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Problem with Mig Eater's Chinook
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Steve_1993
Rocket Cyborg


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Sun Feb 02, 2014 9:17 pm    Post subject:  Problem with Mig Eater's Chinook
Subject description: I need help on this.
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I recently replaced the Nighthawk Transport,with Mig Eater's Chinook(from Mig Eater's Tiberian Dawn GDI voxel pack),and I have a problem:When I tried it ingame,I see that only the Chinook's rear rotor had a shadow,instead of the whole helicopter.I don't know if it's a problem with Chinook's HVA. I need some help on how to fix it,and,if it's possible to fix it.

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sun Feb 02, 2014 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

You are lucky, it is possible! Just change the ShadowIndex=x to the number of the body.  Try with 2.

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Steve_1993
Rocket Cyborg


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Sun Feb 02, 2014 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

The problem is,that the ShadowIndex is already at 2.Should I try another number?

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sun Feb 02, 2014 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes,
from 0 to how many voxel are in there. You need to check in the HVA viewer.

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Steve_1993
Rocket Cyborg


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Sun Feb 02, 2014 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, I checked that Mig Eater's Chinook has 3 voxel parts.

1st:Chinook's main body
2nd:Front Rotor
3rd:Rear Rotor

I'll try by changing ShadowIndex to 1,and I'll see if it works.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Feb 02, 2014 10:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

indexes like many arrays and lists in programming languages start counting from 0.
So for the body you would have to use 0.

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Steve_1993
Rocket Cyborg


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Sun Feb 02, 2014 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the advice.I changed the ShadowIndex to 3,and it seemed that it worked for me.

LKO,I tried your advice too(setting the ShadowIndex to 0),and it's working!!!

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Feb 03, 2014 10:22 am    Post subject: Reply with quote  Mark this post and the followings unread

I always make the the first section of a vxl the body, that way I dont need to add the ShadowIndex tag to the ini as it defults to 0.

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Steve_1993
Rocket Cyborg


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Mon Feb 03, 2014 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah,I understand.

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