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Useless Tags
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Morenn
Vehicle Driver


Joined: 15 May 2011

PostPosted: Wed Jul 17, 2013 11:04 pm    Post subject:  Useless Tags Reply with quote  Mark this post and the followings unread

In the rules.ini there are the tags
Paranoid=
and
MaximumQueuedObjects=

Paranoid controls whether the AI will gang up on the person and MQO is pretty obvious. However I set Paranoid=No but the remaining AI will still gang up on the human player after the first AI is defeated. I set MQO to 9 and 14 and both times the build queue was still only 5.

Are these tags useless or are there any known bugs affecting them?

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Thu Jul 18, 2013 4:02 am    Post subject: Reply with quote  Mark this post and the followings unread

They work as you explained. Another rules.ini values are getting used.
TS loading overrides: tibsun.mix -> expandXX.mix (XX = 01 -> 99) -> rules.ini in base folder. patch.mix is usually not used by modders.

A bug in TS loading sequence was, missing mouse cursor in Dropship loadout screen. It gets fixed by putting mouse.shp in cache.mix in tibsun.mix.

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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Thu Jul 18, 2013 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread

If you want to increase build limit for anything set the build queue to any number you want. Smile Lin Kuei Ominae taught me that Very Happy

CTRL + F type queue and then look for number 5 and then change it to anyway you want

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jul 18, 2013 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

E1 Elite wrote:
They work as you explained. Another rules.ini values are getting used.
TS loading overrides: tibsun.mix -> expandXX.mix (XX = 01 -> 99) -> rules.ini in base folder. patch.mix is usually not used by modders.

A bug in TS loading sequence was, missing mouse cursor in Dropship loadout screen. It gets fixed by putting mouse.shp in cache.mix in tibsun.mix.

Better explained/written out:
1) TibSun first looks for loose files in the game folder. This is how most modders have their mod files. If it finds files, it uses these. If not -> 2
2) TibSun then looks for files in expandXX.mix. This is how most mods who are released have their mod files. If it finds files, it uses these. If not -> 3
3) TibSun finally looks in tibsun.mix -> local for it's own set of files. If it didn't find anyone in the game folder, nor in an expandXX.mix, it uses it's default files.

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Nordos
Cyborg Cannon


Joined: 10 Jan 2012
Location: Germany, Berlin

PostPosted: Thu Jul 18, 2013 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Additionally, if the maps itself contain rule changes, these will overwrite any other.
So, if the map you played contained a paranoid=yes, no matter what you do, it will always gang up ^^

_________________

So, yeah, I've created a new acc. 'cause no one could remember Ordosherrscher - and I didn't like that name anyway.

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