Posted: Tue Aug 06, 2013 7:15 pm Post subject:
vehicles and custom palettes
I've made my own palette for a new side I'm adding into my mod, and i want to give there vehicles like a minty blue colour. so i made a custom palette for there vehicles, JAPUNIT (TEM, SNO, URB etc). But then when i start a game playing as Japan, which use my new palette, all the vehicles go pink, as if the palette hasn't loaded. this problem has had me baffled for a while now. I assume voxels can have custom palettes right?
In the units art entry i have obviusly added Palette=JAPUNIT.
i suppose i can edit UNITTEM to add in my new colours though?
as being one who made such already... you can. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Aug 07, 2013 3:58 am Post subject:
Yeah.
You're stupid.
Modding rule #1: WE NEVER MODIFY THE ORIGINAL MIXES (unless you know what you're doing... but you don't)
Also, for custom colors, you have to override (throw the pals into an expand) not just unittem, but uniturb, unitubn, unitsno and unitdes too. Overriding unitlun is an option, it depends on your will to support lunar maps at all.
Also, you have to modify the vpl too to enable that Japan gradient. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Modding rule #1: WE NEVER MODIFY THE ORIGINAL MIXES (unless you know what you're doing... but you don't)
i haven't modified the original mixes, i've extracted them and put them in my game folder. Plus everything is backed up
Quote:
Also, for custom colors, you have to override (throw the pals into an expand) not just unittem, but uniturb, unitubn, unitsno and unitdes too. Overriding unitlun is an option, it depends on your will to support lunar maps at all.
i have done unit(tem,sno,urb and all that). And I've tried all of the rest above
Quote:
Also, you have to modify the vpl too to enable that Japan gradient.
thank you for this, i think this is my problem, the rest is ok
also there was no need for the pointless insult. I still don't know what you have agaist me? Last edited by dodgevipergts on Thu Aug 08, 2013 7:10 pm; edited 1 time in total QUICK_EDIT
I yet have to witness one thread where this ass posts in which he doesn't tell everyone that they're stupid. _________________ Free Tibed!
EA for worst company of the decade! QUICK_EDIT
I yet have to witness one thread where this ass posts in which he doesn't tell everyone that they're stupid.
Well at least he's also helping the new guy instead of just posting rants without contributing any help.
dodge, you could also do research in ModEnc before posting a question. If your absolutely certain your stuck just post here. Also it may be a good idea to base your VPL from Apollo's Edited one as that also has some minor touch ups/fixes like making #0 translucent so you can possibly use that to make proper shadows for voxels or making proper wheels. _________________ ~ Excelsior ~ QUICK_EDIT
I yet have to witness one thread where this ass posts in which he doesn't tell everyone that they're stupid.
Well at least he's also helping the new guy instead of just posting rants without contributing any help.
dodge, you could also do research in ModEnc before posting a question. If your absolutely certain your stuck just post here. Also it may be a good idea to base your VPL from Apollo's Edited one as that also has some minor touch ups/fixes like making #0 translucent so you can possibly use that to make proper shadows for voxels or making proper wheels.
Actually my edited one not support #0 yet which I released since was discovered afterwards but the change is really simple and I wouldn't call my vpl a minor touch up, its more of a rewrite, just not complete, I may overhaul it further and release better version.
Dodge, you wouldn't come off as terrible if you did more research as some of us researched and posted on these things long ago, namely research center forum and modenc. QUICK_EDIT
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