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Air Units & FogOfWar; AI & Medics
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hlidskialf
Vehicle Driver


Joined: 06 Jan 2014
Location: Germany

PostPosted: Thu Feb 13, 2014 11:53 pm    Post subject:  Air Units & FogOfWar; AI & Medics Reply with quote  Mark this post and the followings unread

Hi there,

I have two questions:

1. Is it possible that air units have a "fixed" sight-range while flying, like ground units?
The problem is, when you play with fogofwar enabled (and using very short grow-delays, for example <=1 s) your own air units (especially jumpjets) will be covered by the fog when they are not moving, which is annyoing!

2. How can I tell AI to use medics properly? When I assign them the standard "basedefense"-script, they don't heal friendly infantry units. I've tried "OnlyTargetEnemyHouse=no" but it doesn't work ...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Feb 14, 2014 7:46 am    Post subject: Reply with quote  Mark this post and the followings unread

1. Since Fog of War causes the game to crash constantly after at least 5min, i doubt anyone has investigated that yet. There are several issues regarding aircraft and other flying objects which you can't fix and i assume the sight is one of these. (e.g. flying jumpjets also don't reveal shroud for allied players while they reveal fine when walking on ground)

2. Try giving them their own team, so there is no attack unit in their team. You could also try giving them a guard area command at the end of their script.

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hlidskialf
Vehicle Driver


Joined: 06 Jan 2014
Location: Germany

PostPosted: Fri Feb 14, 2014 9:42 am    Post subject: Reply with quote  Mark this post and the followings unread

1. Yeah I know the IE-sensitivity when you play with fog of war, but I discovered something interesting: I run TibSun in virtualPC 2007 with WIN98 installed and play everytime with fog of war enabled --> I experienced no internal errors anymore, playing with 7 AI's and more than 2 hours, hundreds of games. I could finish every single game.
I don't test it for a "physical" WIN98 machine so far.

2. I already use them as a stand alone team and asigned them the "base defense"-script (0=11,10) which is the "area guard"-command as far as I know?! Maybe the "infantry attack"-script works for them with onlytargethouseenemy=no ... Is it possible to tell the team to attack special infantrytypes, like you can tell them to attack a specific building (131076 for tibref for example)?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Feb 14, 2014 9:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Since area-guard is bound to weapon range and the medic has a very short one, i doubt you can get very far with AI scripts.
I think an easier and better solution would be to create a clone of the medic which only the AI can build.
[MEDICAI]
Image=MEDIC
Prerequisite=CABHUT ;AI ignores prerequisites and thus can still build this
GuardRange=20 ;set here the default guard range for the AI medic (this is this way higher than the weapon range)
;rest of the code is just a copy of the normal medic


Interesting find about win98. Do you tried to play in win98 compat mode in winXP or 7 as well?
I wonder what win98 renders different than winXP/7/8

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hlidskialf
Vehicle Driver


Joined: 06 Jan 2014
Location: Germany

PostPosted: Fri Feb 14, 2014 10:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I will give the ai-specific medic a try!

I can't really remember, but I guess I tried the compatibility modes.
I believe it has something to do with the standard hardware virtualPC simulates for the OS. While I can't start TibSun with "virtualmachineadditions" installed (which updates the hardware), it runs catlike without the additions.
Since TibSun was released in 1999, and I was playing it with physical WIN98 back then, I can remember having IE's related to fog of war.
I have done a test video on youtube playing vs. 7 AI's and with fog of war called "C&C Tiberan Sun Skirmish", so you can convince yourself if you like; the channel is "Guy Incognito".

Edit: While TibSun runs with virtualPC and WIN98, C&C95 and RedAlert1 don't! Very Happy I'm not really sure, but I thought you can install both games but you definitely can't play them ...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Feb 14, 2014 10:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Is that the lowest game speed setting you were playing with? If not, the lag would be horrible.

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hlidskialf
Vehicle Driver


Joined: 06 Jan 2014
Location: Germany

PostPosted: Fri Feb 14, 2014 10:30 am    Post subject: Reply with quote  Mark this post and the followings unread

No I think it's normal or slow speed

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Feb 14, 2014 10:33 am    Post subject: Reply with quote  Mark this post and the followings unread

ok. If you would have said you set fast or fastest, then the lag would be really unplayable high.

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Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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hlidskialf
Vehicle Driver


Joined: 06 Jan 2014
Location: Germany

PostPosted: Fri Feb 14, 2014 10:47 am    Post subject: Reply with quote  Mark this post and the followings unread

But you can see, no IE! =)

While I short watched the video, I realized how annoying the floater attack sound is. Why can you hear the sound over the whole map, while other weapon sounds are just local?

I have another question: When I build helipads, they are set as "primary" by default (the same thing happens sometimes with other factories). How can I disable that?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Feb 14, 2014 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

There's a global flag that overwrites the Medic's range due to the very problem posed by the weapon's short range. The new range value is used at least when the unit is put on Guard Area mode.

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hlidskialf
Vehicle Driver


Joined: 06 Jan 2014
Location: Germany

PostPosted: Fri Feb 14, 2014 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think you mean the "HealScanRadius"-flag under [General].

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