Posted: Fri Jan 17, 2014 9:05 pm Post subject:
impolite online players
I just want to ask if it's usual that there are so many impolite online players?
I have already a list of 13 players which simply kick you when you join their games and say "hello" or "hi".
Is it so hard to say at least "sorry, this is a private game" ?
And why do they kick others in the first place? Isn't that the meaning of online gaming that you don't play always with the same friends?
right now from 10 hosted games, you can be lucky to find 1 or 2 which allow you to join and don't kick you right away out of the game again. Last edited by Lin Kuei Ominae on Fri Jan 17, 2014 9:08 pm; edited 1 time in total QUICK_EDIT
Pretty much applies everywhere, LKO. The Red Alert players on CNCNet mostly consist of absolute jackasses (and poor playing ones at that, I tend to win all the time) and don't even get me started on XWIS. I am hands down the nicest guy that plays Red Alert 2 online. QUICK_EDIT
then cncnet should create a kick counter.
The players that kick more than 3 other players in less than a week should be banned from playing for a month.
I also don't see the reason in having a kick button in the first place. When you only want to play with your friends then create the games password protected. _________________ SHP Artist of Twisted Insurrection: Nod buildings
The kick button is a must-have. You need it for: noobs/annoying persons/ppl with bad con/DCers/cheaters/ppl you just don't like to play vs/ppl who keep rejoining after getting kicked/need space for a friend.
A kick button is an essential, even though it's annoying to get booted by some jackass for no real reason, you need it for all of the reasons that TF stated and more. As strange as it may seem there are people out there that would happily waste their whole day to ruin your attempts at forming a game 'cause there is no kick button to stop them from joining you.
Impolite players, idiots, noobs, cheaters etc. They're all annoying and completely ruin the game experience, that's why a kick button is necessary. QUICK_EDIT
Joined: 07 Apr 2013 Location: Hecthor Doomhammer Streaming Service HQ
Posted: Fri Jan 17, 2014 11:34 pm Post subject:
Aro wrote:
Pretty much applies everywhere, LKO. The Red Alert players on CNCNet mostly consist of absolute jackasses (and poor playing ones at that, I tend to win all the time) and don't even get me started on XWIS. I am hands down the nicest guy that plays Red Alert 2 online.
lol this discussion comes up on various game forums that I visit. Never got why people care. ou got kicked so what? probably had a good reason. _________________ Free Tibed!
EA for worst company of the decade! QUICK_EDIT
Pretty much applies everywhere, LKO. The Red Alert players on CNCNet mostly consist of absolute jackasses (and poor playing ones at that, I tend to win all the time) and don't even get me started on XWIS. I am hands down the nicest guy that plays Red Alert 2 online.
Reminds me how I beat alot of players with England in RA1...
XWIS is pretty much a hive of ragequitters and Cow IFV abusers now tbh... _________________ ~ Excelsior ~ QUICK_EDIT
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Sat Jan 18, 2014 4:54 am Post subject:
I usually don't play that much with those jackasses elites who thinks they are the god of the game. But sometime I would make a mod map and add something sneaky like stealth tanya in RA1. So when they think "oh, I'm going to whoop ur ass."
I'm like, uh.. no... Bam, stealth tanya in their base then I put C4 on their structures and boom. They go like WTF!? Where is that coming from!? H4X0R!!!
They rarely use Tanya, most of the time they just tank rush.
I lol'd so hard, good times. But most of the time I just win the game playing as Russia or Germany in RA1. Tiberian Sun is just... meh. Imbalanced gameplay, majority of online player is GDI because of Carryall + Disruptor combo, if it ever gets to you and you didn't stop it. You are done for good. _________________ Mod Leader and founder of World Domination
The current client doesn't support password-protected games
Anyway, I've personally played only one public DTA 1.12 game, and that was a very nice, close and enjoyable 1v1 against Seru (someone who was also often online back when DTA 1.11 had active multiplayer).
Regarding RTS games without matchmaking, to me it appears that most people simply want to play with their friends. I understand why: it's the most reliable way to get an enjoyable game; there's no people with bad connections, no trolls, and no ragequitters (unless you/your friends are ones). I personally enjoy meeting strangers since if they end up being trolls I can just ban them next time, but a lot of people aren't as open-minded. _________________ CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered
Welcome to the world of online gaming, LKO. Strangely enough, it seems this applies best at C&C games, though I haven't played a lot of other games online. In Generals, for example, people might kick you instantly after seeing your stats (win/lose ratio mostly) if it doesn't please them. _________________
I guess casual online gaming is a no-go then.
Where's the point in waiting 3 hours and no one joins your game and when you join someone else's game, you get instantly kicked.
I tried this month several times to play online and comparing the amount of time waiting/getting kicked and the actual play time, this is useless.
And i have no interest in playing always with the same people (DTA Staff) which use the same tactics. Then i can also play against the AI which is using the same tactics everytime too.
Surprises make this interesting and these you only get from playing with different people using different tactics.
I expected more (probably too much) with the increased number of DTA online players.
Zero18 wrote:
But sometime I would make a mod map and add something sneaky like stealth tanya in RA1. So when they think "oh, I'm going to whoop ur ass."
sounds like cheating
I wouldn't have a problem playing with jackasses who think they are the absolute elite player. If they can beat me, fine, finally something interesting. If i can beat them, fine too. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat Jan 18, 2014 1:32 pm Post subject:
Hecthor Doomhammer wrote:
Aro wrote:
Pretty much applies everywhere, LKO. The Red Alert players on CNCNet mostly consist of absolute jackasses (and poor playing ones at that, I tend to win all the time) and don't even get me started on XWIS. I am hands down the nicest guy that plays Red Alert 2 online.
probably just vanilla then cuz i've never seen you play MO before
You and I already know some jackasses in the MO online world
Lin Kuei Ominae wrote:
I guess casual online gaming is a no-go then.
Where's the point in waiting 3 hours and no one joins your game and when you join someone else's game, you get instantly kicked.
I tried this month several times to play online and comparing the amount of time waiting/getting kicked and the actual play time, this is useless.
And i have no interest in playing always with the same people (DTA Staff) which use the same tactics. Then i can also play against the AI which is using the same tactics everytime too.
Surprises make this interesting and these you only get from playing with different people using different tactics.
I expected more (probably too much) with the increased number of DTA online players.
Zero18 wrote:
But sometime I would make a mod map and add something sneaky like stealth tanya in RA1. So when they think "oh, I'm going to whoop ur ass."
sounds like cheating
I wouldn't have a problem playing with jackasses who think they are the absolute elite player. If they can beat me, fine, finally something interesting. If i can beat them, fine too.
You can have casual: just find the right people, or ask some friends to join. As with pretty much everything in this world you will find some rotten apples in the bunch. You just have to ignore them. QUICK_EDIT
Pretty much applies everywhere, LKO. The Red Alert players on CNCNet mostly consist of absolute jackasses (and poor playing ones at that, I tend to win all the time) and don't even get me started on XWIS. I am hands down the nicest guy that plays Red Alert 2 online.
probably just vanilla then cuz i've never seen you play MO before
I play vanilla RA2 online regularly, even though a lot of the players are idiots, it's still fun, plus I have a hall of fame reputation to keep up there. QUICK_EDIT
That's what i do already
- i host, wait up to 3 hours, no one joins
-occasionally i stop hosting, only to see up to 3 other games running
this pretty much ruins it for me.
the only good point is, that the waiting time isn't completely wasted, as the launcher allows me to do something else while waiting (unlike the ingame lobby where you don't notice anyone joining while having the game minimized) _________________ SHP Artist of Twisted Insurrection: Nod buildings
And i have no interest in playing always with the same people (DTA Staff) which use the same tactics. Then i can also play against the AI which is using the same tactics everytime too.
Surprises make this interesting and these you only get from playing with different people using different tactics.
Implying that same people can't use different tactics. Of course, I don't know how the DTA staff plays, but still it sounds silly.
And wouldn't it anyways be better than facing the AI? _________________ Check out some TF Kane's Wrath action:
Tournament 3rd place. Vs. bikeRushOwnz in tournament. Ladder wars vs. bikeRushOwnz. QUICK_EDIT
I think that the easiest way to prevent issues like this (aside from adding passwords, since not everyone will use those) is to add a "Lock Game" button. Not being able to join a game to begin with is far less less annoying than getting kicked as soon as you enter after all. _________________ QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Jan 26, 2014 4:47 pm Post subject:
Bittah Commander wrote:
I think that the easiest way to prevent issues like this (aside from adding passwords, since not everyone will use those) is to add a "Lock Game" button. Not being able to join a game to begin with is far less less annoying than getting kicked as soon as you enter after all.
How do other (acceptable) players join then? Or just close the positions you don't need when you have all the players you want? QUICK_EDIT
How do other (acceptable) players join then? Or just close the positions you don't need when you have all the players you want?
Yeah, that's the idea. But rather than having to close all positions one by one when you want to play with just 2 players for example, it'd be better to have a single button to instantly just lock the game once you want nobody else to join (so it'll basically be like when you've already started the game; in other words, players will see "(locked)" behind the hosted game's name). _________________ QUICK_EDIT
You should already be able to set the max amount of players in the new game dialog. The game will be locked when the game is either started or the maximum amount of players is reached. If a player leaves the game and the game hasn't been started, it will be unlocked again. _________________ CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered
IMO simply limiting it to the map number is better anyway. Stops weirdness happening when there aren't enough spots and this. Of course there should be observer spots you can open separately (cant remember if iran did this or not). QUICK_EDIT
There's no weirdness; if two or more players select the same starting location, they simply start from the same starting location. I'll leave that option open. If people want to do something silly like 4v4 in a 1v1 map, they should be able to do it in my opinion.
The only issue with it right now is DTA's AI which doesn't move its MCV around if it's unable to deploy it (due to the hacks required for making more than two sides available for the AI), so making multiple AIs start from the same location makes the AIs simply do nothing. _________________ CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered
Yes, this is my stream channel and I might advertise it here now, but I want to divert attention to player UroButcher.
Admitted, I saw him change his name from Urobutcher to Zlixine off camera and I called him out on it on several occasions.
Now I know zlixine already has a bad rep here and now also on Revora, but I still see no reason to try and damage that even further. I've had my share of issues with him, but I'm leaving him alone now.
As you can see, a person called BE7AMOD, also Egyptian also below 13 of age, also a modder, which actually does things "sort of right" still I want nothing to do with him, but Urobutcher decides to be a douchebag, impersonate zlixine and flame this BE7AMOD guy.
I started streaming this, because it was actually entertaining and I wanted to comment on this. And I know, my name being Mr.Metalhead changing to DoomhammerStream might seem the same, but I guarantee you: Mr.Metalhead was the very first internet nickname I used. And if other ppl use it, that's cool, but I don't know of it and I for sure will not try to impersonate or making them look bad.
Ppl in the lobby knew what was going on and trying to prevent further escelation, but to no result.
When BE7AMOD leaves, Urobutcher reveals himself as being the douchebag I called him out before I started the stream, and he calls me out as being a douchebag for streaming it.
I stream to entertain my audience, to show what is happening in the finished/unfinished mods and I have established a name for myself and this credibility and trust.
And in the past, around 1 month after the public release of MO3.0, I was in the lobby at 1 point, I saw Urobutcher change his name to some one else who was in the lobby at the time, and trying to make him look bad.
I called him out on that and what do I get?
Him changing his name to mine, and saying "I suck cock"
do you think it is strange, that I told him that him doing that insults my very existence?
"Oh, you're taking it too personal, lighten up, it's a joke"
it is not a ztyping joke. trying to make any one else look bad by impersonating them is not a ztyping joke _________________ Follow my Twitch channel for streams of RTS games and C&C mods QUICK_EDIT
Strangely we never saw that kind of behaviour in DTA 1.11's CnCNet v4 lobby, even during the days when we had over 10 players online at a time. The worst people were basically just complaining about everything and ragequitting (not only from games, but eventually from the whole mod after I had slaughtered them enough times). Anyway, with CnCNet v5 impersonating is not really much of an issue since it's actively moderated. _________________ CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered
Hey LKO, you are not the only one to pay attention to this new tendency. The time of good online sportsmanship and friendly manners seem long lost
Its quite sad really, I have experienced this 1 or 2 times in C&C or DTA games aswell. Now, I only play RTS games once in a while.
It seems like its a general tendency. I play alot of Path of exile - Diablo 2 like game (www.pathofexile.com) this released october 2013, before that it was Alpha/beta stages and so on. People were friendly and it was a closely knit community, but as soon the game got accessable to the public - all sorts of unpolite punks showed up.
Imagine someone asking you for an item you have for trade, they ask you for a price which you will respond on. 80% of the time - you get no answer back. Its not like they can take just 5 secs to type "no thanks, thats to much for me" or, "sorry not interested". Or come with a counteroffer for that sake. QUICK_EDIT
In any case, the kick options extremely important in online play. I think that all that CnCNet needs is the option to set a password on your game, and then people who are waiting on specific individuals need not worry about strangers entering their games. QUICK_EDIT
CnCNet already supports passworded games. Rampa hasn't added it to the DTA client yet as he was in a bit of a rush when he made it as he had to do other things.
From what I understand the DTA client is missing passworded games, mapdb support and observer mode. Features the official CnCNet client has had for months. _________________ QUICK_EDIT
The impoliteness has reached an almost criminal level.
After playing a match with Kirby, we met again in the next hosted game, i chose a map which he accepted and then this followed for no apparent reason:
kirby@50.172.58.134 "but since i dont like dutch people,"
kirby@50.172.58.134 "im going to ddos you,"
then he showed me my IP to confirm that he got me.
A few moments later my internet connection was lost.
If player now even use DOS attacks, i wonder where this will end.
I guess this also puts an end to any plan of cncnet adding ladders and scoreboards. An Idiot just has to DOS-attack you in the middle of a game to kick you out. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Whats wrong with dutch people? Why are people being racists over Europeans. WHY WHY WHY!!!
...
Anyway are you using your same name in there too? LKO as well if not maybe he has a grudge against TI or something. _________________ ~ Excelsior ~ QUICK_EDIT
He had my IP and thus knew I'm german. But i guess his education was quite low, not knowing the difference between dutch and german.
No, i was using a different name. "Jolinar" iirc. I like to switch them around so people aren't prejudiced _________________ SHP Artist of Twisted Insurrection: Nod buildings
People beind total dicks isn't fixable, unfortunately. What we try to do here on CnCNet that we avoid handling player disputes as it only creates more disruption and no ones really happy in the end.
While getting someones ip address is fairly easy on CnCNet but also on XWIS, it's hard to prevent direct DoS attacks from players. However, we could allow players to use a cloaking feature to hide their ip address and force them to only create and join tunneled games. That increases invidual security, privacy and hides their nationality.
If that is what DTA needs, Rampastring, give me a jingle. QUICK_EDIT
No wonder we don't have more players when people use such methods to make the game less active.
hifi wrote:
However, we could allow players to use a cloaking feature to hide their ip address and force them to only create and join tunneled games. That increases invidual security, privacy and hides their nationality.
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Mar 09, 2014 5:05 pm Post subject:
Atomic_Noodles wrote:
Dutchygamer wrote:
It always amuses me when people mix up Dutch and Deutsch (aka German) Still, why go so far to DDoS a different player?
I guess they think Germany is just Nazis...
Are they forgetting about their Beer Waitresses with Large Tracts of Land?
or Oktoberfest? (If I drank Beer I'd celebrate that)
Or Beer
Or Rammstein
Or German weapons (ignoring they where used by Nazis)
Or GamesCon
Or German cars
Or *insert typical positive German item/trait* QUICK_EDIT
Joined: 26 Feb 2010 Location: Inside my temple in Cairo.
Posted: Sun Mar 09, 2014 6:17 pm Post subject:
Die deutsche Pünktlichkeit _________________ If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!! QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sun Mar 09, 2014 6:40 pm Post subject:
Erste Allgemeine Verunsicherung... oh wait, that's Österreich. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 26 Feb 2010 Location: Inside my temple in Cairo.
Posted: Sun Mar 09, 2014 7:35 pm Post subject:
Say that three times _________________ If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!! QUICK_EDIT
I am sad that those fantasy WW2 games tend attract annoying youngsters and even worse: neo nazis. We had to remove swastika shaped maps uploaded by users from http://content.open-ra.org and people complained via Facebook that players chose offensive nicknames. We currently apply a "don't be a dick policy", but in fact we are helpless as we can't moderate all games played. Someone even told me that the RA95 inspired OpenRA project logo is a forbidden symbol in his country and we should change it. That is pretty frustrating when you invest a lot of free time in a game which is essentially about war and people seem to get the wrong inspiration from it. QUICK_EDIT
Joined: 26 Feb 2010 Location: Inside my temple in Cairo.
Posted: Wed Mar 12, 2014 7:42 pm Post subject:
Das Dumme an der Sache ist, egal was man auch versucht,
man kann es niemals allen recht machen! _________________ If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!! QUICK_EDIT
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