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making a certain unit face its target when firing
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tekka warrior
Stealth Laser Trooper


Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Sat Jan 04, 2014 3:15 pm    Post subject:  making a certain unit face its target when firing Reply with quote  Mark this post and the followings unread

Hello.

I wanted to ask,how do i make a unit face it's target when its firing.

Like the typhoon attack sub for example, it faces its target.

I want to do the same for the dreadnought.

How is that possible?

Thanks in advance.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sat Jan 04, 2014 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

doesn't it fire a missile? if so then why face it?

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tekka warrior
Stealth Laser Trooper


Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Sat Jan 04, 2014 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would like the missile to be fired straight towards the target, thats all i want to do, so?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jan 04, 2014 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd say: compare the codes of the Sea Scorpion and the Dreadnought, and look for stuff related to a turret. Or compare the Dread with the V3.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sun Jan 05, 2014 3:19 am    Post subject: Reply with quote  Mark this post and the followings unread

LOL... Modding basics people!!!

This is as mundane as it gets in RA2 and okay I give you a hint, look at its weapon, something there does what you desire. Razz

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tekka warrior
Stealth Laser Trooper


Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Sun Jan 05, 2014 10:09 am    Post subject: Reply with quote  Mark this post and the followings unread

lol ok i will thanks.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Jan 05, 2014 10:54 am    Post subject: Reply with quote  Mark this post and the followings unread

OmniFire FTW...

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Sun Jan 05, 2014 12:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Would Omnifire=no work on aircraft like the harrier?

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tekka warrior
Stealth Laser Trooper


Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Sun Jan 05, 2014 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok i managed to get it.Thanks guys.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Jan 06, 2014 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Agent Z wrote:
Would Omnifire=no work on aircraft like the harrier?


Non-Omnifiring Aircraft isnt usually a good idea unless your making it a strafing run bomber unit it'll make their attacking buggy and more prone to AA Fire.

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Mon Jan 06, 2014 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

From what I tired, giving Omnifire=no and FlyBy=true and all that still didn't make an aircraft only fire if facing the target.
By the way, it is a AA fighter with a laser, and it has Burst 2 + Ammo 2. On the second shot it usually would ignore the Omnifire=no and fire sideways when turning...

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