Posted: Sat Sep 28, 2013 5:44 pm Post subject:
TS NOD Artillery firing logic?
Subject description: How to make a weapon similar to that of the TS NOD Artillery?
Hello, I have a question about the weapon of the TS NOD Artillery. When it deploys it fires a projectile at very high altitude and then hits the ground (kind of a nukelear missile attack but it is not a super weapon )
Is that zero.zero or character.character? It's supposed to be the former (aka 0.0) as it won't accept characters.
PillBox20 wrote:
P.S. Something off this topic - What does "Signature" means in the profile?
A small text or image that appears with each post you make. Mine is the image below my post in example. Limits are 250 chars of text or an image of 600x200 pixels (afaik).
Aaa it was o.o, (not number) . Fixed that and still doesn't fire. I tryed something by removing "Arcing=true". It was like the GGI's Missile Launcher (goes up and hits the target but wave like style (facepalm) ). Then I tryed this:
Set ROT=0
With ROT bigger than 0 you tell the game to use homing missile logic and not the arcing cannon flight logic. _________________ SHP Artist of Twisted Insurrection: Nod buildings
1. Whith of without "High=yes" or "VeryHigh=yes" the shell is still arcing like the grizzly tank's 105mm gun.
2. Whithout "Arcing=yes" the shell it just hits the ground before it reaches its target.
3. ROT's defaul is zero, bigger than zero or zero it didn't go high enough.
Forgot to mention that this is Yuri's Revenge with Ares 0.4 (saying in case it changes anything).
Conclusion:
I think that the game does not respect the "High=yes" and "VeryHigh=yes" tags.
I saw at the end of Mental Omega Mod Hero Spotlight #4 that an artillery had simillar attack like the NOD Artillery. https://www.youtube.com/watch?v=BOFnqpfrA_g
I don't think that they will give me their code, but a tip.
Anyway, I will add the NOD Artillery just to see if it needs a turret or no. QUICK_EDIT
Yes I saw that in the NOD Artillery code, I will add it and check everything before posting my result again. Wich means after 2 days because I don't live, sleep, eat with the computer. I have other live as well . Again thanks to all for replying so rapidly. Good night to all!
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Sun Sep 29, 2013 7:39 am Post subject:
Maaannnnn.... Just put
Code:
Lobber=yes
on your weapon and it will make the projectile make a big arch. _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
just a note, VeryHigh= is valid in RA2\YR but causing "circling-missle" bug at long distance _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
on your weapon and it will make the projectile make a big arch.
Maaannnnn I have to say that I forgot about this tag. I used it on my paratrooper's grenade luancher and forgot about it . For my Howitzer it fits perfectly, but still I will try to make the NOD's Mobile Artillery gun (for nostalgia purpose). If it works then I will use it for my other artillery unit for the Bulgaria Country. .
For the other posts, I apologise. I was too fast to judge that the game is "stupid" and didn't readed more about the tags. I'll work harder and read more and think more.
I will post when I am done with the ARTY. Will put a picture too. (I like to watch other ingame pictures, I gues others like too.)
P.S. OK?
........................
Edited:
So it looks like the projectile flyes quite high but not like in TS, well maybe it is because everything in Red Alert 2 is bigger .
Anyway here are some photos:
5.PNG
Description:
The Howitzer is from CHRONOSTORM MOD. As you can see lobber=yes fits perfectly.
Filesize:
418.88 KB
Viewed:
3432 Time(s)
4.PNG
Description:
The Allies don't stand a chance! :D
Filesize:
206.71 KB
Viewed:
3433 Time(s)
3.PNG
Description:
NOD Artillery comparison. In TS it tilts it's turret but in RA2 it doesn't.
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Oct 02, 2013 11:15 am Post subject:
Mhm. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
BTW, using those howitzers from my mod is fine, but make sure to give credit to the proper person-- that voxel wasn't made by me. I believe credit goes to WeeRaby2K for that one.
(I must say I'm surprised to find out that anyone anywhere actually downloaded and checked that mod out. If that got anyone's interest, I should release some of the stuff I've been working on for the last 5 or so years... vastly better quality work.) _________________ New name: Sir Prize. I've switched to a new account to update to the name I've been using everywhere else for the last several years. QUICK_EDIT
BTW, using those howitzers from my mod is fine, but make sure to give credit to the proper person-- that voxel wasn't made by me. I believe credit goes to WeeRaby2K for that one.
(I must say I'm surprised to find out that anyone anywhere actually downloaded and checked that mod out. If that got anyone's interest, I should release some of the stuff I've been working on for the last 5 or so years... vastly better quality work.)
Five years!? Have gave up on your mod? I mean, I downloaded your mod just to test it and found some interesting stuf there. C'mon why would you abandon your mod? I didn't played alot because I think it required NPatch and I use Ares, that is why I didn't played a lot. But it is not bad mod.
P.S. I will credit everyone's work in my mod once it is finished. I thought that it was your Howitzer.... Don't worry I apritiate the hard work of every single drawer, moder, animator or else. QUICK_EDIT
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