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AutoLoader
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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Tue Jul 09, 2013 3:13 am    Post subject:   Reply with quote  Mark this post and the followings unread

OOT: What's AutoLoader ??? Several Mods use it on MBT, how to make the weapon??? Coz i always fail (I heard by Gattling Cycle)

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Tue Jul 09, 2013 6:53 am    Post subject: Reply with quote  Mark this post and the followings unread

And what the ztype does that has to do with this thread?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Jul 09, 2013 7:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Stop hijacking this thread and instead ask properly in a new topic. There are 2 ways to make it but I'm not gonna answer that as its a pretty simple thing thats possible without Ares or Npatch.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Jul 09, 2013 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Done.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Jul 09, 2013 9:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I have two versions of this both are used in Colony Wars.

First one is a GattlingLogic Tank. It has a dummy Anti-Air Weapon to make it so it cannot attack air units.

The unit would have this:

Code:
Weapon1=90mm
EliteWeapon1=90mmE
Weapon2=90mmDummy
EliteWeapon2=90mmDummy
Weapon3=90mmRapid
EliteWeapon3=90mmRapidE
Weapon4=90mmDummy
EliteWeapon4=90mmDummyE
TurretCount=1
WeaponCount=4
WeaponStages=2
Stage1=120
Stage2=270
EliteStage1=120
EliteStage2=270
RateUp=1
RateDown=0


You must also have copies of the Gunfire Animations which have the report for its Cannon as with all Non-looped Gatling Units. I would also recommend you put a small graphical change to help give the player a visual cue that the unit has changed stages. For example I use laser on the Autoloader Version.



The other approach is giving a unit Ammo Logic. Their Main Weapon having a shorter ROF to simulate it firing all the rounds in quick succession and using the Ammo Tags to give it a slower ROF when not fully loaded.

Again another sample from Colony Wars... On the Unit add this:

Code:
Ammo=6
InitialAmmo=6
Reload=30
ReloadIncrement=100%
PipScale=Ammo
EmptyReload=30
PipWrap=2


This Unit in question has a ROF of 15, when it finishes up all 6 of its Preloaded Shots it will then fire shots every 30 Frames instead until it has accumulated a certain amount of ammo again. (In this example up to 6 shots)

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