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When Anims turn against you
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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Wed Feb 05, 2014 6:14 pm    Post subject:  When Anims turn against you
Subject description: error bug glitch something
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How... and why?! The trailer anims of some projectiles don't play anymore and stay forever.

the anim:

[S_BANG16]
Normalized=yes
Translucent=yes
UseNormalLight=yes
Crater=yes
Scorch=yes
Rate=1000

Hm its probably the Rate should lower it to 900 probably doesn't go up to 1000.

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Last edited by OrangeNero on Thu Feb 06, 2014 10:13 pm; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Feb 05, 2014 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

reason and answer stands in your signature #Tongue

And of course, setting Rate faster than possible can be an issue.
art.ini comments
Quote:
; Rate = desired animation frames per minute (def=900)

Rate=900 means, every ingame frame, one frame of the anim is played. You can't play an anim faster than the ingame framerate. For that you have to reduce the number of frames.

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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Wed Feb 05, 2014 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
reason and answer stands in your signature #Tongue


no it is not. it has nothing to do with it at all. its your desire and your issue to point it out falsely.

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Exley
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Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Wed Feb 05, 2014 10:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

flying popcorns ?

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PillBox20
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Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Thu Feb 06, 2014 8:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Just an offtopic question:
Is there a limitation of how many frames a animation can have?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Feb 06, 2014 9:37 am    Post subject: Reply with quote  Mark this post and the followings unread

PillBox20 wrote:
Is there a limitation of how many frames a animation can have?

not that i know of. I think longest i made was the nukedown anim for TI with 241 frames.
Though maybe 255 is the limit.

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PillBox20
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Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Thu Feb 06, 2014 12:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks! Smile

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