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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Sep 27, 2013 2:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

if you post quests then requested stuff would have some priority. without quests i just pick stuff randomly. feel free to ask for stuff.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Sep 29, 2013 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

cnc3 behemoth

each time i make such a unit i would borrow ROS scene for a test, thank you HolyMaster :p
however they dont really fit this ros scene. i painted the texture myself.



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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sun Sep 29, 2013 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

SQUEE!!! Can you do the Juggernaut separate?

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon Sep 30, 2013 5:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Can you use a darker, rougher texture? Looks too clean for my taste.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Sep 30, 2013 6:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Japanese engineer.
pm me to get this finished shp.



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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Mon Sep 30, 2013 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

kenosis wrote:
if you post quests then requested stuff would have some priority. without quests i just pick stuff randomly. feel free to ask for stuff.


Very Happy You make them look awesome in old games!

Well I know it is hard work, but can I ask you to convert:

RA3:
-Tanya
-Peacekeeper (I don't know if it is fully remaped or not, up to you I gues)

Tiberium Wars:
-Rocket infantry
-Militia (Kane's Wrath's version if possible)

Reward:
PROMISE to credit you when I finish my mod. Don't know when but I will not claim it as my own. I respect the other people's hard work and will not steal it.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Sep 30, 2013 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, I have to admit, that Behemoth looks good in TS.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Wed Oct 02, 2013 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have some real-life troubles so this project is paused from now. It revives if you see next update.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Oct 06, 2013 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

too, pm to get finished SHP!



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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Oct 06, 2013 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

finished png pack but not converted. Anyone interested can get the png pack and convert it himself. Should be 1756 frames if fully converted.



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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sun Oct 06, 2013 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG I LOVE THE CONSCRIPT. Very Happy

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sun Oct 06, 2013 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Conscript: We surve the glorious union!

Fired Upon: They have guns too!?

Laughing



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206UE
Stealth Laser Trooper


Joined: 07 Jan 2010

PostPosted: Mon Oct 07, 2013 12:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
SQUEE!!! ...


7he juggernaut is giving me a wing-boner.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Oct 07, 2013 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

in game shots of some old stuff



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warlock
AA Infantry


Joined: 07 Jun 2006
Location: Bournemouth, UK

PostPosted: Wed Oct 09, 2013 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Keep going! Nice work there! I want to see the Titan mech! Very Happy

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Astor
Cyborg Soldier


Joined: 01 Jan 2010
Location: Austria

PostPosted: Sat Oct 19, 2013 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Any chance for a C&C3 Steel Talon Titan and Wolverine?

Or maybe a TW Avatar?

This SHP's look really fantastic, you are doing a great job! Very Happy

Looking forward for more Wink

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Wed Oct 30, 2013 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

After 2 weeks of serious cold lying in bed, I revived!



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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Oct 30, 2013 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

2 weeks ouch Confused anyways nice shp Very Happy

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Wed Oct 30, 2013 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
SQUEE!!! Can you do the Juggernaut separate?

agreed

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu Oct 31, 2013 7:33 am    Post subject: Reply with quote  Mark this post and the followings unread

I did not make it separate because the separate ver looks terrible

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Astor
Cyborg Soldier


Joined: 01 Jan 2010
Location: Austria

PostPosted: Thu Nov 14, 2013 10:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's good to hear you are well again! Smile

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Fri Nov 15, 2013 6:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

goddamn the hell ive been missing out, these are beautiful! Very Happy

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Nov 15, 2013 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh. So the time that I lost interest in this boring work has come. Infantry conversion toolkit is uploaded with a short instruction.
Video tutorial is available as well but it is ........BIG.  The 6:22 clip took 2 GB space so I will not be able to upload it.

Perhaps some time later I will do something new for a play.



infantry toolkit for max 2010.rar
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 Filename:  infantry toolkit for max 2010.rar
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luxycomplex
Cyborg Soldier


Joined: 03 Nov 2012

PostPosted: Sun Nov 17, 2013 12:31 pm    Post subject:  Redeemer? Reply with quote  Mark this post and the followings unread

How about extraacting and converting Nod's Redemeer..
I have try several time but never made it..

Cool work btw..
It will be cool if we can get Nod's TW Cyborgs too. Laughing  Very Happy

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tekka warrior
Stealth Laser Trooper


Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Wed Nov 20, 2013 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would love to see a remake of the soviet apocalypse tank in RA3, cause so far this work is top notch.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Nov 20, 2013 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

tekka warrior wrote:
I would love to see a remake of the soviet apocalypse tank in RA3, cause so far this work is top notch.


Apocalypse Tank is a Vehicle though... Wouldn't that be better off as a voxel and IIRC raminator made a voxel of it too already

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NewbieisGood
Soldier


Joined: 04 Jan 2014
Location: Indonesia

PostPosted: Mon Jan 06, 2014 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

@kenosis: can u convert that conscript ? Or what program to convert that conscript ?(I'll try to convert that)

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat Jan 11, 2014 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

it has been a long time since I rendered this one........I'm just lazy.
Rendering & converting & fixing SHP is really annoying.

THIS IS A PNG PACK NOT A SHP FILE



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flak.rar
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ra3 flak gay

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 Filename:  flak.rar
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Last edited by kenosis on Sat Jan 11, 2014 2:18 pm; edited 1 time in total

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NewbieisGood
Soldier


Joined: 04 Jan 2014
Location: Indonesia

PostPosted: Sat Jan 11, 2014 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

@kenosis: Please..How can I convert that Conscript to .shp ?

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat Jan 11, 2014 2:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

you cannot convert a simple showcase gif to a usable SHP.

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sat Jan 11, 2014 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just send him the tutorial you sended to me with the png files for the conscript. If he can't do that then he will not have a new conscript.

I was waiting for the flak trooper! Thank you kenosis!

Approved  Rating 10 out of 10! Perfect!  Rating 10 out of 10! Perfect!  Rating 10 out of 10! Perfect!

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Jan 11, 2014 3:24 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Make sure you fix the remap with a custom palette once you finish it.

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sat Jan 11, 2014 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

What is there to fix? I like the all red to be remapable.

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NewbieisGood
Soldier


Joined: 04 Jan 2014
Location: Indonesia

PostPosted: Sat Jan 11, 2014 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

@kenosis: Can u upload the Conscript like Flak Trooper ?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Jan 12, 2014 12:35 am    Post subject: Reply with quote  Mark this post and the followings unread

PillBox20 wrote:
What is there to fix? I like the all red to be remapable.


Try viewing it in a different palette that DOESN'T have Red for Team Color. It has some colors which are in remap and others which are using the non-remap. Or in other cases it uses the Soviet Colors. Chances are you'll have to touch it up yourself after converting. I had to do this for the GDI Commando for an example. That one was easier since it didn't have any brick colors in the shp

Here's what I mean...



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NewbieisGood
Soldier


Joined: 04 Jan 2014
Location: Indonesia

PostPosted: Sun Jan 12, 2014 6:52 am    Post subject: Reply with quote  Mark this post and the followings unread

I've downloaded the RA3 Flak Trooper...How can I convert it to .SHP (what application) ? I want to try to make it myself...

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Jan 12, 2014 6:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Photoshop/Gimp and OS SHP Builder.

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NewbieisGood
Soldier


Joined: 04 Jan 2014
Location: Indonesia

PostPosted: Sun Jan 12, 2014 7:00 am    Post subject: Reply with quote  Mark this post and the followings unread

OK...Thanks, Atomic_Noodles...Very Happy
- Photoshop: what can I do with this ?

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NewbieisGood
Soldier


Joined: 04 Jan 2014
Location: Indonesia

PostPosted: Sun Jan 12, 2014 10:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Anyone have created RA3 Flak Trooper ? I had trouble in FRAME..:'(

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Jan 12, 2014 10:54 am    Post subject: Reply with quote  Mark this post and the followings unread

NewbieisGood wrote:
Anyone have created RA3 Flak Trooper ? I had trouble in FRAME..:'(


Anybody would be having difficulty converting it. Stop complaining and carry on.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Jan 12, 2014 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I recommend you to use JASC GIF Animator to arrange the frames and export them

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Jan 13, 2014 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

FROM C&C3
PNG PACK

@PillBox20
Distribute the conversion tutorials. I deleted them myself when I cleaned my desktop.



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Jan 13, 2014 10:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Is there anything available that would make a suitable image for a Mortar Soldier? The current one I'm using doesn't really give off much of an impression that it is carrying a mortar.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Jan 13, 2014 10:29 am    Post subject: Reply with quote  Mark this post and the followings unread

I wonder if we have any such soldier from KW TW and RA3. If you can find one I may do the rendering.

I remember seeing one in a ZH mod but , anyway, I don't know much about w3d models and their animations.

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Mon Jan 13, 2014 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Here's what I mean...


Oh, yes! I had the same problem with the conscript. Need to fix it manually.  Very Happy

Mortar trooper from CnC Generals Zero Hour NProject mod. It has good animations and uses the GGI's Voice  Laughing

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Jan 13, 2014 11:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Is there anything available that would make a suitable image for a Mortar Soldier? The current one I'm using doesn't really give off much of an impression that it is carrying a mortar.




Shame Galactic Battlegrounds/Age of Empires only has 5 Facings though. Though if you can fiddle with the lighting and make proper shadows for the mirrored 3 maybe you can work with this?

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Jan 13, 2014 1:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I use this green remap color.
Perhaps I will use green as remap in next renders.



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conversion pal.rar
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 Filename:  conversion pal.rar
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jan 13, 2014 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

kenosis wrote:
I wonder if we have any such soldier from KW TW and RA3. If you can find one I may do the rendering.

I remember seeing one in a ZH mod but , anyway, I don't know much about w3d models and their animations.

ZH mods used the unused Missile Team anims for Mortars mostly.

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Mon Jan 13, 2014 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

kenosis wrote:

@PillBox20
Distribute the conversion tutorials. I deleted them myself when I cleaned my desktop.


YA well about that.... I deleted them because I understanded them and I didn't need them. Will make a new video and send it to NewbieisGood. But after a few days because I am bussy with my work. Hope you have the patience NewbieisGood.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat Feb 01, 2014 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

chinese new year gift!
this is a converted&fixed SHP file



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Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Last edited by kenosis on Sat Feb 01, 2014 3:01 pm; edited 1 time in total

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