Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Tue Jan 28, 2025 12:39 pm
All times are UTC + 0
Question on Lighting
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
drizzt_dourden
GDI Hacker


Joined: 21 Feb 2008
Location: Plains PA

PostPosted: Thu Jan 23, 2014 5:41 pm    Post subject:  Question on Lighting
Subject description: WIP
Reply with quote  Mark this post and the followings unread

See the pic? I am using the foundation templates of DonutArnold. It has 2 suns in the template. I would like to make the front a bit brighter. How would I do that. I would like to be ale to show it off a bit. not much just a bit.



Frank T Lang Building 1.png
 Description:
 Filesize:  27.98 KB
 Viewed:  1767 Time(s)

Frank T Lang Building 1.png



Back to top
View user's profile Send private message Send e-mail
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Jan 24, 2014 5:08 am    Post subject: Reply with quote  Mark this post and the followings unread

some one is prob gonna say adjust the texture, I don't know how or how it will affect the rest of the building. What I would do is place a light in front of the building until a better solution can be found

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jan 24, 2014 7:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Nikademis Von Hisson wrote:
some one is prob gonna say adjust the texture

No. Textures are not meant to compensate bad lighting. Using different bright textures for different parts of the model is a definite no-go and very bad modeling. Imagine how it looks when you rotate the model and the bright textures now move into shadowed areas and the dark textures move in the lighted areas. ugly
Nikademis Von Hisson wrote:
What I would do is place a light in front of the building until a better solution can be found

This most probably results in pretty unrealistic and inconsistent lighting.


@drizzt:
What exactly are the 2 suns? Omni light, Directional light, MR Sun, Skylight?
I don't know the template but from the look of the lighting on the building it doesn't seem to be a very good lighting in the first place. The directly south facing short wall has the same brightness as the southwest wall, which is wrong and shows that the lighting isn't very good.

Anyway, i assume the 2 lights ("suns") follow the usual lighting principle. One is doing the main lighting with shadows. The other is giving the whole scene (even shadowed areas) a minimum brightness by having set "Ambient only" in the light parameters.
drizzt_dourden wrote:
I would like to make the front a bit brighter. How would I do that.

What is the front? The dark southeast wall or the lighted southwest wall?
For the dark SE wall: reduce the main light multiplier and raise the ambient light multiplier
For the bright SW wall: reduce the ambient light multiplier and raise the main light multiplier

It shouldn't be hard to find out how the 2 lights work. They are after all only 2 lights.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
drizzt_dourden
GDI Hacker


Joined: 21 Feb 2008
Location: Plains PA

PostPosted: Fri Jan 24, 2014 8:07 am    Post subject: lights Reply with quote  Mark this post and the followings unread

i am using Donutarnold's templates for ra2. Technically the dark side is the right, but for purposes I call it the front, because it modeled after a real building. the arrow is what i am calling the front, it is the dark side



ex.png
 Description:
 Filesize:  8.75 KB
 Viewed:  1704 Time(s)

ex.png



Back to top
View user's profile Send private message Send e-mail
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Jan 24, 2014 8:15 am    Post subject: Reply with quote  Mark this post and the followings unread

As far as the extra light, it is bad, but for some items it does work, it just takes some adjusting. I have had troubles with getting lights to work proper, it has been a weird process for me.

Template used is attached. I know you have one too, told him to use that because it was on the flash drive i gave him

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
drizzt_dourden
GDI Hacker


Joined: 21 Feb 2008
Location: Plains PA

PostPosted: Fri Jan 24, 2014 10:48 am    Post subject: lights Reply with quote  Mark this post and the followings unread

Yeah, that is the one. Now there is sun01 and sun 02, if I raised either one and lower the other to make the front brighter and render the image, I loose the shadow.

Back to top
View user's profile Send private message Send e-mail
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jan 24, 2014 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Today eve when i have a bit time i'll have to check DA's template to know how it is set up. Maybe i can then help you further.

Can someone give me a link to the template? Forum search for "template" and Author "DonutArnold" doesn't gives any positive results for some reason. Confused


In the mean time you could also check my foundation templates LKOfoundations.zip which you can find in the Topic: (***) how to create SHP units with 3dsmax

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2407s ][ Queries: 15 (0.0107s) ][ Debug on ]