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Lybian Mini Nuclear Reactor
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tekka warrior
Stealth Laser Trooper


Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Sat Feb 15, 2014 1:47 pm    Post subject:  Lybian Mini Nuclear Reactor Reply with quote  Mark this post and the followings unread

Hello guys.

I decided to make a side specific power plant for Lybia.It's a small nuclear Reactor.This is actually the very first building that i made.
So far i only have the active frame.

So please share your opinion.

Thank you.



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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013

PostPosted: Sat Feb 15, 2014 1:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

The doors and chimneys don't really suit it. Better make some straigt doors and like 2 thicker chimneys. But otherwise it's good for the first building.
Also, can you put the brick texture here baceuse it looks like soviet bricks.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Feb 15, 2014 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

The perspective/angle of the doors & stairs are wrong, as Parasite said tho the bricks are good.

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tekka warrior
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Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Sat Feb 15, 2014 2:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I concur, i will fix the stairs and doors, but thanks guys for the comments.

Those chimneys are from the tech power plant, i chose them because they look great and have remap on them.

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Nikademis Von Hisson
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Joined: 05 Sep 2007
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PostPosted: Sat Feb 15, 2014 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

The problem I have with people make nuclear power plants is they show just the cooling tower... most lack the full building. The cooling tower should be ground level



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tekka warrior
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Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Sat Feb 15, 2014 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

If i was to make a full nuclear reactor with every single detail, the building would be far too big.And this is just a game... So it shouldn't be that big of deal.Besides it's a small nuclear reactor.

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Sat Feb 15, 2014 4:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nikademis Von Hisson wrote:
The problem I have with people make nuclear power plants is they show just the cooling tower


Cooling towers are the biggest identifier to a nuclear reactor. For Games which need to provide quick readability to the player... Cooling Plant gives the best way to show it.

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tekka warrior
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PostPosted: Sat Feb 15, 2014 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Nikademis Von Hisson wrote:
The problem I have with people make nuclear power plants is they show just the cooling tower


Cooling towers are the biggest identifier to a nuclear reactor. For Games which need to provide quick readability to the player... Cooling Plant gives the best way to show it.


Agreed.

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4StarGeneral
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PostPosted: Sat Feb 15, 2014 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

The angle of those stairs look extremely peculiar as well.

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tekka warrior
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Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Sat Feb 15, 2014 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I removed the stairs.I replaced them with a ladder.It's supposed to look better now.

I'm still coming up with an idea of how to fix these bent doors.Problem is the all the doors found on soviet buildings are bent.But, i can still fix it somehow.

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tekka warrior
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PostPosted: Sat Feb 15, 2014 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update:Removed the 2 small doors, now replaced with one , big door.Removed stairs, now replaced with ladder.



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Parasite03
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Also Known As: ZivDero
Joined: 23 Jul 2013

PostPosted: Sat Feb 15, 2014 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Much better now. But the hammer and sickle on the door looks innatural. You should make it have the same shape as the door (the lines) and make it the right perspective

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Last edited by Parasite03 on Sat Feb 15, 2014 10:17 pm; edited 1 time in total

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tekka warrior
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Joined: 21 May 2012
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PostPosted: Sat Feb 15, 2014 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think the perspective is correct, the fact that the hammer and sickle aren't touched up correctly, makes it look this way..I will touch up the hammer and sickle, the way you said it then it will look alot better..Thanks for the suggestion.

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tekka warrior
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Joined: 21 May 2012
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PostPosted: Sat Feb 15, 2014 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Another update: added more remap.Added more detail to the entrance(door).Improved hammer and sickle.



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Parasite03
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Also Known As: ZivDero
Joined: 23 Jul 2013

PostPosted: Sat Feb 15, 2014 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, that is much better. Now you need anim and damaged frames + snow verions.

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What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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FurryQueen
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PostPosted: Sat Feb 15, 2014 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why does everyone misspell Libya so goddamn often?

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OmegaBolt
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PostPosted: Sun Feb 16, 2014 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread


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FurryQueen
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PostPosted: Sun Feb 16, 2014 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Even Westwood spelled it right...

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DaRTzO
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PostPosted: Sun Feb 16, 2014 3:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Why does FurryQueen never stop god damn whining everywhere it goes?

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Atomic_Noodles
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PostPosted: Sun Feb 16, 2014 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

DaRTzO wrote:
Why does FurryQueen never stop god damn whining everywhere it goes?


Why would you choose to not use the new unit Audio WW added for the Vanilla Units?

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FurryQueen
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PostPosted: Sun Feb 16, 2014 6:50 am    Post subject: Reply with quote  Mark this post and the followings unread

DaRTzO wrote:
Why does FurryQueen never stop god damn whining everywhere it goes?

Oh look. The toolshed is back and insulting me again for asking a perfectly good question.

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tekka warrior
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Joined: 21 May 2012
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PostPosted: Sun Feb 16, 2014 8:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok:

@Furryqueen your question is good, and you're right, but please just share your opinion about the building.

UpNext: Damage Frame.

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drizzt_dourden
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PostPosted: Sun Feb 16, 2014 9:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Nikademis Von Hisson wrote:
The problem I have with people make nuclear power plants is they show just the cooling tower... most lack the full building. The cooling tower should be ground level




Agree!

I have to say the building looks terrible. You have the tower on the second floor of a building with access underneath.... If you want a mini reactor I would suggest trying a 3 by4 foundation. You don't have to go into great detail, but lets be a little more creative. This building is bad, start over.

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tekka warrior
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Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Sun Feb 16, 2014 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

I could start over.But a 3 by 4 is too big.A power plant should not take that much space in a player's base.Look at the vanilla power plants.I have to keep it as small as possible.

Plus, as noodles said, the cooling tower is the biggest identifier for a nuclear reactor.Making a reactor with all these details, will result in a ridiculously big building.But i can make a reactor with the tower on ground level, it's easier than this.But i need more opinions about it, to finalize my decision about continuing or starting over.

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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Sun Feb 16, 2014 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

coal-fired power plants have the same cooling tower and look just like a nuclear plant. fix the stairs and it will look ok.

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drizzt_dourden
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Joined: 21 Feb 2008
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PostPosted: Sun Feb 16, 2014 12:08 pm    Post subject: reactor Reply with quote  Mark this post and the followings unread

Well, In my honest opinion it looks like crap. You need to redesign the building if you want to use the cooling towers. Did you bother to look at any pictures of power plants? apparently not..... you are concerned with the size?  Military bases are basically a mobile base, they are not really designed as a permanent structure. Generators! thats what they use, whether its small or a truck size.



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tekka warrior
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Joined: 21 May 2012
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PostPosted: Sun Feb 16, 2014 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I did indeed look at pictures before.But, i ignored the size of the nuke plant,so i came up with this idea, which apparently is not working out so well.

I will restart, but i really have a feeling it will be too big.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Feb 16, 2014 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Reality. RA2.

Hell, if he goes with such a design then go with it. It does feel as a nuke plant to me and yes, I've been in some. You're arguing on that like if RA2 Nuke Plant needs any water at all.

Also... you're not worthy to bear that nick, lame imitator of Salvatore's glorious drow.

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drizzt_dourden
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PostPosted: Sun Feb 16, 2014 12:34 pm    Post subject: size Reply with quote  Mark this post and the followings unread

Forget about size. My uncle has an idea on the size. He figured it out and a cell is 9ft by 9ft by 3.5 feet. Most of the buildings in RA2 are improper scale. And the cliff walls are 14ft high. People worry bout detail you can see, but its better to not. Just make a building and forget showing detail because the scale of detail is off. most vehicles are close to scale, but compare to the buildings they are way off.

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kenosis
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PostPosted: Sun Feb 16, 2014 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Who seeks reality in cartoonish RA2 world ?

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tekka warrior
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Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Sun Feb 16, 2014 12:56 pm    Post subject: Re: size Reply with quote  Mark this post and the followings unread

drizzt_dourden wrote:
Forget about size. My uncle has an idea on the size. He figured it out and a cell is 9ft by 9ft by 3.5 feet. Most of the buildings in RA2 are improper scale. And the cliff walls are 14ft high. People worry bout detail you can see, but its better to not. Just make a building and forget showing detail because the scale of detail is off. most vehicles are close to scale, but compare to the buildings they are way off.


Actually, i really take detail into consideration.I like buildings that have alot of detail, and it's feels good looking at them.Some people ignore detail because they just look at the building for identification purposes only.That's why i'm stressing on the detail of this nuke plant.

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Nikademis Von Hisson
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PostPosted: Mon Feb 17, 2014 1:25 pm    Post subject: Realism Reply with quote  Mark this post and the followings unread

kenosis wrote:
Who seeks reality in cartoonish RA2 world ?


When video games systems started out we had the Atari 2600, we had space invaders... a top view game. The gaming systems advanced and so did computer. For the Commodore 64 we had a side view attack game called Defender, gaming systems continued to evolve. Now we have super gaming system and killer computers.... We have CoD, BattleField, and Halo..... technology has improved since the 70's...... C&C RA2 should evolve too, take away the cartoonish look as much as we can. One of the problems with RA2 is the scale is off, but we can work around that. EA let stuff in from TS that they never fixed, the placed crap in the game that doesn't work. I have spent time gutting the mix files of crap. You want a game that fun and looks good. DDay, MO, RR, Asian Alliance, Purple Alert and Blitzkrieg are a few mods for RA2/Yuri that have some cool stuff in them. Blitzkrieg and CWC have some killer items for ZH. Ares is supposed to enhance the game, then enhance the visuals of RA2. This is not Q-Bert or Mario Brothers, it is a war game. Let's bring some more realism to the game.

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Mon Feb 17, 2014 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

There are some things we chose not to amp up onto realism.

Its impossible to get readability and realistic scale to work side by side on the game.

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tekka warrior
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Joined: 21 May 2012
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PostPosted: Mon Feb 17, 2014 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Though i respect Hisson's points of view and that of noodle's,I will give the building another try to make it look as more realistic as possible.

But thanks guys for clarifying what needs to be done.

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Orac
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PostPosted: Mon Feb 17, 2014 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fuck realism.  Realism would mean you wouldn't be allowed to instantly build a nuclear reactor in the middle of a war zone.

Go with what looks good, fits the faction aesthetic, displays its purpose identifiably, and has a different silhouette to anything else.  Nothing else really matters.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Mon Feb 17, 2014 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

C&C is far from realistic. I've just built a power plant for 300 quid in about 10 seconds and it's suddenly just appeared out of the ground near my base

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Hassan_2030
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PostPosted: Tue Feb 18, 2014 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Instant structures, just add some water  Very Happy  Exclamation

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tekka warrior
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PostPosted: Tue Feb 18, 2014 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Fuck realism.  Realism would mean you wouldn't be allowed to instantly build a nuclear reactor in the middle of a war zone.

Go with what looks good, fits the faction aesthetic, displays its purpose identifiably, and has a different silhouette to anything else.  Nothing else really matters.


Ok then il continue working on this.Thanks for the support.

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OrangeNero
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PostPosted: Tue Feb 18, 2014 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

how about the cooling tower in the back of the main building and a dome on top? Something like this ofc less looking like a 2min paint job:


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PillBox20
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PostPosted: Tue Feb 18, 2014 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Isn't the powerplants/reactors supoused to be simple, small and kind of easy to recognize them?

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tekka warrior
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Joined: 21 May 2012
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PostPosted: Tue Feb 18, 2014 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think just the cooling tower will be enough for players to recognize it.Thanks for the suggestion Nero, but i think it's recognizable enough the way it is.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Feb 18, 2014 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen wrote:
Even Westwood spelled it right...

Not if

Quote:
;Lybian Demolition Truck

is anything to go by.

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FurryQueen
General


Also Known As: Fen
Joined: 24 Jul 2010

PostPosted: Tue Feb 18, 2014 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

At least in game it shows correctly. #Tongue

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tekka warrior
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Joined: 21 May 2012
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PostPosted: Tue Mar 04, 2014 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know it's been a while since there was an update.

Anyways, here's the damage frame, i could still do more with it, but so far i have this.Any suggestions?



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Parasite03
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Also Known As: ZivDero
Joined: 23 Jul 2013

PostPosted: Tue Mar 04, 2014 5:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

A damaged door would be nice.

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What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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tekka warrior
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Joined: 21 May 2012
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PostPosted: Tue Mar 04, 2014 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, but i don't think there's much i can do, except add smudges on it.That's all.

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PillBox20
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Joined: 28 Sep 2013
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PostPosted: Tue Mar 04, 2014 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, maybe add some black spots oround the floor with the cooling tower....

At any rate, it is nice. Keep up!

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Graion Dilach
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Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Mar 04, 2014 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

At least break more chimneys and those pipes on the sides, this really doesn't feel enough.

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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
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Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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tekka warrior
Stealth Laser Trooper


Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Tue Mar 04, 2014 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
At least break more chimneys and those pipes on the sides, this really doesn't feel enough.


Ok no problem, il break some more chimneys and add more smudges.

EDIT: This more like it?



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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013

PostPosted: Tue Mar 04, 2014 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, but one of the pipes is kinda cut. You should make it look like other pipes' ends.

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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