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Making a Cloak Weapon with AE
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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Mon Sep 09, 2013 11:59 am    Post subject:  Making a Cloak Weapon with AE
Subject description: How????
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Well, i want to know how to make a cloak weapon by Ares w/ AE features. But it cloaks friendly and auto attack, gonna plan my Psychic Beacon become a cloak generator, but the PsyB not cloaked. If i use CloakGenerator=yes , the PsyB gonna cloaked too. Thanks

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Sep 09, 2013 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

On Building make sure it has:
GuardRange=255
DefaultToGuardArea=yes
CanAttackFriendlies=yes
CanPassiveAquire=yes


Make Dummy Weapon...

Make sure ROF has shorter delay than the duration of the AE...

On Warhead:
AE tags... blah blah blah
AffectsAllies=yes
AffectsEnemies=no
0% Verses on the Building Armor or whatever units you don't want it to cloak.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Mon Sep 09, 2013 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Minimum of the ROF for that cloaky things? 75/more? Use Damage=1, and use 1% Warhead? And how bout HasStupidGuardMode ? And one again, what Invisible projectile should i use if i only targeting land and subject to all?

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Last edited by deathreaperz on Mon Sep 09, 2013 2:43 pm; edited 1 time in total

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Mon Sep 09, 2013 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

And one again, what Invisible projectile should i use if i only targeting land and subject to all?

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon Sep 09, 2013 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

No double posting, or triple posting. Edit your ztyping post. You now that.

Any number of ROF would suffice. If you don't want them to deal damage, yes. Use Damage and that kind of warhead setup. You don't need that guardmode. And don't be a lazy arse. Check the rules for the projectile. Just needs AG=yes and SubjectTo*=yes with proper LandTargetting.

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