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Building SHP
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Glukv48
Cyborg Firebomber


Joined: 11 Nov 2012
Location: Russia, Krasnodar.

PostPosted: Tue Feb 04, 2014 8:53 pm    Post subject:  Building SHP Reply with quote  Mark this post and the followings unread

Who knows, are there any side effects if SHP file from the building will contain two frames? Building + shadow. Westwood did almost all buildings have 6 frames ( if any rubble, then 8 ).

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Feb 04, 2014 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

When damaged you see an ugly blue shadow instead of a damage frame.
There might be some other sideeffects.
So you should take the 3 seconds you need to duplicate the frames in SHP Builder.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Glukv48
Cyborg Firebomber


Joined: 11 Nov 2012
Location: Russia, Krasnodar.

PostPosted: Tue Feb 04, 2014 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

No problems for duplication frame. I worry about the files size. I have lots of such buildings.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Feb 04, 2014 10:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Filesize is only irrelevant bigger when you have 6 instead of 2 frames.
except you have 800x800 pixel big buildings. #Tongue

In TI i've added 10 very big alphaimages which are together 15 MB. This only increased the map loading by about 1 second. So you shouldn't care too much about filesize.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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