Posted: Thu Jan 09, 2014 7:59 pm Post subject:
tomsons26's thread
Subject description: Jul 15 Rendererers
While working on PreRA2 i have had to remake multiple UI elements, thought its time to share them before they get lost between the over 400s of files in my psd folder
RA2load is a remake of the loadscreen, has all three side versions
CampButt is a rebuilt YR campaign selection button template using subtract blend mode
fsbkgdlg is a custom made YR campaign selection button template
fsbkgdlgdddd are proper cutouts of the campaign selection logos
WWRA2Kirov is just random vector art,it's the Kirov's smile,comes in both RA2 and REN2 versions, might be useful for anyone remaking the Kirov in 3D, no idea how accurate it is tho
The zip probably will get updated
Pre-release cameos remakes
A lot of pre-release cameos i made for PreRA2
There are a few unfinished cameos and quite a few completely custom cameos here, please refer to my cameoDB to see which ones are remakes of the official cameos and which ones are custom.
http://www.ppmsite.com/forum/viewtopic.php?p=501368#501368
You can use them as long as you credit me.
Please don't start claiming these are official WW cameos, they are NOT, they are remakes.
If you need any other cameos that are in cameoDB then just ask, it's possible i have made them, just forgot about them.
That's about it for now,not sure how often i will post here but i figured this would be better than making a new thread for every little thing
I might take requests but it depends on the request, probably no cameo requests tho
You can ask for tips or hints with PS work, i will try to answer them
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite Last edited by tomsons26lv on Wed Oct 21, 2015 7:27 pm; edited 8 times in total QUICK_EDIT
Not really, that's why I made this thread
I found them on a offline copy of a polish fansite http://ts.gry.pl stored on a polish gaming magazine CD, it was in the pic of the week section, there was no info, tho it's kinda obvious what are they
Wish they would have released that map editor instead of buying FA because it was more user friendly.
Took a second look at that website, it turns out it had a few screenshots of TS and FS Beta's, added them to the album
Edit
Made a C&C related photo album, mostly YR pic tho
https://picasaweb.google.com/113361105083292812413/CCPhotos?noredirect=1 _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
If you look closely, it actually does appear to be an ingame editor (running in windowed mode), just with extra windows on top. _________________ QUICK_EDIT
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Fri Jan 10, 2014 6:05 pm Post subject:
I wish RA2 and YR had the same ingame map editor os TS's beta had. _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
Not really, that's why I made this thread
I found them on a offline copy of a polish fansite http://ts.gry.pl stored on a polish gaming magazine CD, it was in the pic of the week section, there was no info, tho it's kinda obvious what are they
Wish they would have released that map editor instead of buying FA because it was more user friendly.
Took a second look at that website, it turns out it had a few screenshots of TS and FS Beta's, added them to the album
Edit
Made a C&C related photo album, mostly YR pic tho
https://picasaweb.google.com/113361105083292812413/CCPhotos?noredirect=1
Thanks for finding that photo again, not seen it in ages!
What year was the CD dump from? I have a feeling that its from 2000 and there is more to see... QUICK_EDIT
If you look closely, it actually does appear to be an ingame editor (running in windowed mode), just with extra windows on top.
Yeah i noticed, i assumed they used a plugin system, drop a specifc dll in the game's folder and it enables the editor and debug mode's
Parasite03 wrote:
I wish RA2 and YR had the same ingame map editor os TS's beta had.
It's not the Beta Editor, if you look near the start button you would see a folder named Firestorm Maps
RP wrote:
@tomson, any chance of more screenshots or screens of the RA2/YR editor?
I don't have them, it was just a assumption that they used an editor like that.
Unlike Brian, I don't keep the image collections to my self until I loose them because of data corruption, i try to add as much content to my archives as i can, the rare images no one has seen in the past 10 years are top priority.
For now i only add images related to RA2 and the really rare and found by coincidence from TS,but if anyone is actually interested i can make a Renegade,TS,RA1,TD archive too, but i can't guarantee much content
CCHyper wrote:
What year was the CD dump from? I have a feeling that its from 2000 and there is more to see...
No,sorry there was no other TS content there other than the debug screenshots, there were some Ren content tho but i'm only making a archive if multiple people are interested because even tho i have 15GB of storage on Picasa i don't see the point of wasting Google's storage by making a archive of content no one is interested in _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
If you look closely, it actually does appear to be an ingame editor (running in windowed mode), just with extra windows on top.
Yeah i noticed, i assumed they used a plugin system, drop a specifc dll in the game's folder and it enables the editor and debug mode's
Parasite03 wrote:
I wish RA2 and YR had the same ingame map editor os TS's beta had.
It's not the Beta Editor, if you look near the start button you would see a folder named Firestorm Maps
RP wrote:
@tomson, any chance of more screenshots or screens of the RA2/YR editor?
I don't have them, it was just a assumption that they used an editor like that.
Unlike Brian, I don't keep the image collections to my self until I loose them because of data corruption, i try to add as much content to my archives as i can, the rare images no one has seen in the past 10 years are top priority.
For now i only add images related to RA2 and the really rare and found by coincidence from TS,but if anyone is actually interested i can make a Renegade,TS,RA1,TD archive too, but i can't guarantee much content
CCHyper wrote:
What year was the CD dump from? I have a feeling that its from 2000 and there is more to see...
No,sorry there was no other TS content there other than the debug screenshots, there were some Ren content tho but i'm only making a archive if multiple people are interested because even tho i have 15GB of storage on Picasa i don't see the point of wasting Google's storage by making a archive of content no one is interested in
I got some info from a few of the mappers who worked on Firestorm.
Basically the game could be started as we know it, but during the game you could pause and hit a button to create a new scenario, from that you could enter the editor mode via Alt+M or any of the function keys (depended on what keyboard setup of course) to enter the editor as you see it. It allowed you to also edit the current map, mid game play.
There was also features for testing triggers and debugging scripts. This allowed the mappers who had no understanding of the game to report bugs to the programmers. There was also a feature to emergency save the scenario on IE. Along with that, there is a unused dialog on the language.dll that shows that you can return to the main menu on an internal error and continue from there on, with recursive errors being reported to the programmers. QUICK_EDIT
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Sun Jan 12, 2014 6:27 pm Post subject:
Quote:
It's not the Beta Editor, if you look near the start button you would see a folder named Firestorm Maps #Tongue
Then I just wish YR had the same editor. _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
Seems like they used the same thing for Yuri's Revenge.
And there's also the "Main Menu" button CCHyper talked about.
Aye, same one. And with some test code, i was able to make the game return to the main menu, though there is some issues where the game randomly crashes on menu selection.
Parasite03 wrote:
Quote:
It's not the Beta Editor, if you look near the start button you would see a folder named Firestorm Maps #Tongue
Then I just wish YR had the same editor.
But it did, you need to stop thinking FA2:YR was WW map editor. It was the map editor they chose to endorse for public release... QUICK_EDIT
But it did, you need to stop thinking FA2:YR was WW map editor. It was the map editor they chose to endorse for public release...
Isn't that nice? They have a fully working and userfriendly map editor. Yet they take a public project, buy it, say it's official and then prevent any further improvement and bugfixing on this tool, because it can't be made open source anymore. _________________ SHP Artist of Twisted Insurrection: Nod buildings
They maybe felt that the editor that was attached to the game was too in depth for the end user to use? They never designed it to be used by the public. QUICK_EDIT
When looking at YR maps it appears that they sometimes did use FinalAlert 2 for some missions. There are headers in there for multiplayer, and the default Houses we know of when we create a new map.
Considering the editor they used was fully integrated with the game, it's quite weird to see they had the [Header] section in them (maybe they were testing the editor?).
FinalSun can be made open source, Matze never sold those rights to WW. _________________
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Tue Jan 14, 2014 8:04 pm Post subject:
Quote:
But it did
The keyword is "did". It did, but it doesnt anymore. It may still be in EA's files or on someone's computer but I'm 99% sure that its lost. _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
When looking at YR maps it appears that they sometimes did use FinalAlert 2 for some missions. There are headers in there for multiplayer, and the default Houses we know of when we create a new map.
Considering the editor they used was fully integrated with the game, it's quite weird to see they had the [Header] section in them (maybe they were testing the editor?).
FinalSun can be made open source, Matze never sold those rights to WW.
But i'm guessing no one knows how to contact him
While digging around in the unpatched RA2 ini's i found these debug keyboard shortcuts in keyboard.ini
Some of them might be vary useful while debugging
Would like to hear a Ares developer opinion on whether they can be re-enabled _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
Added my Pre-release cameos
Well Alec has done it, by continuing to mess with me on Skype knowing very well that the only time when i can chat with him is at two in the ztyping morning i don't care about PRERA2 anymore _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Jan 29, 2014 11:27 pm Post subject:
Dasfonia. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
I saw some of the videos from the archive you found,and one video impressed me. The video shows a Wolverine firing its machine guns,and then,an Abrams tank comes behind the Wolverine and it's firing once,and turning its turret fast.I've got a question.Was that a kind of TS cutscene,or something else? _________________ I love playing old good Westwood games,especially Command & Conquer games. QUICK_EDIT
Joined: 26 Feb 2010 Location: Inside my temple in Cairo.
Posted: Thu Jan 30, 2014 8:54 am Post subject:
The wolverine in that video has totally different legs than the final one!!! _________________ If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!! QUICK_EDIT
UI concepts for Rewire
Dunno, I guess they look pretty crappy, I'm stuck with no ideas on how to design a UI that keeps the original TS style but looks more complex like RA2's, maybe someone has some ideas?
I also had a look at the TS pictures,and I notice a pic that shows the beta GDI helipad(which it used to have 4 landing pads,instead of 1). _________________ I love playing old good Westwood games,especially Command & Conquer games. QUICK_EDIT
It still seems way too light. And I'm not sure about the orange on the buttons - I'd try matching them to the red of the radar image.
The TS Nod sidebar buttons used golden icons on red backgrounds, that might still work here too. QUICK_EDIT
It still seems way too light. And I'm not sure about the orange on the buttons - I'd try matching them to the red of the radar image.
The TS Nod sidebar buttons used golden icons on red backgrounds, that might still work here too.
What I don't understand is why WW lights everything upsidedown. See, you lit your UI the same way, buttons are lit from below, rest of the UI is lit from a -30 degree angle from the front-top-right.
Regardless, Orange UI looks nice and indeed fits. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
FinalSun can be made open source, Matze never sold those rights to WW.
I'm pretty sure that i read somewhere that FinalSun is sold as well and that Matze reported, he can't make the code public, because when he wrote it, he also got insider infos from WW devs. And those insider infos concerning some code aspects should not be made public. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Sweet jesus, how can there still be TS/FS pictures found that I've never seen before? I'm talking about the Obelisk, ORCA and Devil's Tongue renders. _________________
Nod UI designed by me and Gangster
I still need to make the background and power bars and do a few fixes but i'd say we captured TS Nod UI design style and modernized it sucessfully
personally i think it would look better if the buttons (repair, sell, arrows) were in the same style as the original nod sidebar (which also mimics the glowing glass style of the nod logo)
http://tinyurl.com/ts-nod-sidebar
This would apply to all buttons so the new for RA2 categories and waypoints ones too.
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