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Chrono Miner [RA2]
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Jul 06, 2013 1:58 am    Post subject: Reply with quote  Mark this post and the followings unread

I always assumed it was how m7 explained. the Grinder would smash the ore into smaller bits and there would be a vacuum underneath the Chronosphere on the Miner. (Hence the whole "sucked in" animation on oregath.shp)

It's just not as obvious as the War Miner's

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sat Jul 06, 2013 2:17 am    Post subject: Reply with quote  Mark this post and the followings unread

And the model showcases it, if you spend more than 5 seconds to actually study it. Banshee's just got no real reason to spotlight it because he's trying to be nice about Orac's voxel.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sat Jul 06, 2013 2:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
If that grinder rotated (which would never happen with the YR engine), it wouldn't be enough to bring the minerals to the storage of the miner. It would just move the minerals randomly.


LOL!?!?

Atomic_Noodles wrote:
I always assumed it was how m7 explained. the Grinder would smash the ore into smaller bits and there would be a vacuum underneath the Chronosphere on the Miner. (Hence the whole "sucked in" animation on oregath.shp)

Yeah, but you always can edit it. The sucking animation did look a bit strange on War Miner. (Makes me wonder if it is possible to have two different ore sucking animation for different miners?)

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Jul 06, 2013 3:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:

MasterHaosis wrote:
Well, I am with Zero18, Atomic_Noodles, Martin Killer, m7, Crimsonmun into this one.


This kind of argument is useless, even if you had a team of top voxellers, which is not the case.  

Wait, WHAT?????
WHO THE HELL SAID THAT THIS IS ARGUMENT?
That is statement, I just said people whose I agree with. You missed statement and argument.

FIRST. I wrote this But I wont just repeat ,,what he said, I am with him.."
Here, I will have different approach now.

Which implies that I will write my points and arguments in text beneath, and that sentence actually separates simple statement from arguments.

But of course, you just ignored 90% of my whole post, you just replied at that sentence even misunderstanding statement for argument.

SECOND You said ,,This kind of argument is useless, even if you had a team of top voxellers"
How so? So for example, I can have team of top voxellers and we all can be wrong only you alone can be right? Just because it is you, that amplifies that you are automatically right? Nobody asks professionals these days? What argument!

Banshee wrote:
Although some of the people you've mentioned are able to create decent voxels.

DECENT VOXELS?
I do not know about others, but Atomic_Noodles and Zero18 are far from decent, they in fact make awesome voxels, you know! you just do not see it because you have some of top high standards these days which surprises everyone.

Banshee wrote:
This model has a huge design flaw.

And now we just go to main point which is that only you alone see it as flaw, and yet again you claim that it is huge design flaw.
You see, Graion Dilach also said that voxel should not get spotlighted, but he explained well reasons and he is not arguing with anyone, but said something else about design, about texturing. But you are arguing here with few of us about same thing, and you do not understand that it is matter of personnel taste. Its just only you who see this as major flaw, nobody else. And you are right just because your word is last. Not matter even if 50 of us says that there is no such flaw, but only you say that it is, then it must be flaw.

Banshee wrote:
It is very easy to fix, and with a fix, it could have a chance of being spotlighted. At the current conditions, it can't. Period.

its not matter if it is easy t fix, it is matter that there is no what to fix, or at least not what you think that needs fix. Thats just visual thing which you are arguing about and claim that you are right.
But fact is, that not matter what we have to say, voxel wont be spotlighted until your will is not going to be satisfied.
Again, drills can (and actually are designed) to collect those minerals.


Since you ignored almost whole my question, which not matters now, here, I will simplify it.


Where do you see here rotating drills or anything which sucks up minerals? what does here look to you logical?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jul 06, 2013 4:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll not answer directly Master Haosis, otherwise I'll get too much offtopic. (Regarding the drill, it's alien technology and it has a specific animation... you are not supposed to understand aliens). Let's go straight to the point:

Zero18 wrote:
Atomic_Noodles wrote:
I always assumed it was how m7 explained. the Grinder would smash the ore into smaller bits and there would be a vacuum underneath the Chronosphere on the Miner. (Hence the whole "sucked in" animation on oregath.shp)

Yeah, but you always can edit it. The sucking animation did look a bit strange on War Miner. (Makes me wonder if it is possible to have two different ore sucking animation for different miners?)


It's not just the sucking animation. There is no way these smaller bits can be sucked into the harvester if there is no space for these bits to enter the harvester.

If the artist added some darker dots to represent holes where this material could enter the harvester, this design issue would be solved.



Damn, I'm getting too much repetitive in this topic.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sat Jul 06, 2013 4:15 am    Post subject: Reply with quote  Mark this post and the followings unread

There isn't a design issue. There is obviously a scoop in the underside of the chassis, clearly visible in the 360 animation that Orac posted.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sat Jul 06, 2013 4:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
I'll not answer directly Master Haosis, otherwise I'll get too much offtopic.

Classic Banshee...

Banshee wrote:
Let's go straight to the point:

Zero18 wrote:
Atomic_Noodles wrote:
I always assumed it was how m7 explained. the Grinder would smash the ore into smaller bits and there would be a vacuum underneath the Chronosphere on the Miner. (Hence the whole "sucked in" animation on oregath.shp)

Yeah, but you always can edit it. The sucking animation did look a bit strange on War Miner. (Makes me wonder if it is possible to have two different ore sucking animation for different miners?)


It's not just the sucking animation. There is no way these smaller bits can be sucked into the harvester.


I still can't believe you still took this logic under consideration for spotlighting it or not. This is an example of you trying another way around to get things your way. And I'm talking about SHP file which isn't related with this voxel at all. (Which is up to modders' decision as they have greater discretion to make for the SHP Files)

Banshee wrote:
if there is no space for these bits to enter the harvester

What?

Banshee wrote:
Damn, I'm getting too much repetitive in this topic.


Because you are constantly evade our questions, instead you gave us answer that you magically grabbed it from nowhere. You are criticizing this voxel over a logic which depends on the SHP File animation... That SHP animation or what you said about ore breaking apart animation should be seriously exclude as it has nothing to do with this voxel. (Apart from that, as I said above that it is up to the modders' decision to change the style of ores / animation).

I fail to recognize your reason that this voxel has a flaw.

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Martin Killer
Missile Trooper


Joined: 27 Nov 2005

PostPosted: Sat Jul 06, 2013 7:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, but if you don't want to spotlight voxel because of only small logic/design flaw, you should do this to all voxels in spotlight section, one by one to remove:

- All miners, cause ore is not being harvested on ground
- All mechs, cause they don't exist at all and probably won't even replace tanks.
- All gigantic units, cause they are impractical shooting targets
- All double/triple/quadruple and so barreled units, proved to be a military failure
- All laser/plasma/tesla/pulse/ firing units, they also don't exist and it's illogical to spotlight something that doesn't exist and has no chance to work

Anyway, some spotlighted voxels don't even have ingame preview :/

Last edited by Martin Killer on Sat Jul 06, 2013 11:25 am; edited 4 times in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jul 06, 2013 7:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee you cannot be serious.

All mech voxels ever made are impractical and would not work in real life. By your logic, how do you justify these voxels in the spotlight bin?

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sat Jul 06, 2013 9:33 am    Post subject: Reply with quote  Mark this post and the followings unread

This thread suddenly smells of weed...

Compared to the old one (or more accurately, WW's Chrono Miner), this one is brighter, the hopper looks like a plain blob, and the tracks are way too short. There, my 2 cents and this didn't take up two bloody pages.

Again, who's smokin' weed? Hey hey hey hey!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Jul 06, 2013 9:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Clearly you just had your first joint recently and still getting it out of your system.

Despite the texture being too soft for me I think the shape is fine and the 'logic' behind it is believable enough. I know it's a harvester thanks to the cultivator thing at the front, which is about as deep as 'logic' gets ingame.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Jul 06, 2013 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt, so what do you say, is that for your, serious flaw what Banshee claims or not, as we are claiming?

m7 wrote:
There isn't a design issue.

Thats what we all says regarding this, but in fact there is  a serious design issue, just because Banshee says that.

Zero18 wrote:
I still can't believe you still took this logic under consideration for spotlighting it or not. This is an example of you trying another way around to get things your way.

I said that too in similiar way. Badically regarding this, he is going alone vs everyone hardlz convinced that we are wrong with no evidences at all, just because he does not like it personally (which is matter of personnel opinion)

Zero18 wrote:
Because you are constantly evade our questions, instead you gave us answer that you magically grabbed it from nowhere.

Yes, with excuse that he is getting off topic, even if that is actually related in one or another way with subject of discussion.

Zero18 wrote:
I fail to recognize your reason that this voxel has a flaw.

As we all do.

Crimsonum wrote:
Banshee you cannot be serious.

Actually he is dead serious, and it is rather dangerous.

Crimsonum wrote:
All mech voxels ever made are impractical and would not work in real life.

I have never seen in reality or somewhere apart from star wars Meches.
Main point is, how the hell Titan is supposed to have same speed asheavz tank while tank has wheels and Titan is walking !!!!!

Crimsonum wrote:
By your logic, how do you justify these voxels in the spotlight bin?

he does not need to justify it because he is site owner. But hell then its all pointless as nobody is asked and decision since now will be done on his way without consulting anyone.
Also, he will evade your question by ,,I wont answer on that because I will go off topic", while, in fact your question is valid because we are talking now about ,,logic" and those mechs are illogical.

Martin Killer wrote:
Sorry, but if you don't want to spotlight voxel because of only small logic/design flaw, you should do this to all voxels in spotlight section, one by one to remove:

Exactly. But guess what. meches are rights just because he personally like them and he is TS fan.
And you forgot to add subterranean and cabal units. Also 90% of Yurićs units ingame do not even exist as prototypes.

Martin Killer wrote:
Anyway, some spotlighted voxels don't even have ingame preview :/

Really?

Banshee wrote:
Regarding the drill, it's alien technology and it has a specific animation... you are not supposed to understand aliens)

But you are supposed to understand Yuri with Slave Miner as logical and realistic while he can use miners just like everyone else (including those aliens)

Ok, tell me this, please

What is this?
Is that MCV?
is that aircraft?
is that Miner?
is that reacon unit?
is that attack unit?

So, if Rawlo made it better, worth spotlight and says that it is miner, then you would spotlight it. If he wrote that it is alien aircraft, you would spotlight it, if he wrote that it is MCV or anything else you would spotlight it as explained unit. Even in fact if you do not know actually what is it.
Same counts for that Scrin harvester from CnC3. it is harvester just because it is said that it is harvester. You would not recognize it actually. (although Alien units are exception because of their weird shape, so it can serve as anything, but in turn it has complex body design which is far more complex than tank chasis, but my point still stands)
And do not take me wrong regarding this voxel, I like it, it is my third favorite vehicle (after LKO Hexapod and Tripod) in fact, I just gave it as example of illogical thing.
At least you recognize Orac's unit as miner.

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Martin Killer
Missile Trooper


Joined: 27 Nov 2005

PostPosted: Sat Jul 06, 2013 11:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, really, some spotlighted voxels have got only preview images/gifs from HVA Builder.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sat Jul 06, 2013 12:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I bet Banshee never released any voxels that he made. As he is speaking to some of the top / skilled voxellers here.

Apparently we can tell it if it is good or if it has flaws, which Banshee doesn't because I really doubt he have the skill to make voxels like this. This voxel is up to today's standard, which is not the same as years ago when the standard was much lower and people post terrible voxels that got spotlighted.

If he can't tell what is the real flaw, but chose not to spotlight it over a logic. I have to say, that is poor judgment here.

I don't know whether I should trust Banshee or not, I have see his two different side. And frankly he just lost my respect for being not direct and posting with crap. "Hey, let'z make thiz game C&C3! I want rollin grinder pls! Smile"

I told you that YR engine is limited and yet you didn't grasp the idea. Disappointing... You have upset many modders here due to your judgment on this.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jul 06, 2013 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Man... things only get worse in this topic.

Let me get some of the things clear here:

1) I am not criticizing this voxel over a logic which depends on the SHP File animation. I was criticizing its design, which, in my point of view, lacked a structure where the minerals that it collects could be throwed inside the miner. This is what I meant for "there is no space for these bits to enter the harvester".

2) I am not criticizing or expecting realism at all.

3) I like the model itself and I've said it before. I think it is well done. That's not the reason it is not being spotlighted.

4) Time and practice increases expectations, which is why in 2004, any half assed voxel received loads of spotlight requests from the community. Nowadays, these same voxels are no longer seen as spotlightable.

5) For these years, spotlight criteria was usually based on:

- Approval from the community.
- Presence of ingame screenshots.
- Presence of an apparently well made normals, lack of pink dots and other issues.
- Approval from those who really work with art or has received recognition in a previous art contest.

For this voxel, the approval from well recognized artists is missing. That's the real issue and not the design issue that I've mentioned.

And if you are not satisfied with these criterias, be aware that I'm not satisfied with them either and I've tried to change it, but it has failed so far.
http://www.ppmsite.com/forum/viewtopic.php?t=32525

(6) Some voxels might have failed in one or two of these criterias and passed. Also I wasn't the one who moved all voxels to spotlight. Anyway, I won't de-spotlight the voxels there, unless something really bad happens or the objective of that forum is entirely revamped.

(7) I am not an artist.



So, these points are respective answers to:

- Zero18's first post: (1) and (2).
- Martin Killer's first post (2).
- Crimsonum: (2).
- Master Haosis: (2), (3), (4) and (5).
- Martin Killer's second post: (6).
- Zero18's second post: (7)

Regarding the other posts (freedom fighter's and OmegaBolt's), no comments.

m7 wrote:
There isn't a design issue. There is obviously a scoop in the underside of the chassis, clearly visible in the 360 animation that Orac posted.


I've seen that scoop after reading your post. Perhaps, if it had some better shading, it could actually look like a scoop or as something that could have some opening. The way it was painted makes it look like a closed structure. But it's better than nothing.

Last edited by Banshee on Sat Jul 06, 2013 2:34 pm; edited 1 time in total

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sat Jul 06, 2013 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:

1) I am not criticizing this voxel over a logic which depends on the SHP File animation. I was criticizing its design, which, in my point of view, lacked a structure where the minerals that it collects could be throwed inside the miner. This is what I meant for "there is no space for these bits to enter the harvester".

You are still talking about SHP File which can be edit and changed. It has nothing to do with this voxel.

Banshee wrote:

2) I am not criticizing or expecting realism at all.

But you are criticizing this over a logic...

Banshee wrote:

3) I like the model itself and I've said it before. I think it is well done. That's not the reason it is not being spotlighted.

Well done? To me, it is 99.99% perfect, just except one teeny tiny pixel issue is wheel which can be easily fixed by smoothing it out or recoloring it.

Banshee wrote:

4) Time and practice increases expectations, which is why in 2004, any half assed voxel received loads of spotlight requests from the community.

That was past and they had lower standard.

Banshee wrote:

Nowadays, these same voxels are no longer seen as spotlightable.

I believe LKO said about this in other thread, that there should be a forum where it should have the old voxels into it. Because if you remove them from spotlight, that would be considered as dishonoring them and taking their title away.

Banshee wrote:

5) For these years, spotlight criteria was usually based on:
- Approval from the community.

This voxel got highest community approval rate, heck why is this not spotlight yet!?

Banshee wrote:

- Presence of ingame screenshots.

Two screenshots are provided in this thread. One is what Orca did with smoothing tool. Other one is m7's with his smoothing.

Banshee wrote:

- Presence of an apparently well made normals, lack of pink dots and other issues.

This voxel is certainly well made, absolutely fantastic work. It has no pink dots or any issues. You literally took the ore animation as a issue over this voxel.

Banshee wrote:

- Lack of bad criticism from those who really work with art or has received recognition in a previous art contest.
What? Is this a contest? This voxel is well recognized as a chrono miner, regardless of it design. It is very excellent remake.

Banshee wrote:

For this voxel, the good or bad criticism from well artists is missing.

Why do we even need artists for this voxel? So that they can draw a picture and then post it to approve that? I looked it in other spotlight threads, and... nope. Artists isn't even missing at all.


Banshee wrote:

And if you are not satisfied with these criterias,

I'm not satisfied with your judgement.

Banshee wrote:

be aware that I'm not satisfied with them either and I've tried to change it, but it has failed so far.


And according to this...


This is contest spotlight criteria, not public criteria. There was never a public spotlight criteria for voxels like this. You kept it unclosed, thus we do not know what is your requirements for the spotlight criteria.

Banshee wrote:

Also I wasn't the one who moved all voxels to spotlight.

Who moved it then?
Banshee wrote:

Anyway, I won't de-spotlight the voxels there, unless something really bad happens

That's good to hear because if you did that, that would be considered as dishonoring them.

Banshee wrote:

(7) I am not an artist.

You just admitted that this voxel has flaws. But at same time you said you aren't artist. I'm completely baffled now.

Banshee wrote:

I've seen that scoop after reading your post. Perhaps, if it had some better shading, it could actually look like a scoop or as something that could have some opening. The way it was painted makes it look like a closed structure. But it's better than nothing.


See m7's in-game post of the voxel with smoothing. I got to say that was very well done and detailed. the shading is great.

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Last edited by Zero18 on Sat Jul 06, 2013 2:36 pm; edited 1 time in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jul 06, 2013 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
You are still talking about SHP File which can be edit and changed. It has nothing to do with this voxel.


Hell ztyping NO!

I'm talking about the shape of the voxel model and not the animation. Read the damn post with attention.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sat Jul 06, 2013 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:

I'm talking about the shape of the voxel model and not the animation. Read the damn post with attention.

A while ago you said this voxel can't be spotlight according to what you said.

Banshee wrote:

I'm still not convinced to spotlight it, mostly because of the design of its front. How does it really collects the minerals? The answer seems to be some kind of magic.

How is it related to collecting minerals at all? What m7 said that it has scoop and grinder. So it makes perfectly sense that it can collect minerals. Regardless of the design.

Banshee wrote:

If you wanna harvester, we must expect it to be able to harvest minerals.

And this voxel has everything what we expect it to be able to harvest.

Banshee wrote:

regardless of the quality of the rest of the material.

See you agreed with us. Here is a cookie for you. Yay! Smile

Banshee wrote:
It doesn't matter how strong is your imagination, this model doesn't have the requirements to harvest anything. It's a good model for other purposes, but not for a miner.

This is truly a PPM Tragedy... I still fail to recognize your reason why you decide that this voxel is not a miner but something else?

Banshee wrote:
even if you had a team of top voxellers

And I'm sure if Azri_Apoc decides to drop in this thread and say "SPOTLIGHT THIS!" You would have no choice but to spotlight this. Heck why you spotlighted his voxels?

I'm sure you chose not to respond to most of us, because you know that you are afraid of being wrong and that we are right. Heck that's why you only chose to respond to one of my statement instead of answering it all.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Jul 06, 2013 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
For this voxel, the approval from well recognized artists is missing. That's the real issue and not the design issue that I've mentioned.

And whose you consider as recognized artist?
Also did you think of that they cannot reply now or do not care about to comment in this voxel? Does that automatically mean that if they did not comment, model has issues?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jul 06, 2013 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Zero18:

Banshee wrote:
Perhaps it could be spotlighted, perhaps not. I'm still not convinced to spotlight it,  mostly because of the design of its front.


Banshee wrote:
This model has a huge design flaw. It is very easy to fix, and with a fix, it could have a chance of being spotlighted. At the current conditions, it can't. Period.



So, I did not imply that the design issue was the only problem that prevented it from being spotlighted.

What may have confused you is that the prerequisites of spotlighting a voxel that I've mentioned is incomplete:

Quote:
5) For these years, spotlight criteria was usually based on:

- Approval from the community.
- Presence of ingame screenshots.
- Presence of an apparently well made normals, lack of pink dots and other issues.
- Approval from those who really work with art or has received recognition in a previous art contest.


I should have added:

- The voxel model must pretend to do what it announces to do: I.e.: a miner needs components that could be used to harvest minerals and unload them as well.



However, unlike in the other posts, at that post I was already convinced that the miner had these components (although they could have been done in a better way), which is why I wrote:

Banshee wrote:
I've seen that scoop after reading your post. Perhaps, if it had some better shading, it could actually look like a scoop or as something that could have some opening. The way it was painted makes it look like a closed structure. But it's better than nothing.


And that concludes with:

Banshee wrote:
For this voxel, the approval from well recognized artists is missing. That's the real issue and not the design issue that I've mentioned.




@MasterHaosis:

People who won Voxel Competitions (or reached 2nd, 3rd places) and other art competitions at PPM, people who are recognized for their great graphics in mods: I.e.: Mig Eater, Gangster, Holy Master, Lin Kuei Ominae, MadHQ, Sane Disruption and many others.

Last edited by Banshee on Sat Jul 06, 2013 6:46 pm; edited 1 time in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jul 06, 2013 6:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know some of you may complain about double post, but I think this information is too much relevant to be in a separate post:



--------------------------------------------------------------



I will not spotlight any voxel in the next days. Later in this month, I'll reformulate the Spotlighted Voxels section and then, we'll consider the possibility of spotlighting this one based in the new criterias or not.



--------------------------------------------------------------

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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Sat Jul 06, 2013 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

good decision the spotlight area has to be rejudged anyway. its a mess with highly varying quality.

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DaRkGlAcEoN
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Joined: 13 May 2013
Location: Canada

PostPosted: Sat Jul 06, 2013 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sounds good.

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Zero18
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Joined: 10 Dec 2012
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PostPosted: Sat Jul 06, 2013 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
I know some of you may complain about double post, but I think this information is too much relevant to be in a separate post:



--------------------------------------------------------------



I will not spotlight any voxel in the next days. Later in this month, I'll reformulate the Spotlighted Voxels section and then, we'll consider the possibility of spotlighting this one based in the new criterias or not.



--------------------------------------------------------------


Okay.

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MasterHaosis
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Joined: 01 Nov 2010
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PostPosted: Sat Jul 06, 2013 11:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:

@MasterHaosis:

People who won Voxel Competitions (or reached 2nd, 3rd places) and other art competitions at PPM, people who are recognized for their great graphics in mods: I.e.: Mig Eater, Gangster, Holy Master, Lin Kuei Ominae, MadHQ, Sane Disruption and many others.


Why does necessary winners of competitions should be legit for judging?
You have in competiiton 5 voxels and three must win. That not necessery means that those are best voxels. Maybe if others joined results would be different, but they did not want to.
Sure that people you included are professionals but there are much more people.
Also, you forgot to include mevitar. MO mostly uses (used) his voxels. You forgot about raminator.
Also, newly good voxelers such as Zero18, Atomic_Noodles and Bu7loos (just look at their voxels. They made a tons of awesome useable voxels).
MadHQ is not active anymore, Lin Kuei Ominae obviosly does not care about this voxel (which is his right not to be interested). And everyone knows that he is hardcore TS fan. Why would he use this voxel for anyway in TS?
Actually nobody of those which you mentioned commented anything. For that, you must then send PM to everyone to review this voxel because they wont do it themselves.

Banshee wrote:
I will not spotlight any voxel in the next days. Later in this month, I'll reformulate the Spotlighted Voxels section and then, we'll consider the possibility of spotlighting this one based in the new criterias or not.

That is actually good idea. I think it can be done.
But only if you plan to do this, not to say that to calm everyone down because you do not have other option to argue anymore.
Spotlighting criterias must be reformed as you said, and some voxels should be reconsidered as people claimed here that there are many voxels which do not deserve to be in spotlight section.

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m7
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Joined: 17 Apr 2009

PostPosted: Sat Jul 06, 2013 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you for recognizing it indeed has everything needed to be a harvester. Now, as you battle it out, I'm going to leave. My purpose is done here.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jul 07, 2013 2:04 am    Post subject: Reply with quote  Mark this post and the followings unread

This thread is boring.

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ConMan
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Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sun Jul 07, 2013 7:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, so much attention devoted to this lol! #Tongue

Anyway, I think the shape of the voxel is very good. I also really like the frontal chrono device. But like some people said I think that the texture needs improvement because IMO the base color is too bright , and could be made darker like m7 showed. I would like to see more contrast too to make the details stand out more. The container holding the ore (all of the gold color part of the voxel) also looks too bland, adding more details there it would improve it, and giving the remap some variation in color too. End of the day I personally don't think this is spotlight worthy yet because of what I said. IMO voxels should be judged by their shape, texture, and normals - Improving the texture will make this spotlight worthy.

Hope this was constructive!

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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Sun Jul 07, 2013 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
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PostPosted: Sun Jul 07, 2013 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

@MasterHaosis: which part of the words many others don't you understand?

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Jul 07, 2013 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Because many others did not post here/did not want/did not care to post. Chose what you want from it.
And those whose already posted you assumed that they are not enough good voxellers to count their vote/arguments.

EDIT: So we can't just depend from many others and those which you mentioned if they are not present for some time in thread since voxel is created

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Sun Jul 07, 2013 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Azri has been inactive as of lately though as he seems to be busy with more important stuff like cheeseburgers than Voxeling.

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Mon Jul 08, 2013 2:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol wow, this argument is going on even after Banshee just provided valid post just now.

Atomic_Noodles wrote:
Azri has been inactive as of lately though as he seems to be busy with more important stuff like cheeseburgers than Voxeling.


Ah, I was saying it as in of "what if" case. But nevermind this. looking forward to the spotlight criteria being reformulate.

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Alex06
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Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Mon Jul 08, 2013 5:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Front looks exactly like the original chrono miner cameo.

Seriously, Bansh, just spotlight it. Enough people have voiced their opinion and I agree with them. The voxel looks amazing. At this point, it's not like anyone's gonna die from this nice-looking voxel being spotlighted, so it's not an excessively big deal. You're getting too defensive over a simple voxel.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Jul 08, 2013 6:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I worked from concept art and comparable renders for the front part.  It is functionally identical to all other iterations of the RA2 Chronominer.  

Here's a version with slightly reworked colours and normals.  I wouldn't call them better, but they're different.



cmon.vxl
 Description:

Download
 Filename:  cmon.vxl
 Filesize:  114.6 KB
 Downloaded:  81 Time(s)


cmin.vxl
 Description:

Download
 Filename:  cmin.vxl
 Filesize:  110.4 KB
 Downloaded:  88 Time(s)


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