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Voxel Shakiness
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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Mon Jul 01, 2013 10:55 am    Post subject:  Voxel Shakiness Reply with quote  Mark this post and the followings unread

It has occurred to me few times where some of the voxels that have animation and when they are given IdleRate=1. The voxel body shakes in certain directions. Though, I never changed the body position in the all the frames. The only parts that are changed each frames are extra body parts. I was wondering, what was the cause of it? And anybody experience it before? So, how can it be fix because I see it as a bug as other of the voxel that have animation doesn't shakes.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jul 01, 2013 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

the game probably calculates a new bounding box due to the animated parts which make it bigger and smaller and then tries to fit the main section back into the center which might not always be the exact same location.

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Mon Jul 01, 2013 11:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
the game probably calculates a new bounding box due to the animated parts which make it bigger and smaller and then tries to fit the main section back into the center which might not always be the exact same location.


This is strange, I didn't changed the extra body parts, though I did change the main body by a few voxels, thus it changed the bounds as well too. I was thinking that saving caused it, but I might be wrong.

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