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stop AI to make infantry/unit
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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Tue Dec 03, 2013 7:59 pm    Post subject:  stop AI to make infantry/unit Reply with quote  Mark this post and the followings unread

got stupid questions, I'm bit rusty...
i know AIBuildThis=no is for buildings
but what for infantry or tanks ?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Dec 03, 2013 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kill off said unit/inf from the AI TaskForces within ai.ini.

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Tue Dec 03, 2013 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

should I replace the unit or I can delete the whole taskforce
(this things) [07C00D6C-G]

?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Dec 03, 2013 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Replace the unit where it's the single one I'd say. Where it isn't, you can remone the unit.

God knows what gets messed up if a TaskForce is empty.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Tue Dec 03, 2013 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

thank you ^^

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Dec 04, 2013 7:13 am    Post subject: Reply with quote  Mark this post and the followings unread

why take out infantry? they occupy buildings, are spies, have dogs, capture stuff, plus there is the airports.......... IMO you are taking out a vital piece of the game. Relying on the vehicles for anti air.... sorry the sam missle and such dont cut it.......

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http://www.ppmsite.com/forum/viewtopic.php?t=27714

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Wed Dec 04, 2013 7:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Can also disable the buildings that produce them. Probably a MPMode with air and sea battle!

In ai.ini, transport + infantry are scripted together. Shock trooper is scripted to charge tesla tower.

Crew escapes, paradrops also produce infantry.

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