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Some quesions
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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Tue Dec 10, 2013 5:04 pm    Post subject:  Some quesions Reply with quote  Mark this post and the followings unread

Hi guys. I've got some quetins for you:
1. How bigger RA2 buildings are bigger than TS buuldings? e.g. TS buildings are smaller by 15%
2. Is there any good ore silo texture for RA2?
3. Names of csf' strings, which are shown when the game is loading
4. A tag which makes a building sellable!

Also, the game gives me an IE on exiting

-----EXCEPTION.TXT-----
Internal Error encountered!
---------------------
Ares version: 13.327.451
---------------------
Exception code: C0000005 at 0069E503
Registers:
EIP: 0069E503 ESP: 0018F098 EBP: 0A3C9A2C
EAX: 00000131 EBX: 00000000 ECX: FFFFFFFF
EDX: 00000BD9 ESI: FFFFFFFF EDI: FFFFFFFF

Stack dump:
0018F098: 0A3CAFFC
0018F09C: 0069E51F
0018F0A0: 0000009C
0018F0A4: 0A3CAFFC
0018F0A8: 005F7825
0018F0AC: 00000001
0018F0B0: 00000000
0018F0B4: 0018FEF8
0018F0B8: 00000000
0018F0BC: 006BE10E
0018F0C0: 00000000
0018F0C4: 00000000
0018F0C8: 7FFDE000
0018F0CC: 773E1C77
0018F0D0: 0018F514
0018F0D4: 6C1B2D54
0018F0D8: 00000000
0018F0DC: 00000000
0018F0E0: 00CB38A8
0018F0E4: 6C1B2D61
0018F0E8: 6C1C1220
0018F0EC: 0000007F
0018F0F0: 00000000
0018F0F4: 00CA3EF8
0018F0F8: 0018F550
0018F0FC: 000000ED
0018F100: 00000000
0018F104: 00000000
0018F108: 00000000
0018F10C: 00000000
0018F110: 00000000
0018F114: 0018F1C8
0018F118: 773E5888
0018F11C: AA437F15
0018F120: D1FB4F3D
0018F124: F8B0C1E6
0018F128: ABDD0E6A
0018F12C: 6682B04A
0018F130: E8AA54FA
0018F134: 51713FA2
0018F138: 565160D6
0018F13C: 6D39FCE4
0018F140: 51BCDA08
0018F144: 00000000
0018F148: 00000000
0018F14C: 00000000
0018F150: 00000000
0018F154: 00000000
0018F158: 00000000
0018F15C: 00000000
0018F160: 00000000
0018F164: 00000000
0018F168: 00000000
0018F16C: 00000000
0018F170: 00000000
0018F174: 00000000
0018F178: 00000000
0018F17C: 00000000
0018F180: 00000000
0018F184: 00000000
0018F188: 00000000
0018F18C: 00000000
0018F190: 00000000
0018F194: 00000000
0018F198: 00000000
0018F19C: 00000000
0018F1A0: 00000000
0018F1A4: 00000000
0018F1A8: 00000000
0018F1AC: 00000000
0018F1B0: 00000000
0018F1B4: 00000000
0018F1B8: 00000000
0018F1BC: 00000000
0018F1C0: 00000000
0018F1C4: 00000000
0018F1C8: 00000000
0018F1CC: 00000000
0018F1D0: 00000000
0018F1D4: 00000000
0018F1D8: 00000000
0018F1DC: 00000000
0018F1E0: 00000000
0018F1E4: 00000000
0018F1E8: 00000000
0018F1EC: 00000000
0018F1F0: 00000000
0018F1F4: 00000000
0018F1F8: 00000000
0018F1FC: 00000000
0018F200: 00000000
0018F204: 00000000
0018F208: 00000000
0018F20C: 00000000
0018F210: 00000000
0018F214: 00000000
0018F218: 00000000
0018F21C: 00010001
0018F220: 00000000
0018F224: 00000000
0018F228: 00000000
0018F22C: 00000000
0018F230: 00000000
0018F234: 00000000
0018F238: 00000000
0018F23C: 00000000
0018F240: 00000000
0018F244: 00000000
0018F248: 00000000
0018F24C: 00000000
0018F250: 00000000
0018F254: 00000000
0018F258: 00000000
0018F25C: 00000000
0018F260: 00000000
0018F264: 00000000
0018F268: 00000000
0018F26C: 00000000
0018F270: 00000000
0018F274: 00000000
0018F278: 00000000
0018F27C: 00000000
0018F280: 00000000
0018F284: 00000000
0018F288: 00000000
0018F28C: 00000000
0018F290: 00000000
0018F294: 00000000
0018F298: 00000000
0018F29C: 00000000
0018F2A0: 00000000
0018F2A4: 00000000
0018F2A8: 00000000
0018F2AC: 00000000
0018F2B0: 00000000
0018F2B4: 00000000
0018F2B8: 00000000
0018F2BC: 00000000
0018F2C0: 00000000
0018F2C4: 00000000
0018F2C8: 00000000
0018F2CC: 00000000
0018F2D0: 00000000
0018F2D4: 00000000
0018F2D8: 00000000
0018F2DC: 00000000
0018F2E0: 00000000
0018F2E4: 00000000
0018F2E8: 00000000
0018F2EC: 00000000
0018F2F0: 00000000
0018F2F4: 00000000
0018F2F8: 00000000
0018F2FC: 00000000
0018F300: 00000000
0018F304: 00000000
0018F308: 00000000
0018F30C: 00000000
0018F310: 00000000
0018F314: 00000000
0018F318: 00000000
0018F31C: 0000013E
0018F320: 007F08BC
0018F324: 00000000
0018F328: 007E1A80
0018F32C: 00000048
0018F330: 00000048
0018F334: 00000048
0018F338: 00000001
0018F33C: 00CD0000
0018F340: 007EA5F4
0018F344: 00000000
0018F348: 00000000
0018F34C: 007E1B04
0018F350: 007E1B0C
0018F354: 0018F35C
0018F358: 00000000
0018F35C: 007E1B0C
0018F360: 00000000
0018F364: 0018F350
0018F368: 00000000
0018F36C: 00000000
0018F370: 00000000
0018F374: 00CA0000
0018F378: 00000000
0018F37C: 00000000
0018F380: 00CA0000
0018F384: 00000000
0018F388: 00CA0000
0018F38C: 00CD60A8
0018F390: 0018F420
0018F394: 773E2266
0018F398: 00CA0000
0018F39C: 0000000E
0018F3A0: 773E1BFE
0018F3A4: 00CD60B0
0018F3A8: 0000000E
0018F3AC: 773E22C0
0018F3B0: 737A848B
0018F3B4: 00CA0000
0018F3B8: 00CD60A8
0018F3BC: 00000000
0018F3C0: 16040012
0018F3C4: FFFFFFFF
0018F3C8: 00CA0000
0018F3CC: 00CA0260
0018F3D0: 00CDAB48
0018F3D4: 00000000
0018F3D8: 00000000
0018F3DC: 5E0D0000
0018F3E0: 00000004
0018F3E4: 0018F3F0
0018F3E8: 5E0D8660
0018F3EC: 00000001
0018F3F0: 00000000
0018F3F4: 0000000E
0018F3F8: 0000000E
0018F3FC: 00000000
0018F400: 00000000
0018F404: 000000A8
0018F408: 0018F3B0
0018F40C: 00CD60D8
0018F410: 0018F480
0018F414: 77395191
0018F418: 0018F448
0018F41C: 7746C187
0018F420: 00CA0000
0018F424: 00000000
0018F428: 00000001
0018F42C: 00CA0000
0018F430: 00000000
0018F434: 00CA0000
0018F438: 00000000
0018F43C: 00000001
0018F440: 00000000
0018F444: 00CA0000
0018F448: 0018F490
0018F44C: 7746D13A
0018F450: 00CA0248
0018F454: 7746D11B
0018F458: 737A843B
0018F45C: 00CA0000
0018F460: 00CD60A8
0018F464: 00000000
0018F468: 00CA0000
0018F46C: 0018F45C
0018F470: 00000001
0018F474: 0118F4B4
0018F478: 0018F458
0018F47C: 04E7E904
0018F480: 0018F504
0018F484: 77395191
0018F488: 045FAE7B
0018F48C: FFFFFFFE
0018F490: 7746D11B
0018F494: 77418973
-----END-----

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Tue Dec 10, 2013 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

About the sellable, "unsallable" must be set to no (default) and the building needs an buildup animation. no buildup = no sell.

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Tue Dec 10, 2013 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh. that's why I cant sell my ore silo and the command center. they don't have buildups

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Dec 10, 2013 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

you can fake it by labeling a copy of one of the files as buildup, that worked for me. not sure if the original blitzkreig for RA2 had build ups

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Tue Dec 10, 2013 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

and what about other 3 questions? i dont ask you about IE because i doubt anyone who is not Graion, Axel or Dcoder can tell me what it is. the main question is what does EI 0069E503 mean?

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Tue Dec 10, 2013 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

It happens because an invalid SHP file is being unloaded. I don't know which one it is, or why that happens, sorry.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Dec 11, 2013 12:32 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Wed Dec 11, 2013 3:47 pm    Post subject: Re: Some quesions Reply with quote  Mark this post and the followings unread

Parasite03 wrote:
3. Names of csf' strings, which are shown when the game is loading


Pretty obviously, those that are under "LOADBRIEF" section of the strings for the country info in skirmish loading,
"LOADBRIEFSHORT" for the short texts at bottom of the selection screen when you move cursor over a country describing the spesial unit of country and
"LOADMSG" for campaign mission titles in loading screens.

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Wed Dec 11, 2013 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I mean the text that is shown in the very beginning when the game is just run, after WW and EA logos and with copyright thing.

About the ini thing: on of them is blocked by antivirus, the other one I dont know what to do with it.

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Dec 11, 2013 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread


Last edited by Nikademis Von Hisson on Wed Dec 11, 2013 5:53 pm; edited 2 times in total

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Wed Dec 11, 2013 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

i dont know what it's for. it seems like its an ini editor

_________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Dec 11, 2013 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

It will check the ini file and show an errors that it detects..... missing warheads, buildings, etc

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Wed Dec 11, 2013 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Also, any good ore silo textures? Tired of the unresized tibsun silo with recolored tiberium into ore.

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Dec 11, 2013 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't think silos work in RA2.... or did ARES take care of this?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Dec 11, 2013 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

eyup, 0.5 says hi.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Wed Dec 11, 2013 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont think the question was "Do silos work in RA2".......I thought it was Do you know any good silo textures that fit RA2? And also, what strings are responsible for
Quote:
I mean the text that is shown in the very beginning when the game is just run, after WW and EA logos and with copyright thing.
?

_________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Dec 11, 2013 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, never really worked with TS so where can I find info on silios. went to the  MODENC and typed silos and got nothing useful.

I would like to learn a bit more on them. I know they hold cash, but what happens when they are full? need some reading info please....

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Dec 11, 2013 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know what the question was.... I was asking about silos being used...... as for textures if you are making a model its up to you..... do as you see fit.

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Wed Dec 11, 2013 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Silos work as follows:
When all the containers(refineries, silos, etc) are full, the ore goes nowhere(or may be converts into actual money, I saw no explanations on that) and EVA_SilosNeeded is played.

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Wed Dec 11, 2013 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

If the silos are full, the excessive tiberium is lost. What would be the point to have silos otherwise?

Silos limit the amounts of money a player can have. This adds some strategic opportunities like destroying the enemy's silos to stop his production.

The tag you might have more luck with on ModEnc is Storage.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Dec 11, 2013 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I kinda figured that....well, its been sometime since I played TS, what happens to miners? do they become inactive? in any case ill look into the storage deal

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Wed Dec 11, 2013 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Miners just go on.

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Wed Dec 11, 2013 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think you add a tag to [General] to stop them from doing that.

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Wed Dec 11, 2013 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm. Could indeed be worth thinking about it, but for a perfect solution the old dump rate mechanism would have to be restored. Then harvesters would only dump so much the silos could hold.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Wed Dec 11, 2013 11:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have a Good Question, guys! How AI can build a building near a building that added with "BaseNormal=no" tag?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Dec 12, 2013 12:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Stamped Artifical Idiot.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Dec 12, 2013 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

expansion vehicle that deploys?

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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Thu Dec 12, 2013 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

The AI doesn't check for BaseNormal=no at all, so don't be surprised if it sometimes starts placing structures where it shouldn't (like Graion wrote, Artificial Idiot #Tongue ). It doesn't need any base expansion vehicles for that, and can even basewalk with base defenses.

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Thu Dec 12, 2013 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Also, often getting an much higher adjacent value.
I tested once by making lots of wall around the enemy conyard, and they were building about 8-9 cells away from conyard!

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Dec 12, 2013 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Dec 13, 2013 10:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

mevitar wrote:
The AI doesn't check for BaseNormal=no at all, so don't be surprised if it sometimes starts placing structures where it shouldn't (like Graion wrote, Artificial Idiot #Tongue ). It doesn't need any base expansion vehicles for that, and can even basewalk with base defenses.



I never come across an AI to do that.........interesting

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http://www.ppmsite.com/forum/viewtopic.php?t=27714

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