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Soviet Battle Lab
Moderators: Zero18
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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Fri Jul 05, 2013 2:52 am    Post subject:  Soviet Battle Lab Reply with quote  Mark this post and the followings unread



Battle Lab helps the Soviet Military scientists further their research on advanced units and unlocks them.

Life: 1500
Armor: Concrete
Power: -200
Ability: Unlocks Advanced Units
Tech Level: 7
Requirements: Radar

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Tiberianguy
Medic


Joined: 09 Dec 2014

PostPosted: Tue Dec 09, 2014 2:59 am    Post subject: Reply with quote  Mark this post and the followings unread

The building plays an important role in the Soviet campaign; especially in 1 mission that takes place in the Ural Mountains. In the mission, it is your job to protect this valuable building from sneaky Allied attacks.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Tue Dec 09, 2014 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really, armor to concrete, instead of the default of wood. Makes it much easier to hold this structure instead of losing it to a well placed air strike.

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Tue Dec 09, 2014 7:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

It died too easily to airstrikes. I like this armor change!

What is the price? 2500?

With aditional armor comes aditional cost. Laughing

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Wed Dec 10, 2014 4:39 am    Post subject: Reply with quote  Mark this post and the followings unread

DaRTzO wrote:
Really, armor to concrete, instead of the default of wood. Makes it much easier to hold this structure instead of losing it to a well placed air strike.


Air strike are effective against structures that have concrete armor. Because all of structures will have concrete armor no matter what, it is also easier for anti-structure units to destroy structures which these units are designed for.

@pillbox, same cost.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Wed Dec 10, 2014 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seems like you're removing armor variety from structures in that case. Which in the end results in a more dilluted game play.

Are you still keeping steel as the defensive structure armor?

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Wed Dec 10, 2014 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaRTzO wrote:
Seems like you're removing armor variety from structures in that case. Which in the end results in a more dilluted game play.

Are you still keeping steel as the defensive structure armor?


Steel armor are also removed and all structures uses concrete as standard structure armor.

You might not see that, the Firepower of units are much lower and have damage modifier that Amplify the base damage when attacking object that their weapon is strong against.

Such as super effective, or ineffective. Currently in this mod, an unit that is best against deals up to 33% more damage while weak against deals up to 75% less damage.

The there are plenty of Armor for units that ranges from
- None
- Flak Vest
- Armored Suit
- Bullet-Proof Vest
- Light Plating
- Medium Plating
- Heavy Plating
- Concrete

(And more)

Along with some unique resistance such as laser resistance,  missile resistance to these armor.

If problems arise with structure being the only concrete armor,  I will make new armor. Currently,  the stats from my mod doesn't match this stats because I changed it a while ago. Generally, I want to take many units to destroy structures.

I probably will be more likely to add time multiple to create a structure like this. But it all comes down to balance by adjusting cost, life and the time it takes to build.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Thu Dec 11, 2014 3:40 am    Post subject: Reply with quote  Mark this post and the followings unread

If you've used Ares to modify the original armor types then I have no idea how it works. I only know the default RA2/YR armors like, none, flak, plate, light, medium, heavy, wood, steel, concrete, special 1, special 2.

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