Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 6:55 am
All times are UTC + 0
Internal Error - EIP 0069E58B [SOLVED]
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [9 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed Aug 14, 2013 6:29 pm    Post subject:  Internal Error - EIP 0069E58B [SOLVED]
Subject description: missing buildngz.sha
Reply with quote  Mark this post and the followings unread

I was cleaning my mix files to strip the game to the basics, deleting/reordering stuff so that might be the cause. The IE happens when the map load is almost finished. Did some googling and found a post with a similar IE, which mentioned that the cause of the IE was a missing shroud/fog.shp. The shps are already in my mixes and no changes were done to them.



except.txt
 Description:

Download
 Filename:  except.txt
 Filesize:  5.29 KB
 Downloaded:  33 Time(s)


_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

Last edited by Krow on Sat Aug 17, 2013 9:05 pm; edited 1 time in total

Back to top
View user's profile Send private message
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Aug 14, 2013 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Aug 14, 2013 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Check the mix IDs of those two files.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed Aug 14, 2013 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shroud: 77CBA44D
Fog: D0BCCAF8

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

Back to top
View user's profile Send private message
AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Fri Aug 16, 2013 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

What about Buildngz.sha?

_________________

Back to top
View user's profile Send private message
Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Aug 16, 2013 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fixed. Thanks Alex. I honestly thought that that file was just some more of WW crazy unused shits so I assumed I could delete it. Apparently I was wrong. Would you mind telling us what is the purpose of that file?

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

Back to top
View user's profile Send private message
AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Sat Aug 17, 2013 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is used when buildings are drawn, but I don't know the purpose.

_________________

Back to top
View user's profile Send private message
Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Sat Aug 17, 2013 6:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Empty or otherwise 'improper' (if I recall correctly) SHP for it makes building turrets (SHP or otherwise) always be drawn behind the main building layering-wise, no matter what the other relevant settings are.

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Twitter Channel URL
4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sun Aug 18, 2013 10:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's used for drawing (Active, Special, anything connected to the building's art) animations over buildings (also turrets yes). To note: Its size can't be changed without an IE, it's in a special SHP format and thus can't be saved by shp builder as a new shp, but changing the way the colors are displayed (inverse, square, etc) doesn't affect the way animations are drawn.
Unless you change the 1st pixel of the shp, which is how it detects the background color from any palette it is used by, note this shp doesn't actually have its own palette.

I could not get this to affect layering in any way Starkku. Probably thinking of the ones used on slopes and other terrain files. AFAIK these affect voxels on slopes on TS. See slop0(1,2,3,4)z.tem (theatre) files. I haven't tested whether these are read by RA2/YR.

In effect, this may want to be moved to research, although it affects 2 different game engine developments.


TL;DR - This is needed by the engine and shouldn't be changed, nor can it be changed for any good effect.

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

Back to top
View user's profile Send private message Send e-mail YouTube User URL
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [9 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1594s ][ Queries: 13 (0.0102s) ][ Debug on ]