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Grand Campaign Competition II Results !!
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Jan 10, 2014 8:43 pm    Post subject:  Grand Campaign Competition II Results !!
Subject description: are in!
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We received three entries for the GCC2. I'll say off the bat that it's much easier to judge them, than to make them, athough both RP and I have resolved to judge these maps with high standards. Unfortunately ^Rampastein couldn't judge due to RL complications.
Every one of the maps showed class-A detail, time, and effort, worthy of spotlights and recognition. But, there can be only one winner!
and that winner is..................

[TiberianFuture]
with "Nightmare in Silver" Tiberian Sun Firestorm map (162.5 points)
TB Rating:75
RP Rating:87.5
Assault a highly secure Cabal facility. Full of surprises, and challenges!




Zero18
with "Defragment" Tiberian Sun Firestorm map (136.5 points)
TB Rating:69
RP Rating:67.5
Find a way to stop the trains! Use your time wisely, Commander.




Agent Z
with "Beyond the Horizon" Red Alert 2 Yuri's Revenge map (112.5 points)
TB Rating:65
RP Rating:47.5
Stop the dirty Capitalists from testing their latest tank development, using limited resources.




Honorable Mention goes to HuskerSix, who began a SP map but was unable to finish in time.

__________

Exact ratings and notes will be given to the authors, and will be included with the GCCII map pack.
We will give authors 1 week to make any updates they deem necessary and PM them to me.  At which point I'll assemble them into a downloadable map pack in a new topic. That way, they'll be top-notch quality for the community!

HuskerSix, if you finish this map in 1 week's time, send it to me and I'll include it in the GCCII map pack, and also give you any prizes left over from the contestants.


SPEAKING OF PRIZES

There's a whole slew of prizes. Each contestant will choose up to FOUR games.
Remaining prizes go to HuskerSix, if he finishes his map.

Contestants can talk about which prizes you want, if you want to come to a consensus. Just say "FINAL ANSWER" in your post or PM, and when all games are decided I'll PM you the keycode code/instructions to install.

(Origin games)
Crysis 2 Maximum Edition
Dead Space 3
Medal of Honor (2010)
Mirror's Edge
Sims 3 Starter Pack
Batman: Arkham Asylum (Game of the Year)

(Steam games)
The Lord of the Rings: War in the North
Natural Selection 2
Sanctum: Collection
Sanctum 2
Magicka + 2 DLC
Orcs Must Die! GOTY
Orcs Must Die! 2: Complete Pack
Serious Sam 3: BFE
Cities in Motion 2


It's been quite a fine competition, thanks to everyone who participated and showed support! Keep an eye out for the GCCII map pack, coming soon!

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Last edited by Team Black on Fri Jan 10, 2014 11:24 pm; edited 3 times in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jan 10, 2014 9:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

If TiberianFuture is interested in a custom rank in the forums, please, PM me.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Jan 10, 2014 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Will there be a more detailed judging summary besides the points themselves or they speak for itself? #Tongue

Ace work, everyone, I was amazed when I seen these maps (for the record, yes, I tried and failed on all three, funny thing is that on TF's map I progressed the least and on Agent Z's the most) xD.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Fri Jan 10, 2014 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
(for the record, yes, I tried and failed on all three, funny thing is that on TF's map I progressed the least and on Agent Z's the most) xD.


How did the hell you failed on our map? #Tongue I could've swore the map I made was easiest.

And it is possible for me to make series for Operation: Defragment ACT 2 after Operation Defragment ACT 1 when I feel like, but I won't be releasing it soon someday #Tongue.

Team Black wrote:
Each contestant will choose up to TWO games from Cat A, and up to TWO games from Cat B


I'm not a fan of Origin games, but I'm a big fan of steam games.

I would like to get

  • Cities in Motion 2
  • Serious Sam 3: BFE

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Jan 10, 2014 10:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I couldn't find the shore the MRLSs supposed to hit. I ended up in the middle of a fortified tibfield.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Fri Jan 10, 2014 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
I couldn't find the shore the MRLSs supposed to hit. I ended up in the middle of a fortified tibfield.


Lol >_>

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Jan 10, 2014 11:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK I edited the prize rules. FOUR games from either category, first place gets first pick, etc

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Tiberian Odyssey mapping department. Discord
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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Sat Jan 11, 2014 12:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is there any possibility to complain on the results?
It seems to me like the judges misunderstod some things.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Jan 11, 2014 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well that's why the full results should be posted.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Jan 11, 2014 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

the full results were PM'd to their respective authors, in case the authors want to make improvements on their maps before they get officially released.

For specifics, feel free to discuss the rating to RP or me via PM to avoid spoilers and such.

Keep in mind we did play each mission as any normal person would, according to each of our styles, then subsequently gave it a thorough look-over in FinalSun/Alert2 etc. We held each map to high standards, and rated as such.
The idea was, if we didn't catch something, how could we expect an average player to catch it?

Granted, if we had more judges on the panel it would have given a more rounded opinion, but we did the best we could, given the lack of volunteers.

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The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Sat Jan 11, 2014 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you want to discuss the results of your map, Agent Z, hit me up with a PM or something.
I'd like to hear how you intended the mission to go.
Maybe then I could change the rating a bit (if the bugs aren't actually bugs).

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/ppm/'s stupidity

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Jan 11, 2014 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can't see how a competition can be considered completely fair unless the detailed results are made public, honestly. These things should be (and usually are) transparent. #Tongue

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jan 11, 2014 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm waiting for detailed results to be public to post a news post about it in PPM.

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Sun Jan 12, 2014 1:09 am    Post subject: Re: Grand Campaign Competition II Results !! Reply with quote  Mark this post and the followings unread

Team Black wrote:
Exact ratings and notes will be given to the authors, and will be included with the GCCII map pack.
We will give authors 1 week to make any updates they deem necessary and PM them to me.  At which point I'll assemble them into a downloadable map pack in a new topic. That way, they'll be top-notch quality for the community!


This is so dumb.
Where to begin... is not worth it lets just wait that pathetic week.

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Sun Jan 12, 2014 1:21 am    Post subject: Reply with quote  Mark this post and the followings unread

...what?

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/ppm/'s stupidity

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Jan 12, 2014 2:52 am    Post subject: Reply with quote  Mark this post and the followings unread

all the more reason to give them that week then

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Tiberian Odyssey mapping department. Discord
The Team Black Index

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Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Sun Jan 12, 2014 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

to be honest...I dont see the point in withholding the full judges comments and individual section ratings about the maps for a week. I mean it's fine you're giving them a week to update their maps before releasing a map pack of them, as with SP mapping you can run into LOTS of issues that it may take a 2nd or 3rd person to even notice. But holding back the detailed ratings/comments doesn't really serve a purpose in that. unless of course you were going to alter the comments based on how the updated maps turn out compared to the ones the results are based off of.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Jan 12, 2014 9:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's for the sake of spoilers, mostly. It's much more fun for people to play maps with a fresh set of eyes, than to read ahead and know what's coming.

In hindsight it would have been better to hold off on the GMMCII results announcement, and saved that until the map pack was ready.
I've only received one map edit, and don't know whether the other two participants want to submit edits.. I still haven't even heard from [tiberianfuture] or HuskerSix.

I wanted to emphasize the importance of letting the authors edit their maps, since being a participant in the GCC1. The map I submitted had a critical tunnel error, and some other nick nacks that needed improvement, that I didn't catch till after it got judged. So for the GCCII I wanted to afford the authors a chance to improve their maps, based on the feedback received.

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The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Sun Jan 12, 2014 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

I do intend to improve the map and ask/comment about certain points you brought up, it's just been a rather busy weekend.

I'll get in contact about the judge comments tomorrow.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Jan 15, 2014 2:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just a few days left to submit edits! How are you guys coming along?

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Wed Jan 15, 2014 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

When is the deadline for edits? I forgot when that week started...

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Jan 15, 2014 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Technically Friday, but the sooner the better

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Tiberian Odyssey mapping department. Discord
The Team Black Index

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jan 15, 2014 10:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Only three/four entries? Too bad I didn't have time to finish mine.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Fri Jan 17, 2014 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

So... the results of Maps? Are you guys ever going to release the map for others to play?

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Jan 17, 2014 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

I only got 2 remakes, so I'm going to plan on releasing the map pack TONIGHT (within the next 5 hours)

Zero18, were you going to update your map?

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Tiberian Odyssey mapping department. Discord
The Team Black Index

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Fri Jan 17, 2014 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
I only got 2 remakes, so I'm going to plan on releasing the map pack TONIGHT (within the next 5 hours)

Zero18, were you going to update your map?


I gave you the edited map a while ago like on Saturday or Sunday. Check your inbox if you still have it.

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Team Black
Defense Minister


Joined: 25 Sep 2006
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PostPosted: Sat Jan 18, 2014 3:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Afraid not! The last message you sent me was on Sunday, saying "I'll send you update"

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sat Jan 18, 2014 4:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes. I sent you the message with the map folder attached after that message you said.

I looked in my outbox and confirmed that you checked the message, unless you delete the message on accident somehow.

I also sent RP the edited map as well too on Sunday, so...

Edit: Just sent you the edited map again.

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Team Black
Defense Minister


Joined: 25 Sep 2006
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PostPosted: Sat Jan 18, 2014 6:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Got it, thanks! I'll assemble everything tomorrow morning and wrap this shindig up Smile

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jan 21, 2014 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just finished scorching through Nightmare in Silver. What a nightmare indeed. I spent a good 3 hours or so in beating this mission. I'm not into big words right now, so this summary will have to suffice.

WARNING : SPOILERS

Pros:
- The first (scouting) part of the mission is dynamic and fun. Hands down best part of the mission.
- The alarm sequence is very well done! Good job.
- The laser tank was a nice addition.
- Well-built enemy bases, albeit a bit too spread-out for my taste.
- Although I hated it, I have to admit the Ion Storm was a clever way to prevent people from abusing C. Defenders' lack of AA-ability #Tongue

Cons:
- The terrain could've looked more interesting, even though this is TS we're talking about. On the other hand, I liked the variation between the rocky south and the island chain in the North.
- Same for the ambient lighting.
- The second part of the mission takes wayyyyyyyyyyyyy too long to complete.
- Attacks are repetive. The AI only attacks with cyborgs, Reapers and the new laser tanks. Instead of sending small teams every two minutes, the AI attacks should have more variation and more unpredicability.
- AI attack forces are not actually built, but rather spawn from random locations. Even without production structures.
- Some minor inconsistencies (how come the Ghost isn't detected by the radar? Why's there no Firestorm defence barrier on the South-West side of the main base?)
- You can destroy almost everything in the main base before capturing the Firestorm generator. The AI doesn't defend it, nor does it repair or replace damaged/destroyed buildings.
- Even though they are plain in sight and thus the player can prepare against them, two Core Defenders is too much.
- I get the message "Mission accomplished" every time I succeed/fail in an objective. Might be my build, am I missing something?

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Tue Feb 18, 2014 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

ahhh, seems im lowdated of this :3

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