Joined: 05 Sep 2013 Location: LocationNotFoundException at RealLife.Location.find() at line: -1
Posted: Sat Nov 23, 2013 10:59 pm Post subject:
PillBox20 wrote:
I think that these help the AI picking the right target. If you set:
AntiInfantryValue=25
AntiArmorValue=10
It will fire first on infantry, if there are vehicles and infantry.
This is written in rulesmd:
Rulesmd wrote:
These three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
Then up next to the mentioned (see AIForcePredictionFudge):
Rulesmd wrote:
AlliedBaseDefenses=GAPILL,ATESLA,NASAM
SovietBaseDefenses=NALASR,NABNKR,TESLA,NAFLAK
ThirdBaseDefenses=YAGGUN,YAPSYT,NATBNK
AIForcePredictionFudge=5,25,80
;gs To decide what base defense to use, since all of our new ones do not
;do conventional damage, the AI will analyze the Enemy's force (in money terms)
;and pick Air Armor or Infantry. This analysis will be fudged by difficulty level by
;the above percent (+/- n%). Once the pick is made, all currently buildable base
;defenses will be made into a weighted distribution based on their AntiXXXValue numbers.
;PS, It knows to consider Rocketeer as Air, as well as Blimps and V3s
I think this means it help AI calculate which defence to build, by telling it how effective they are supposed to be vs the different targets.
The probable default of 0, would make AI consider this useless as a base defence I suppose. QUICK_EDIT
AIBuildThis. The stock base defenses don't have this tag. The AI treats them differently based up the XDefensesList tag. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum