Posted: Wed Oct 09, 2013 6:33 pm Post subject:
Chopper and Orca like unit in RA2
I've been trying to create attack choppers and a chopper that behaves like the Orca in tiberian sun but had to find out that its much easier said than done and comes with a major problem.
Because of the choppers being jumpjet they like to glitch into each other, they still do this in tiberium wars btw ya know 30 venom at 1 spot. Theproblem is when 2 of them die at the same time while clipping into each otehr the crashing chopper can not die because it blocks the crashing path. It will then proceed attack everything in guard range.
The other problem is the weapon. because its a jumpjet voxel the unit turns around instead of facing the target resulting in it not firing and sometimes landing instead of attacking. On top of that omni fire makes it fire much slower while moving than when standing still.
I didn't think that creating something as simple as a Hind would be such a hideous task but apparently westwood are the crappiest devs right after Eugen systems.
Is it a typo or how come there's no way to create outcome 3 and 4 but 2 3 times. I'll try out someday and post how it goes.
I'll probably have to remake the existing choppers as an airfraft type seeing how they too can get indestructible. I read that a battlefortress driving over it or a nuke can solve it. _________________ Free Tibed!
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Posted: Wed Oct 09, 2013 6:49 pm Post subject:
That ModEnc page is incomplete. The TS ways of carpet bombing and all that flying behaviours will work if one checks out the TS codes afterall.
What makes you feeling that your Hind will not work? Hind means a lot. If you mean carryall logic, say that. Carryall logic needs aircrafts afterall. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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will check it out tomorrow. thx for the replies. so an aircraft type without fighter=yes and the ts orca locomotor and weapon with the same ROF as in ts. Meant hind as in the one westwood created + being a gunship that can fire forward. _________________ Free Tibed!
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Posted: Wed Oct 09, 2013 7:35 pm Post subject:
WW's Hind si broken as hell, it's a mixture of jumpjet and a carryall, totally broken. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
WW's Hind si broken as hell, it's a mixture of jumpjet and a carryall, totally broken.
Yeh confirmed, enabling the hind or basing anything on it is almost pointless the only point of that is for the lol's of the 100's bugs it has
Even if you get it to pick up a tank then you can't load any infantry in and vice versa, additionally the only locomotor that makes it able to pick up tanks makes the hind get stuck in the war factory in skirmish, also has a bug that can make it land on water and drop and load its cargo on the water without making it sink _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
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The first problem should be fixed in Ares AFAIK, but can also be fixed by making the unit Crashable=no. Then it will simply explode in the air. QUICK_EDIT
Problem with the WW Hind was they couldn't make up their mind if it should be a Jumpjet or a True Aircraft.
If you want it to pick up vehicles ala Carryall make it a true Aircraft. Do all the adjustments, give it a dedicated Helipad. (F.E. Copy the code of the Helicopters + Helipad from ICFRA Mod?) IIRC he was able to make the Helicopters behave like they did in RA1. _________________ ~ Excelsior ~ QUICK_EDIT
personally not interested into carryall but good to know. all its supposed to do is transport infantry and fire its weapon forward and move in a not retarded way. with unlimited ammo it wouldn't need a helipad.
Crashable=no
will go into the stats of all my helis then. maybe as an aircraft it would crash in a random arc that would prevent the problem with becoming immortal. _________________ Free Tibed!
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Posted: Thu Oct 10, 2013 5:56 pm Post subject:
Crashable=no needs Ares to work. In YR it only works on jumpjet. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Fri Oct 11, 2013 4:00 pm Post subject:
I don't know where the idea about the ROF having any influence on this originated, or why it's so persistent. Weapon ROF has absolutely NO bearing on determining the aircraft's firing pattern - what matters is the ROT of the projectile. If it's 0 or 1, you'll end up with a bomber - ROT=0 is the Orca Bomber pattern, 1 is the Banshee. Anything ROT=2 or greater will cause it to use "stand-off" firing, i.e. helicopter/orca/hind. However, RA2 has special tags (Fighter=yes, mostly), which overwrite this and cause the Harrier pattern instead. If you want an Orca or Hind, simply omitt Fighter=yes and give it a weapon with a projectile that has ROT=2 or greater.
Inviso=yes/image=none projectiles will always count as being ROT=2 or above, btw.
Also of note: What determines the firing behaviour of an aircraft is actually the Primary, irrespective of which weapon actually gets fired. So with some clever editing, you can create interesting combinations here, such as an Arcing projectile being fired by a stand-off heli, etc. _________________
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