Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Mon Aug 26, 2013 4:39 pm Post subject:
Is it possible to make the game to put text on the cameos?
Hi guys. I like the minimalism of cameos from TS. Is it possible to force the game to put it on? Also is it possible to make the game remap cameos. I know it was possible in RA. _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Aug 26, 2013 4:45 pm Post subject:
Nope, neither are. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
1) Just remove the text from the Cameo's Graphics?
2) Nope not possible. I think CCHyper or someone else mentioned that to make Cameos Remap the game will have to go back to just using 1 Palette for everything (Units,Animations,Cameos & theater) _________________ ~ Excelsior ~ QUICK_EDIT
why would you want remap cameos???? _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Tue Aug 27, 2013 12:39 pm Post subject:
Atomic_Noodles wrote:
1) Just remove the text from the Cameo's Graphics?
2) Nope not possible. I think CCHyper or someone else mentioned that to make Cameos Remap the game will have to go back to just using 1 Palette for everything (Units,Animations,Cameos & theater)
1) I don't think that if I put cameos without text ingame, the game will draw text on them
2) And what if I put remap colors in cameo palette? _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
2) lolnope.
Game doesn't remap cameo's because it is made that way.
Cameos remapped RA2 alpha and beta builds, thats why even the Allied cameo team color was red, no idea when did they remove that tho, maybe its still left in the game but disabled, but only Ares devs or WW coders can tell if its still there _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Aug 27, 2013 5:06 pm Post subject:
I don't know of such code snappet. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
What about cameo text is it still left in the game or is SidebarCameoText= all thats left of it? _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
Tiberian Sun used the Name= field for cameo text. RA2 still reads this field but AFAIK it's not used for anything important in-game. FinalAlert 2 still uses the Name= field though for identifying the objects in their respective lists, so if you plan to make maps for your mod, it's still a good idea to keep the Name= field properly updated. _________________ New name: Sir Prize. I've switched to a new account to update to the name I've been using everywhere else for the last several years. QUICK_EDIT
Calling zombie bullshit on remap cameos in beta. TS' cameos look the same as the faction's default colors because of palete. RA2 is no different. _________________ Victory! QUICK_EDIT
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Wed Aug 28, 2013 6:50 pm Post subject:
Also, is there any way to make ore silos and that would work with two types of ores? Will it need two silos to store two different silos or refineries for two ores or it will convert it to money and "store money"? _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Aug 28, 2013 6:52 pm Post subject:
There is no Silo logic in RA2. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Wed Aug 28, 2013 6:57 pm Post subject:
I thought some mod added it to RA2... C&C Reloaded maybe? _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
_________________ Last edited by Parasite03 on Wed Aug 28, 2013 7:03 pm; edited 1 time in total QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Aug 28, 2013 6:58 pm Post subject:
Graion Dilach wrote:
There is no Silo logic in RA2.
_________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Wed Aug 28, 2013 7:03 pm Post subject:
Черт!
I think I'll have to learn C++ to do some things I want because I also want 4 buttons on the sidebar _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
I preferred it the RA2 way though tbh... less of a hassle since it auto-offs once you stop pressing the hotkey. _________________ ~ Excelsior ~ QUICK_EDIT
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