3rd: Now in the vehicle section go to the tank/vehicle you created and put the laser weapon you just created into primary= tag. if its got a another weapon then put the main gun into secondary. and dont use Omnifire= tag on the main gun or on the vehicle section.
4th:in the warheads section of the laser weapon warhead (in mine its PlaserWH) go to the verses then change into something like this:
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100%
5th:go to the main guns warhead change to something like
Note: if there are 1 or more weapons using this warhead create a new warhead with this verses tag on it.
When its done it makes the laser like in generals wit paladin tank or avenger fire on its own witout ever need of rotating of the turret and it will (also called the PointDefenceLaser) fire only at infantry and incoming ballistic missiles such as v3 types missiles. though only problem is that like in generals the laser how it fires on its own and the main gun attacks sometin else this wont work in ra2 and it wont attack every type of missile its really impossible only the ones in the general section in the ini. if you were going to complain 'just use the omnifire=yes tag' dont please, because you will understand why when you play. Well hope u enjoy.
Thanks for Idea! I already incorporated that on my mod. I use a new voxel. I named the unit Prowler. Watch out for my mod. I'm still tweaking some things there.
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Jul 13, 2004 2:26 pm Post subject:
and do you realise that it's the first time he was here, dont you, Clazzy? I know it's not a very nice thing to revive very old topic, but if it helped him, it's worth to say thanks, specially because supersonic still visits this forum. _________________
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if it doesn't already have passengers, use an OpenTopped InitialPayload to fire the laser. Use the related tags to prevent the passenger from escaping [Ares required] QUICK_EDIT
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