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South Dakota Class Battleship
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Iowa3
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Joined: 08 Aug 2013
Location: China

PostPosted: Sun Aug 25, 2013 10:55 am    Post subject:  South Dakota Class Battleship
Subject description: Yoooooooooo
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Im just looking for some suggestion.
NO DOWNLAOD



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Last edited by Iowa3 on Sun Aug 25, 2013 11:31 am; edited 1 time in total

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FS-21
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Joined: 09 Dec 2002
Location: Spain

PostPosted: Sun Aug 25, 2013 11:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Then I think this was posted in the wrong forum. See the forum description or the rules:
http://www.ppmsite.com/forum/viewtopic.php?t=3055

The right forum should be:
Forum index » Modding Central » Media Hut
and not:
Forum index » Modding Central » Media Hut » Voxels

(Someone correct me if I'm wrong Very Happy )

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Sun Aug 25, 2013 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Yep should be "Media Hut" not "Media Hut -> Voxels" since Voxels is for Voxels available for download.

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Iowa3
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Joined: 08 Aug 2013
Location: China

PostPosted: Sun Aug 25, 2013 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Yep should be "Media Hut" not "Media Hut -> Voxels" since Voxels is for Voxels available for download.

I couldnt delete this topic. 0.0

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DarkVen9109
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Joined: 02 Nov 2012
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PostPosted: Sun Aug 25, 2013 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

No worries, a Moderator or Banshee will move this topc. Jem, you know the "drill" Wink

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Exley
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Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Sun Aug 25, 2013 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

tho I hate RA2 voxels
this one looks good !

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Mon Aug 26, 2013 1:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Exley wrote:
tho I hate RA2 voxels
this one looks good !


Whats wrong with RA2 Voxels?

TBH this doesn't even have a slightest of being "RA2" since it doesn't fit the Allied or Soviet Aesthetic. A Civilian Piece maybe but the Allies or Soviets. hardly.

For a total conversion mod it could definitely fit in.

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Iowa3
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Joined: 08 Aug 2013
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PostPosted: Mon Aug 26, 2013 3:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Exley wrote:
tho I hate RA2 voxels
this one looks good !


Whats wrong with RA2 Voxels?

TBH this doesn't even have a slightest of being "RA2" since it doesn't fit the Allied or Soviet Aesthetic. A Civilian Piece maybe but the Allies or Soviets. hardly.

For a total conversion mod it could definitely fit in.



In fact, it's not converted. And i spend 3 days making this,i just wanna make it more realistic that like Mig_Eater's battleship in DDay.So i came here for suggestions.

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DaRkGlAcEoN
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Joined: 13 May 2013
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PostPosted: Mon Aug 26, 2013 4:02 am    Post subject: Reply with quote  Mark this post and the followings unread

He didn't say the voxel was converted...

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Iowa3
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Joined: 08 Aug 2013
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PostPosted: Mon Aug 26, 2013 5:05 am    Post subject: Reply with quote  Mark this post and the followings unread

DaRkGlAcEoN wrote:
He didn't say the voxel was converted...


oops. i comprehend the "conversion mod" as "conversion model". my poor english...

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Exley
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Joined: 09 May 2011
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PostPosted: Mon Aug 26, 2013 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:

Whats wrong with RA2 Voxels?


they were are ugly (except zeppelin)

Atomic_Noodles wrote:

TBH this doesn't even have a slightest of being "RA2" since it doesn't fit the Allied or Soviet Aesthetic.


hence why I said I hate RA2 voxels, not this one

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Tue Aug 27, 2013 3:58 am    Post subject: Reply with quote  Mark this post and the followings unread

oh then you mean WW's Voxels then... Laughing

Yes they are crappy indeed. Hence why we even replace the voxels in the first place.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
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PostPosted: Tue Aug 27, 2013 8:44 am    Post subject: Reply with quote  Mark this post and the followings unread

The shape is really accurate and nice, but the texture is using too simple/pure colors.
The pure black, grey and white give it a quite pixelated look ingame.

This needs a deployanim and a SHP building version so it can use all 3 turrets at the same time.

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Atomic_Noodles
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PostPosted: Tue Aug 27, 2013 8:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Alternatively you could just put 1 turret and give it CyclicGattling. With fast enough stages you can make the gun fire all 3 and then probably use Ammo to control its ROF.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Aug 27, 2013 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I meant 3 visually rotating turrets, which isn't possible for any mobile unit (except the chassis doesn't rotates). Wink

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Tue Aug 27, 2013 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

the graphics would be possible as a building... but what about its Muzzle Flashes though?

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Iowa3
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PostPosted: Wed Aug 28, 2013 3:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Alternatively you could just put 1 turret and give it CyclicGattling. With fast enough stages you can make the gun fire all 3 and then probably use Ammo to control its ROF.


i mean the vxl ,not the game.

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Iowa3
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PostPosted: Wed Aug 28, 2013 3:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
The shape is really accurate and nice, but the texture is using too simple/pure colors.
The pure black, grey and white give it a quite pixelated look ingame.

This needs a deployanim and a SHP building version so it can use all 3 turrets at the same time.


i wanna make camouflage to make the vxl colorful at first. but i think it will destroy the sense of hierarchy. so i give the mind up.

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Atomic_Noodles
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PostPosted: Wed Aug 28, 2013 5:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Iowa3 wrote:
Atomic_Noodles wrote:
Alternatively you could just put 1 turret and give it CyclicGattling. With fast enough stages you can make the gun fire all 3 and then probably use Ammo to control its ROF.


i mean the vxl ,not the game.


We were discussing how to make the barrels fire accurately. But it seems the Voxel doesn't use a Turret Section though.

Don't give your mind up! As the Mastermind says "A Mind is a terrible thing to waste"

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Iowa3
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PostPosted: Wed Aug 28, 2013 11:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Iowa3 wrote:
Atomic_Noodles wrote:
Alternatively you could just put 1 turret and give it CyclicGattling. With fast enough stages you can make the gun fire all 3 and then probably use Ammo to control its ROF.


i mean the vxl ,not the game.


We were discussing how to make the barrels fire accurately. But it seems the Voxel doesn't use a Turret Section though.

Don't give your mind up! As the Mastermind says "A Mind is a terrible thing to waste"


I have a platform called Gear Zero(Gay Zone Razz ), maybe it could make the turrets mechanism come true.
And i dont think that's a good idea to make camouflage. I used to make one, but it didnt looks good.

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Atomic_Noodles
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PostPosted: Wed Aug 28, 2013 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah GearZero has that MultipleTurret thingy (I think Kenosis posted an example way back?)

but you'll still have to deal with overlapping issues on the turrets though.

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Iowa3
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PostPosted: Thu Aug 29, 2013 11:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Yeah GearZero has that MultipleTurret thingy (I think Kenosis posted an example way back?)

but you'll still have to deal with overlapping issues on the turrets though.


No one can deal with the overlapping issues.

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Atomic_Noodles
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PostPosted: Thu Aug 29, 2013 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread



Azri_Apoc would like a word with you.  Razz

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RP
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Joined: 12 Jul 2012
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PostPosted: Thu Aug 29, 2013 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shame he isn't among us anymore, eh?

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Atomic_Noodles
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PostPosted: Thu Aug 29, 2013 11:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

RP wrote:
Shame he isn't among us anymore, eh?


Yeah he left us for burgers and motorcycles.  Sad

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Iowa3
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PostPosted: Fri Aug 30, 2013 4:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:


Azri_Apoc would like a word with you.  Razz


Its different, ok?APOC's is cartoon style and mine is ralistic style.

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Atomic_Noodles
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PostPosted: Fri Aug 30, 2013 5:10 am    Post subject: Reply with quote  Mark this post and the followings unread

You could still give one of the Turrets enough lee way to have no overlapping.

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Crimsonum
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Joined: 14 Jul 2005
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PostPosted: Fri Aug 30, 2013 7:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Iowa3 wrote:
Its different, ok?APOC's is cartoon style and mine is ralistic style.


What the ztype? It's different alright - it looks better. Although it's not based on a real ship in particular, it has better shading, no pixelated details and no white dots.

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Iowa3
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PostPosted: Sat Aug 31, 2013 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Iowa3 wrote:
Its different, ok?APOC's is cartoon style and mine is ralistic style.


What the ztype? It's different alright - it looks better. Although it's not based on a real ship in particular, it has better shading, no pixelated details and no white dots.


it only demonstrate u didn't know manually normal at all.And i dont care u make a better one.

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