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MBT-70
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Thu Jun 20, 2013 1:11 pm    Post subject:  MBT-70
Subject description: First RA2 Voxel and is based in Metal Gear Solid: Peace Walker
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My first Red Alert 2 voxel, none other than the MBT-70 I named it Guardian Tank. Armed with Anti-air missiles and 105mm Cannon, these bad to the bone MBTs are the perfect defense, offense, and support whenever a threat arises. The new MBT of the Allies s a great asset to the hands of United States army.


And for the unit code.
Code:

[VehicleTypes]
999=MBT70


The stats:
Code:

[GUTNK]
UIName=Name:MBT70
Name=Guardian Tank
Category=AFV
Primary=105mm
Secondary=RedEye2
Prerequisite=GAWEAP
Cost=800
Soylent=800
ImmuneToPsionics=no
AllowedToStartInMultiplayer=no
Turret=yes
IsTilter=yes
TargetLaser=yes
TechLevel=3
Sight=8
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=British,French,Germans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Americans
ForbiddenHouses=British,French,Germans,Alliance
Cost=800
Points=45
ROT=6
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
MaxDebris=2
MovementZone=Normal
ThreatPosed=15   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
ElitePrimary=105mmE
EliteSecondary=RedEye2E


Art entry
Code:

[MBT70]
Voxel=yes
Remapable=yes
Cameo=
AltCameo=
PrimaryFireFLH=185,0,215
SecondaryFLH=145,0,200


I'll be leaving the rest to you Smile

Feel free to use this to your own mod so long as you give me a credit Wink



Voxels.rar
 Description:
The file :)

Download
 Filename:  Voxels.rar
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Jun 20, 2013 1:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

The old autonormalizer script in VXLSE is meh. Cube gives the best results IMO. Also the top behind the turret is plain.

Not bad for a first tho.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu Jun 20, 2013 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not bad. For RA2. I always smooth it out. But on TS, I just auto normalize the voxels and put it in.

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Thu Jun 20, 2013 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

that ain't a mbt 70. nice tough.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Jun 20, 2013 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

OrangeNero, Very Happy

DarkVen9109, not bad voxel.

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DaRkGlAcEoN
Rocket Cyborg


Joined: 13 May 2013
Location: Canada

PostPosted: Fri Jun 21, 2013 3:46 am    Post subject: Reply with quote  Mark this post and the followings unread

I like it Smile

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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Fri Jun 21, 2013 5:30 am    Post subject: Reply with quote  Mark this post and the followings unread

OrangeNero that's the American version of MBT-70 at least I tried my best to make it look like the actual.

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