIPCION, Very Happy
Yeah! You know this very well, you are from Peru. You have various monster in sea. Plus, in jungle.
Plus, there is Easter Island, near you, near Chile actually. Yuri experimented much there.
Although sea monsters are famous in British, in Loch Nes.
Nessie!

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013

PostPosted: Thu Jun 27, 2013 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes, I from perú!!!!!!!!!!
this idea is good I implement in my mod.....
thanks
MasterHaosis
gggggg.....
goood work....
in peru have much history's of monsters......
my MOD implemente much monsters..... Wink

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Jun 27, 2013 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Which monsters? Tell more.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013

PostPosted: Thu Jun 27, 2013 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread




Carta marina6.jpg
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Carta marina6.jpg



Munster.jpg
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Munster.jpg



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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013

PostPosted: Thu Jun 27, 2013 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

this is other monster of sea in the pacific....

is "the CUERO"!!!!!!!!!



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RIAKTOR
Disk Thrower


Joined: 23 Nov 2013

PostPosted: Sun Nov 24, 2013 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Create a format vehicles. Sorry for bad Englesch.

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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Sun Nov 24, 2013 12:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Come to think of this, shall I use this for TS too? Either way, I'm kinda busy with modfying terrains, and installing 3DS max (just to try building modelling)

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Sun Nov 24, 2013 12:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just noticed, do it use ChimpBite as attack?
Just imagine that huge monster making monkey sounds when attacking.
At least WWs own brontosaurus did use ChimpBite, and made monkey attack sounds... They should have used TRexBite instead in my opinion.

EDIT: Didn't notice it was copypasted from bronto.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013

PostPosted: Tue Nov 26, 2013 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

is only for RA2/YR in TS is diferent #Tongue

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Nov 29, 2013 5:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh guys, sorry, I did not notice that you bumped this already Very Happy

Agent Z, yes, I provided only example of his attack, you use whatever you wish.

HG_SCIPCION, I do not know if it is different in TS, I do not have TS, so I did not check there. It is designed mainly for YR

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