Joined: 19 Aug 2009 Location: Moscow State University
Posted: Sun Feb 02, 2014 2:43 pm Post subject:
gift2
Redeemer!
*sigh*
It is too big. Can fit in 2x2 cells like a power station.
Anyway it is epic so.......let its size be epic is OK
If you need a smaller one like in the GIF to fit in your TS mod you can pm me.
Joined: 26 Feb 2010 Location: Inside my temple in Cairo.
Posted: Tue Feb 11, 2014 6:28 pm Post subject:
It looks awesome ingame!
ingame_pic01.PNG
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_________________ If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!! QUICK_EDIT
LOL
That's the Vacuum Imploder from RA3
At first i thought for a second what's with that horrible buildup, then i remembered that's how the buildup anims look in RA3 if you take away the scaffolding's _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
I am close to ready with it, it will take just a little longer since my comp is not
the fasters posible (yet ) and OS SHP Builder for some reason imports
multiple pictures very slowly.
(when importing on the color secton I am using the last one, fast and very good)
Edit: Job's finished!
-Starcraft II SCV
Kenosis, I could use a tutorial about making these base models.
Anyway, however, if kenosis is willing to convert some of bugs from Scrin faction that would be awesome. _________________ PPM Halloween Season 2021 QUICK_EDIT
Joined: 19 Aug 2009 Location: Moscow State University
Posted: Sun Mar 09, 2014 9:07 pm Post subject:
I converted the shinobe myself and fixed the colors with a green remap palette.
FRAME ORDER IS DIFFERENT
About base model:
use 3dsmax_w3d_xml_asset_importer_11015.ms from the scripts
get a max8 or max9 with wwskin plugin
import with skin modifier and without wwskin.
First import the bone and then the skn.
Very nice, but as far as I remmember, the tripod never actualy fired all of its lasers in front. Every single "arm" had its own direction so that it can fire in all directions.
The annihilator looks good, but I can't help but feel it'd look better as an infantry with some sort of idle animations. The standing without its tentacle head beam thingers moving looks weird. _________________ Victory! QUICK_EDIT
I don't know.... Even if you make them bigger, in game they will still ocupy only 1x1 cell. The part with the EPIC units in TS/RA2 is that it can't really be an EPIC unit because of that 1x1 ocupation wall of every unit, and the only thing that can ocupy more than one cell is a structure. It is not bad for the files to be big, because there will be more detail. The problem is that the EPIC unit will overlap with everything oround it. _________________ "If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
PillBox20's Red Alert 2 Mod: http://www.moddb.com/mods/pillbox20s-red-alert-2/downloads/pillbox20s-red-alert-2-version-02 Last edited by PillBox20 on Mon Mar 17, 2014 9:41 pm; edited 1 time in total QUICK_EDIT
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Sun May 11, 2014 2:14 pm Post subject:
btw Kenosis, you should try making Peacekeeper from RA3.
When you can give it deploy state, it will crouch and put shield in front of the peacekeeper with shotgun next to the shield. _________________ Mod Leader and founder of World Domination
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