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anyway round BuildAt problems?
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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sun Aug 18, 2013 8:52 pm    Post subject:  anyway round BuildAt problems? Reply with quote  Mark this post and the followings unread

In my mod i use a separate helipad to produce helicopters instead of the war factory. The helipad uses ARES BuildAt and Factory.ExplicitOnly logic. All works fine exept for 2 annoying bugs

1: building a helipad increases production speed of all VehicleTypes, including the ones that are only allowed to be produced at the war factory. And vice versa  

2: both the war factory and the helipad use the same Primary Building selection. which obviously causes issues (i hope you understand what i mean)

Does anyone know a workaround or something to fix these annoying issues?

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Glukv48
Cyborg Firebomber


Joined: 11 Nov 2012
Location: Russia, Krasnodar.

PostPosted: Sun Aug 18, 2013 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. I think that this can be corrected only this customizable function (Customizable ARES)
2. In turn leading building? If so, then my answer is the same as in paragraph 1.

PS: I do not exclude that there is a workaround, to me it seems unlikely.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Mon Aug 19, 2013 12:52 am    Post subject: Reply with quote  Mark this post and the followings unread

thx, hopefully someone will know a workaround, but yes it is unlikely. Maybe i should do a Ares request

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Aug 19, 2013 2:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Do an bug fix request. No workaround for this.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Aug 19, 2013 9:50 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't see any bugs here. This would be a feature request.

2 actually works as should. If you pick a new Primary which can't build everything possible, than the ones it can't build will try to pop out at the previous Primary first.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Mon Aug 19, 2013 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

thx everyone

Quote:
2 actually works as should. If you pick a new Primary which can't build everything possible, than the ones it can't build will try to pop out at the previous Primary first.
if you have, say 2 war factorys and a helipad. And you set a war factory to primary, and then set the helipad to primary. The vehicles that come out of the war factory, will come out of the last built war factory instead of the one set to primary. And vice versa

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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Mon Aug 19, 2013 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can't make the game treat them as separate factories without Ares devs adding new types of factories to the game. There's nothing that can be changed with that, and it's not a bug either. It works exactly as it was designed to.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Mon Aug 19, 2013 1:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

mevitar wrote:
You can't make the game treat them as separate factories without Ares devs adding new types of factories to the game. There's nothing that can be changed with that, and it's not a bug either. It works exactly as it was designed to.
I know this, i was just hopeing there might be some sort of workaround, as unlikely as it may be. Also i never called it a bug. I'll file a Ares blueprint, if there isn't one already

Last edited by dodgevipergts on Mon Aug 19, 2013 5:37 pm; edited 1 time in total

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Mon Aug 19, 2013 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

dodgevipergts wrote:
Also i never called it a bug.

dodgevipergts wrote:
All works fine exept for 2 annoying bugs

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Mon Aug 19, 2013 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

ArvinCool wrote:
dodgevipergts wrote:
Also i never called it a bug.

dodgevipergts wrote:
All works fine exept for 2 annoying bugs
lol, didn't notice that, it seems i did call it a bug. But you are right it isn't really a bug

EDIT: https://blueprints.launchpad.net/ares/+spec/deglobalise-multiplefactory - Blueprint added, don't suppose it's worth doing one in the Ares forum here now

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