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[RA2]An unused Allied Heavy Tank
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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Sun Mar 02, 2014 11:09 am    Post subject:  [RA2]An unused Allied Heavy Tank Reply with quote  Mark this post and the followings unread

It just took me too much time on designing a American style Heavy Tank,but still a poor design,so I just delete it in my mod,and now I don't want to make a new one,alright that's all,if somebody like it,take it...



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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Mar 02, 2014 1:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

HOW IS THIS A POOR DESIGN?!

Looks boss tbh. Like an Allied Lasher Tank...

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Sun Mar 02, 2014 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
HOW IS THIS A POOR DESIGN?!

Looks boss tbh. Like an Allied Lasher Tank...

Well,just looks too simply when compared with Shin.Peter.Pan's KV3 heavy tank,and this tank don't looks much different from my USA Medium Tank...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Mar 02, 2014 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Reminds me of an IS2 tank, only with the turret more in the middle instead to the front.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Mar 02, 2014 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well if you replaced his Voxels with your own they wouldn't be considered to be bad. Both look awesome. Its just SPP has a different art style to yours maybe.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sun Mar 02, 2014 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks pretty awesome. Got an ingame pic of it?

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sun Mar 02, 2014 4:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is probably one of the best public voxels I have seen in a very long time. I ended up just staring at it for a few minutes admiring the craftsmanship.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Mar 02, 2014 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

m7 wrote:
This is probably one of the best public voxels I have seen in a very long time. I ended up just staring at it for a few minutes admiring the craftsmanship.

I'd rather want to know how it looks ingame; I've seen enough voxels that look good in Voxel Viewer, but less impressive ingame.

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Sun Mar 02, 2014 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

this is ingame.



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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Sun Mar 02, 2014 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

that two type of soviet tank is SPP's work.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sun Mar 02, 2014 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

All of them look pretty nice

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Mar 03, 2014 12:00 am    Post subject: Reply with quote  Mark this post and the followings unread

I tried to get it ingame but it doesn't work. I get an error when I try to open it in vxlse and it doesn't get placed in the mixes at all too.

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Mon Mar 03, 2014 12:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
I tried to get it ingame but it doesn't work. I get an error when I try to open it in vxlse and it doesn't get placed in the mixes at all too.

What?! I will check it out latter...

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Mar 03, 2014 12:51 am    Post subject: Reply with quote  Mark this post and the followings unread

can't find anything majorly wrong with it.... I would have made the "teeth" go completely across, but other than that it.... looks nice.... keep up the good work

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Mon Mar 03, 2014 1:28 am    Post subject: Reply with quote  Mark this post and the followings unread

I had it load up ingame just fine, redownload it Jem.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Mar 03, 2014 2:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Still doesn't work for me.

The Cameo is nice although the Turret seems too big on it. Would be nice to have a version of the Cameo not in SHP and not in the "Blueprint" BG you have.

It looks great nonetheless. I also noticed the Thing itself also has Animated Wheels too.

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Mon Mar 03, 2014 4:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Still doesn't work for me.

The Cameo is nice although the Turret seems too big on it. Would be nice to have a version of the Cameo not in SHP and not in the "Blueprint" BG you have.

It looks great nonetheless. I also noticed the Thing itself also has Animated Wheels too.

The turret is too big...I noticed that too...anyway it's a abandoned vxl...
And the "Blueprint" BG... all my Allied Unit Cameo will use that BG and my All Soviet unit use a "Redprint" BG,I think it looks cool Cool

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Mar 03, 2014 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread

There's two things I hate in Chinese-SPP-styled voxelling: the silly numbers on the sides and the fact that remap overlays the details instead of being used as a detail itself.

You're a bit cheating there since even yours has these numbers on the download while not in the shots, but enough of my ranting. Good work nevertheless.

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Martin Killer
Missile Trooper


Joined: 27 Nov 2005

PostPosted: Mon Mar 03, 2014 12:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
I tried to get it ingame but it doesn't work. I get an error when I try to open it in vxlse and it doesn't get placed in the mixes at all too.

Path to file can't have any special digits.

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Moder.U
Medic


Joined: 02 Mar 2014

PostPosted: Mon Mar 03, 2014 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like those Soviet tanks

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Mon Mar 03, 2014 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

The front looks a bit like an AMX. This is some serious gourmet shit how can you not like this?

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Mar 06, 2014 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice tank man! And cameo Smile

Graion Dilach wrote:
There's two things I hate in Chinese-SPP-styled voxelling: the silly numbers on the sides

Yes, I agree on that.
I never understood why people put numbers on voxels anyway.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Mar 07, 2014 1:02 am    Post subject: Reply with quote  Mark this post and the followings unread

They have numbers because they also have that IRL to designate what squad or something. IIRC TI also does it on certain Stuff.

Not really a fan of just the remap being part of the texture. Usually Remap is an entire different piece like how we do voxels here.

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