Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 1:17 pm
All times are UTC + 0
Bug with AI building defenses
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [24 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Nov 24, 2013 1:11 am    Post subject:  Bug with AI building defenses Reply with quote  Mark this post and the followings unread

Guys, does anyone know why is this happening?


Fourth side AI is constantly building this defense covering whole map! Even in my base!
I tested this, it happens on medium and Hard, though in easy AI he just builds few of them, but never another defense.

[FourthSide]
DefaultDisguise=ALIEN
Crew=ALIEN
ParaDrop.Types=ALIEN
ParaDrop.Num=8
SurvivorDivisor=200
;EVA.Tag=SomeGuy
AI.BaseDefenses=TIBTRE,RSONIC,RTESLA
AI.BaseDefenseCounts=25,22,6
;AI.BaseDefenseCounts=1,1,1
Sidebar.YuriFileNames=yes
Sidebar.MixFileIndex=3
Engineer=ASSI
Technician=ALIEN
EVA.Tag=Yuri

[TIBTRE]
UIName=NOSTR:Repulsor
Name=Repulsor
BuildCat=Combat
Strength=400
Armor=steel
Prerequisite=RBRCK,RCNST
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry,Aliens
AIBasePlanningSide=3 ;gs 0 for Good, 1 for Evil
Cost=300
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
Primary=Repulse
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
HasRadialIndicator=true

_________________

PPM Halloween Season 2021

Back to top
View user's profile Send private message
Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Sun Nov 24, 2013 9:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Most probably something under the [AI] section.
I would try with tags there like:
DefenseRatio=             ;This might be pillboxes, sentry guns but not sure. Either that or all defences in total
DefenseLimit=
AARatio=
AALimit=
TeslaRatio=
TeslaLimit=
I suppose the "tesla" in this case equals to all prism, tesla and psychic tower.

Just my suggestions, you probably know better than me because your a much better modder than I am.

Back to top
View user's profile Send private message
ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sun Nov 24, 2013 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

AgentZ, those keys are redundant crap from RA1 and have no effect whatsoever what I've observed while they do remain in the exe.

I would make the defense in question drain power and start from there to try sort out the issue, plus the higher values for Anti*Value= the less AI makes them ironicly and the lower they are, more of them...

Plus issue may also be that other defenses are not yet added for them so AI goes crazy making only those.

Back to top
View user's profile Send private message
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Nov 24, 2013 2:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

AgentZ, Apollo, thank you guys! Your posts are much appreciated!

Agent Z wrote:
Just my suggestions, you probably know better than me because your a much better modder than I am.


Well, better of not,at least you posted your suggestions, you tried to help. There are also others who are better, but I do not see them in this thread. At least if it was thread in crap forum (which Banshee moved), they would fill it quickly with rapid posts. Thats what is wrong here with community.

Apollo, well, this is basic defense, it is equal to pillbox and sentry.
I have also others already asigned

[RTESLA]
UIName=Name:TESLA
Name=Soviet Tesla Coil
Image=RION
BuildCat=Combat
Prerequisite=RPOWR,RRADR,RCNST
Strength=600
Armor=steel
TechLevel=5
Adjacent=4
Sight=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry,Aliens
AIBasePlanningSide=3 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=30
Power=-75
Crewed=no
Capturable=false
;Overpowerable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=NATSLADM
Primary=TowerBolt
;Secondary=OPTowerBolt
Turret=no
TurretAnimZAdjust=-100
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=96, 64, 112
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
;Drainable=yes
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
HasRadialIndicator=true

[RSONIC]
Image=RSONIC
UIName=NOSTR:Aero Rifter
Name=Aero Rifter
BuildCat=Combat
Strength=900
Armor=steel
TechLevel=4
Prerequisite=RBRCK,RCNST
Adjacent=4
Sight=10
ROT=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry,Aliance,Aliens
AIBasePlanningSide=3 ;gs 0 for Good, 1 for Evil
Cost=700
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=PlasmaDiscLauncher ;AARifter
LandTargeting=1
NavalTargeting=6
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=3
MinDebris=2
ThreatPosed=0 ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=RSONICT
TurretAnimIsVoxel=false
;TurretAnimX=-2
;TurretAnimY=10
TurretAnimZAdjust=-20
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
VHPScan=Strong
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=25
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
HasRadialIndicator=true
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

I did not see where problem is really and why is AI not obeying BaseNormal=no on this building, it covers whole map with it.

_________________

PPM Halloween Season 2021

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Nov 24, 2013 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can I haz 2 dayz off to go to a friend's birtda? No? Thx.

Now back to topic.

Apollo, from my own tests, DefenseRatio worked, and it summed up all the buildings from the AI.BaseDefenses list.

MasterHaosis, dump the AI base plans during MCV deploy and check that first. It can be pretty much that something similar to the 0x0-foundation-bug occured.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Nov 24, 2013 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sounds a lot like the TS Component Tower bug; if the GDI AI didn't had a proper Component Tower, but other defences with the IsBaseDefence tag, the AI would go nuts and build unupgraded Component Towers trough the map.

Back to top
View user's profile Send private message Send e-mail Skype Account
FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sun Nov 24, 2013 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Sounds a lot like the TS Component Tower bug; if the GDI AI didn't had a proper Component Tower, but other defences with the IsBaseDefence tag, the AI would go nuts and build unupgraded Component Towers trough the map.

That was hilarious the first time that happened. A lot less so afterwards. >_>

_________________
KGR | AT
AZUR
Discord: theastronomer1836
Steam

Back to top
View user's profile Send private message Skype Account
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Nov 24, 2013 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen wrote:
Dutchygamer wrote:
Sounds a lot like the TS Component Tower bug; if the GDI AI didn't had a proper Component Tower, but other defences with the IsBaseDefence tag, the AI would go nuts and build unupgraded Component Towers trough the map.

That was hilarious the first time that happened. A lot less so afterwards. >_>

Yup #Tongue

Back to top
View user's profile Send private message Send e-mail Skype Account
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Nov 25, 2013 3:03 am    Post subject: Reply with quote  Mark this post and the followings unread

interesting shape for tib, like it

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Nov 25, 2013 7:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Actually thats just Big Red...

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Tue Nov 26, 2013 7:38 am    Post subject: Reply with quote  Mark this post and the followings unread

love the buildings :p

_________________
Quote:
Humans were born for two things: to pray and be productive.


Back to top
View user's profile Send private message
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Nov 27, 2013 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

deathreaperz, hehe, those are Alien buildings.

Graion Dilach wrote:
MasterHaosis, dump the AI base plans during MCV deploy and check that first. It can be pretty much that something similar to the 0x0-foundation-bug occured.

I do not have building in artmd with 0x0.
Which AI plans do you want me to check? Aimd ?

Dutchygamer wrote:
Sounds a lot like the TS Component Tower bug; if the GDI AI didn't had a proper Component Tower, but other defences with the IsBaseDefence tag, the AI would go nuts and build unupgraded Component Towers trough the map.


But I have only those three buildings which I shown codes. I do not see anything wrong with them.

_________________

PPM Halloween Season 2021

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Nov 27, 2013 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Nov 27, 2013 11:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

But what exactly and how should I check it?
AlexB  said also regarding this problem that he has not idea why is it happening.
he said me once that it has been reported that AI could spam bunkers.

Can you check aimd.ini ? I am not ai coder, I just created few basic AIs for MCV and defensive teams and thats it.
Maybe I fucked up something. Aliens are 4 country here, so everything which I added, it is at bottom of file so you should not lost there.



aimd.ini
 Description:

Download
 Filename:  aimd.ini
 Filesize:  141.39 KB
 Downloaded:  23 Time(s)


_________________

PPM Halloween Season 2021

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Nov 28, 2013 12:40 am    Post subject: Reply with quote  Mark this post and the followings unread

dafuq.

When I tell you to dump your goddamned AI build plan, then go and dump your goddamned AI build plan, not giving me totally useless aimd.inis which has nothing to do with buildings and even you should know that.

So go to your goddamned Keyboard options, search out the Dump AI Base Plan within Development, assign a key for it and use that key during MCV deploy. Then wait 'til this issue comes up and use it again. Then show your debug.log.

And then one wonders why I go mad.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Nov 28, 2013 2:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
When I tell you to dump your goddamned AI build plan, then go and dump your goddamned AI build plan, not giving me totally useless aimd.inis which has nothing to do with buildings and even you should know that.

Well, I put AI.BaseDefenseCounts=1,1,1 to disable them, and Ai created only one defense. But when I attacked AI, he already had second MCV which deployed into construction yard (usually it just waits there until first yard got destroyed, then it replaces lost one, but this time it just deployed) and started massivelly construction of those defenses. So first I assumed that I ztype up something.

Graion Dilach wrote:
So go to your goddamned Keyboard options, search out the Dump AI Base Plan within Development, assign a key for it and use that key during MCV deploy. Then wait 'til this issue comes up and use it again. Then show your debug.log.

I never ever did that before because I did not have need for it, so excuse me for not understanding yet something which I never used.

Yeah, here it is debug.log but in textual file because extension log is now allowed.
I will not send PM to Banshee to allow it

EDIT:
Debug is When I played as Soviet
debug2 is when I played as Aliens.
When played as Soviet, he behave normally, when I played as Aliens, then he started spamming those defenses.



debug3.txt
 Description:

Download
 Filename:  debug3.txt
 Filesize:  18.4 KB
 Downloaded:  9 Time(s)


debug2.txt
 Description:

Download
 Filename:  debug2.txt
 Filesize:  23.03 KB
 Downloaded:  13 Time(s)


debug.txt
 Description:

Download
 Filename:  debug.txt
 Filesize:  14.91 KB
 Downloaded:  17 Time(s)


_________________

PPM Halloween Season 2021

Back to top
View user's profile Send private message
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Nov 28, 2013 3:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Added debug3 in previous post when I played for third time as Cyborg faction now, and it behaves nice.

1. I played As Soviet. He is not spamming defenses, later he builds ION Tower.


2. I played as Aliens (fourth side). He is spamming defenses, just creating one type of them.


3. I played as Cyborgs (fifth side). he is not spamming defenses, he even build ION Tower (that black tesla) and even that Anti Air base defense (selected).


So, I assume AI has problems only when we play Aliens vs Aliens, for unknown reason for me.

_________________

PPM Halloween Season 2021

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Nov 28, 2013 8:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Is TIBTRE listed in the [AI]->BuildDummy list?

The issue is caused by the fact that the AI doesn't realize TIBTRE is a defense building, so it counts the defenses as part of the base after placed. Then DefenseRatio comes in to fix the balance between defenses and usual buildings.

The BuildDummy list is AFAIK used for this purpose, since the defenses pop up as dummy buildings in the base planning, which gets replaced first with Dummy then with a better defense if suitable. Which doesn't happen in your base planning, the special entries stay... so I really think BuildDummy is your problem.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Nov 28, 2013 12:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach, thanks for your time man.



No, thats what I though last night too, I removed it from BuildDummy, but its same.

Also, why does it happen when I play As aliens only then?
He does not seem to do that when I chose other faction.
here is file without BuildDummy



debug.txt
 Description:

Download
 Filename:  debug.txt
 Filesize:  26.17 KB
 Downloaded:  12 Time(s)


_________________

PPM Halloween Season 2021

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Nov 28, 2013 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm... I think I'd check your rulesmd and artmd then too.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Nov 28, 2013 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Believe me, you do not wish to see my rulesmd file, its a mess. Maybe even bigger than yours Very Happy
Because mod is far from finished, therefore all units and buildings chose are in testing stage, some will be replaced, edited etc etc... So currently I have lot of them, before epic cleanage come! Very Happy

I also gave to Cyborg faction defenses, I cloned pillbox, patriot and prism. he also started to spam pillboxes. I am confused.
I just removed tib tree for some defense, I will check out later, tonight and send you files in PM.

_________________

PPM Halloween Season 2021

Back to top
View user's profile Send private message
Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Thu Nov 28, 2013 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
dafuq.

When I tell you to dump your goddamned AI build plan, then go and dump your goddamned AI build plan, not giving me totally useless aimd.inis which has nothing to do with buildings and even you should know that.

So go to your goddamned Keyboard options, search out the Dump AI Base Plan within Development, assign a key for it and use that key during MCV deploy. Then wait 'til this issue comes up and use it again. Then show your debug.log.

And then one wonders why I go mad.

I would like to point out that this is the man who has been berating me for my behavior in this very subcommunity for years.

Clearly he leads by example.

_________________
#renproj:renegadeprojects.com via Matrix - direct link

Back to top
View user's profile Send private message Visit poster's website
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Nov 28, 2013 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

At least his posts are shorter.

Back to top
View user's profile Send private message Send e-mail
Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Fri Nov 29, 2013 9:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I could gzip my posts?

_________________
#renproj:renegadeprojects.com via Matrix - direct link

Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [24 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2577s ][ Queries: 13 (0.0099s) ][ Debug on ]