Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Sat Dec 28, 2013 2:40 pm Post subject:
VeteranCap
Subject description: Expanding this tag
Hi guys. Everyone knows about VeteranCap, but it's been kinda useless. So, I propose this:
VeteranCap=integer ;Defines how may veteran levels there are, starting from 0
Veteran.LevelX=xxxxx.shp ;Defines the image to use when a units gets X level.
So, we could make it like this:
VeteranCap=5 ;Makes units promote 5 times
Veteran.Level1=vet1.shp
Veteran.Level2=vet2.shp
Veteran.Level3=vet3.shp
Veteran.Level4=vet4.shp
Veteran.Level5=vet5.shp
EDIT
Also, there should be something like
Abilities.RankX=integer ;Replaces VeteranAbilities and Elite Abilities. So, Abilities.Rank0 is VeteranAbilities _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
I agree, adding more is pointless _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
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