I think third from left might actually look the best out of that bunch. Ambient occlusion just looks a bit weird on TS/RA2 sprite graphics when the actual shadow frame-based shadows are still sharp as hell, though. _________________ QUICK_EDIT
@Starkku: As a stand-alone for a new game/mod project or to fit with TS/RA2? And I know that shadow-frames is a bitch without anti-aliased edges. Only if someone could add AA support on .SHPs.
@Speeder: That's also the point. Actually I forgot to mention that I want to see if the improved lighting could fit with RA2 and TS. Also, if the new lighting would work better as a stand-alone for a new game/mod project.
I uploaded the same comparison with first three lighting styles with TS scaled building to see difference better. QUICK_EDIT
2nd from left is my choice _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
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