Stop hijacking this thread and instead ask properly in a new topic. There are 2 ways to make it but I'm not gonna answer that as its a pretty simple thing thats possible without Ares or Npatch. _________________ ~ Excelsior ~ QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Jul 09, 2013 7:16 am Post subject:
Done. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
You must also have copies of the Gunfire Animations which have the report for its Cannon as with all Non-looped Gatling Units. I would also recommend you put a small graphical change to help give the player a visual cue that the unit has changed stages. For example I use laser on the Autoloader Version.
The other approach is giving a unit Ammo Logic. Their Main Weapon having a shorter ROF to simulate it firing all the rounds in quick succession and using the Ammo Tags to give it a slower ROF when not fully loaded.
Again another sample from Colony Wars... On the Unit add this:
This Unit in question has a ROF of 15, when it finishes up all 6 of its Preloaded Shots it will then fire shots every 30 Frames instead until it has accumulated a certain amount of ammo again. (In this example up to 6 shots) _________________ ~ Excelsior ~ QUICK_EDIT
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