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Rev 28 -- This version changes the way the program treats r
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PostPosted: Sat Nov 23, 2013 5:26 pm    Post subject:  Rev 28 -- This version changes the way the program treats r Reply with quote  Mark this post and the followings unread

banshee -- 4 file(s) modified

This version changes the way the program treats radar color RGB of each SHP (TS) file to the way XCC does, according to what Zaaz has said in:

http://www.ppmsite.com/forum/viewtopic.php?p=498375#498375

That should hopefully make FinalSun/FinalAlert2 display correctly SHP overlays created with OS SHP Builder. I hope somebody tests it for me.


~ /OS SHP Builder 3.3x/FormMain.pas
~ /OS SHP Builder 3.3x/SHP_Builder.exe
~ /OS SHP Builder 3.3x/SHP_Builder.map
~ /OS SHP Builder 3.3x/Shp_Engine.pas

Read more...

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Bittah Commander
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Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Nov 23, 2013 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tested; it works perfectly Smile

Re-saving overlay that previously didn't show up in FinalSun makes it appear in FinalSun (also when you use compression 3).

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Banshee
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Also Known As: banshee_revora (Steam)
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PostPosted: Sat Nov 23, 2013 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome! Thank you very much for testing it Smile.

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Graion Dilach
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Joined: 22 Nov 2010
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PostPosted: Sun Nov 24, 2013 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

It was Apollo who stated the difference. Confused

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Banshee
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Also Known As: banshee_revora (Steam)
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PostPosted: Sun Nov 24, 2013 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zaaz has given the details, although Apollo has also stated the differences.

Zaaz wrote:
Here's what XCC does, but not OSSB:
FrameHeader.Unknown = (ImageCount & 1) > 0 || frameIndex < ImageCount / 2 ? 0x70000 : 0;

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ApolloTD
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Joined: 19 Nov 2003

PostPosted: Tue Nov 26, 2013 8:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, he basicly just handed over the XCC code difference so Banshee can just plug it in while in reality, Olaf's code is just as incorrect for what it was supposed to be apart from the bug in builder.

I pointed out the actual file difference/purpose for anyone to patch it themselves if need be or create similar patcher without reading Olaf's confusing/mistaken purpose code.

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Zaaz
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Joined: 21 Apr 2013
Location: Canada

PostPosted: Tue Nov 26, 2013 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

It would have been nice if you had posted something about it beforehands though #Tongue I don't care really care for the reference.

Another thing, when you said Offset 20-22, what does it mean exactly?
Here's the structure of a Shp Header, to show you why I don't understand:

-----------------------------------------
Header
   - 8 bytes
   - Frame Headers []
       - OffsetX, 2 bytes
       - OffsetY, 2 bytes
       - CX, 2 bytes
       - CY, 2 bytes
       - Compression, 4 bytes
       - RadarColor, 4 bytes
       - Zero, 4 bytes
       - FileOffset, 4 bytes
-----------------------------------------

EDIT 6 or 7: I wonder how many times I'll edit this. I hate tabs char.

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