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Rev 447 -- This revision features different diffuse texture
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PostPosted: Wed Mar 19, 2014 5:26 pm    Post subject:  Rev 447 -- This revision features different diffuse texture Reply with quote  Mark this post and the followings unread

banshee -- 23 file(s) modified

This revision features different diffuse texture types for models on 3D Modelizer. Now, if you click at the Debug Diffuse Texture option, it will replace your texture with the debug one, rather than adding an invisible texture in the model.

There are many other changes in terms of coding. First of all, we'll soon remove the HVA dependence from the model and replace with a more advanced animation module called HierarchyAnimation.pas. I'll also remove the dependence of voxels from Models/LODs/Meshes, so we'll be able to use the rendering code in other programs that may not necessarily involve voxels.

I've also added Assign commands for several classes, as soon as I've noticed that the Assign from the meshes does not copy its plugins. However, I'm still in doubt if it is worth to make it copy these things, because the mesh is supposed to be independent from its plugins. That doesn't happen at the moment and I'm still studying a way to make it happen.


~ /vxlseiii14x/source/control/mesh/DiffuseDebugTextureGenerator.pas
~ /vxlseiii14x/source/control/mesh/DiffuseTextureGenerator.pas
~ /vxlseiii14x/source/forms/Form3dModelizer.dfm
~ /vxlseiii14x/source/forms/Form3dModelizer.pas
~ /vxlseiii14x/source/forms/FormMain.pas
+ /vxlseiii14x/source/rendering/HierarchyAnimation.pas
~ /vxlseiii14x/source/rendering/Material.pas
~ /vxlseiii14x/source/rendering/meshplugins/BumpMapDataPlugin.pas
~ /vxlseiii14x/source/rendering/meshplugins/DifferentMeshFaceTypePlugin.pas
~ /vxlseiii14x/source/rendering/meshplugins/MeshPluginBase.pas
~ /vxlseiii14x/source/rendering/meshplugins/NeighborhoodDataPlugin.pas
~ /vxlseiii14x/source/rendering/meshplugins/NormalsMeshPlugin.pas
~ /vxlseiii14x/source/rendering/RenderEnvironment.pas
~ /vxlseiii14x/source/rendering/RenderingMachine.pas
~ /vxlseiii14x/source/rendering/TextureBankItem.pas
+ /vxlseiii14x/source/rendering/TransformAnimation.pas
~ /vxlseiii14x/source/utils/NeighborDetector.pas
~ /vxlseiii14x/vxlse_III.bdsproj
~ /vxlseiii14x/vxlse_III.bdsproj.local
~ /vxlseiii14x/vxlse_III.dpr
~ /vxlseiii14x/vxlse_III.exe
~ /vxlseiii14x/vxlse_III.res
~ /Welcome.txt

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Banshee
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Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Mar 19, 2014 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

In a short note: This revision is still unstable and the latest stable one is 441.

Also, there was a minor change in the way the renderer calculates the amount of frames per second, but I doubt that it will be noticeable by the user.

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