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Is it possible to make the game to put text on the cameos?
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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Mon Aug 26, 2013 4:39 pm    Post subject:  Is it possible to make the game to put text on the cameos? Reply with quote  Mark this post and the followings unread

Hi guys. I like the minimalism of cameos from TS. Is it possible to force the game to put it on? Also is it possible to make the game remap cameos. I know it was possible in RA.

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Aug 26, 2013 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nope, neither are.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Aug 27, 2013 2:17 am    Post subject: Reply with quote  Mark this post and the followings unread

1) Just remove the text from the Cameo's Graphics?

2) Nope not possible. I think CCHyper or someone else mentioned that to make Cameos Remap the game will have to go back to just using 1 Palette for everything (Units,Animations,Cameos & theater)

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Aug 27, 2013 5:10 am    Post subject: Reply with quote  Mark this post and the followings unread

why would you want remap cameos????

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Tue Aug 27, 2013 12:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
1) Just remove the text from the Cameo's Graphics?

2) Nope not possible. I think CCHyper or someone else mentioned that to make Cameos Remap the game will have to go back to just using 1 Palette for everything (Units,Animations,Cameos & theater)


1) I don't think that if I put cameos without text ingame, the game will draw text on them
2) And what if I put remap colors in cameo palette?

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Tue Aug 27, 2013 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

2) lolnope.
Game doesn't remap cameo's because it is made that way.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Aug 27, 2013 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

if your talking about the TS way, nope its not in the RA2/YR at all.

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Tue Aug 27, 2013 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

RP wrote:
2) lolnope.
Game doesn't remap cameo's because it is made that way.

Cameos remapped RA2 alpha and beta builds, thats why even the Allied cameo team color was red, no idea when did they remove that tho, maybe its still left in the game but disabled, but only Ares devs or WW coders can tell if its still there

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Aug 27, 2013 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't know of such code snappet.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Tue Aug 27, 2013 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

What about cameo text is it still left in the game or is SidebarCameoText= all thats left of it?

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Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1

Skype live:tomsons26
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WoRmINaToR
Rocket Cyborg


Joined: 31 Oct 2008
Location: AKA Sir Prize

PostPosted: Wed Aug 28, 2013 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tiberian Sun used the Name= field for cameo text. RA2 still reads this field but AFAIK it's not used for anything important in-game. FinalAlert 2 still uses the Name= field though for identifying the objects in their respective lists, so if you plan to make maps for your mod, it's still a good idea to keep the Name= field properly updated.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Wed Aug 28, 2013 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Calling zombie bullshit on remap cameos in beta. TS' cameos look the same as the faction's default colors because of palete. RA2 is no different.

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Wed Aug 28, 2013 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Also, is there any way to make ore silos and that would work with two types of ores? Will it need two silos to store two different silos or refineries for two ores or it will convert it to money and "store money"?

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Aug 28, 2013 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

There is no Silo logic in RA2.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Wed Aug 28, 2013 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I thought some mod added it to RA2... C&C Reloaded maybe?

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

_________________

Last edited by Parasite03 on Wed Aug 28, 2013 7:03 pm; edited 1 time in total

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Aug 28, 2013 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
There is no Silo logic in RA2.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Wed Aug 28, 2013 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Черт!

I think I'll have to learn C++ to do some things I want because I also want 4 buttons on the sidebar Smile

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Aug 28, 2013 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Parasite03 wrote:
Черт!

I think I'll have to learn C++ to do some things I want because I also want 4 buttons on the sidebar Smile

yep Sarcasm

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Aug 29, 2013 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

There are already 4 buttons on the sidebar.

Buildings,Armory,Infantry,Vehicles

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Astral
Disk Thrower


Joined: 07 Dec 2012
Location: nowhere

PostPosted: Thu Aug 29, 2013 7:54 am    Post subject: Reply with quote  Mark this post and the followings unread

No, Jem, he wants another 4 buttons: Repair, Sell, Toggle Power and Waypoints (but Waypoints button is in another place).

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Aug 29, 2013 8:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah I know what he meant... Razz

I preferred it the RA2 way though tbh... less of a hassle since it auto-offs once you stop pressing the hotkey.

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