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Laser fire without rotating the turret like GENERALS
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Supersonic
Grenadier


Joined: 08 Jul 2003
Location: Australia

PostPosted: Fri Dec 19, 2003 5:31 am    Post subject:  Laser fire without rotating the turret like GENERALS Reply with quote  Mark this post and the followings unread

things you need: a vehicle/or just use one from da game, a rulesmd.ini, a good editing mind (not really if u read this)

1st:make a vehicle that has a turret. In this case i created a paladin tank from generals. the vxl i used is from Daz's work of converting the vxls.

2nd:Make a laser weapon or any other weapon you want.
then put OmniFire=yes in the weapon section like this. Use this one if you want to:

Damage=100
LaserDuration=2
LaserInnerColor=242,0,0
LaserOuterColor=242,0,0
LaserOuterSpread=2
Projectile=InvisibleAll
Range=3.8
Report=PaladinTankLaserAttack
ROF=30
Speed=100
Warhead=PLaserWH
IsLaser=true
OmniFire=yes

3rd: Now in the vehicle section go to the tank/vehicle you created and put the laser weapon you just created into primary= tag. if its got a another weapon then put the main gun into secondary. and dont use Omnifire= tag on the main gun or on the vehicle section.

4th:in the warheads section of the laser weapon warhead (in mine its PlaserWH) go to the verses then change into something like this:

Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100%


5th:go to the main guns warhead change to something like

this:Verses=0%,0%,0%,100%,100%,100%,100%,90%,80%,0%,0%

Note: if there are 1 or more weapons using this warhead create a new warhead with this verses tag on it.


When its done it makes the laser like in generals wit paladin tank or avenger fire on its own witout ever need of rotating of the turret and it will (also called the PointDefenceLaser) fire only at infantry and incoming ballistic missiles such as v3 types missiles. though only problem is that like in generals the laser how it fires on its own and the main gun attacks sometin else this wont work in ra2 and it wont attack every type of missile its really impossible only the ones in the general section in the ini. if you were going to complain 'just use the omnifire=yes tag' dont please, because you will understand why when you play. Well hope u enjoy.


-paLAd|n

Credits to Daz for the vxls he converted.


Key Words: #Tutorials #Modding #RedAlert2 #YurisRevenge #Rules.INI 

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jammed_circuit
Medic


Joined: 13 Jul 2004
Location: Philippines

PostPosted: Tue Jul 13, 2004 5:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for Idea! I already incorporated that on my mod. I use a new voxel. I named the unit Prowler. Watch out for my mod. I'm still tweaking some things there.

Smile

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Jul 13, 2004 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

You do realise this topic is about 8 months old, right?
There's no need to revive them like that.

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This is sexier than what this forum was supposed to tolerate. - Banshee

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jul 13, 2004 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

and do you realise that it's the first time he was here, dont you, Clazzy? I know it's not a very nice thing to revive very old topic, but if it helped him, it's worth to say thanks, specially because supersonic still visits this forum.

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jammed_circuit
Medic


Joined: 13 Jul 2004
Location: Philippines

PostPosted: Wed Jul 14, 2004 4:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool Hey, Clazzy, I wrote that so that SuperSonic would know he helped someone (just like what Banshee said)! Thanks by the way.

Thanks for backup, Banshee!

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Overmind
Rocket Cyborg


Joined: 05 May 2022

PostPosted: Sat Jun 18, 2022 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have a unit that needs to fire a railgun vs ground targets using the turret and an AA laser not using the turret.

is this possible ?

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https://www.moddb.com/mods/apocalypse1

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Jun 18, 2022 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

If it has a turret all weapons will fire relative to the turret.

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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Fri Jul 22, 2022 8:04 am    Post subject: Reply with quote  Mark this post and the followings unread

if it doesn't already have passengers, use an OpenTopped InitialPayload to fire the laser. Use the related tags to prevent the passenger from escaping [Ares required]

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