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building anim question
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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Sun Jun 16, 2013 12:47 pm    Post subject:  building anim question Reply with quote  Mark this post and the followings unread

if I make small building like lets say tib silo 2x2, but I want its animation
to be larger, or better to say more far of building, out of its "bounds"
that is maybe 50 cells farer away

does such building have to have same SHP dimensions (100 cells) like anim does or building can be small dimension and anim different ?

and what is biggest range that active anime can be "far" away ?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jun 16, 2013 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

art.ini wrote:
;    ActiveAnimX = X offset from building position for active animation
;    ActiveAnimY = Y offset from building position for active animation

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Sun Jun 16, 2013 1:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

*smacks himself on head #Tongue
remind me to check documentation more often #Tongue

thanks btw Very Happy

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