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Ferdinand tank destroyer
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apoclord
Medic


Joined: 30 Oct 2013
Location: China

PostPosted: Wed Mar 26, 2014 5:45 pm    Post subject:  Ferdinand tank destroyer Reply with quote  Mark this post and the followings unread

jadepanzer tiger(p)



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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Wed Mar 26, 2014 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very interesting.......... Ferdinand I was a Bulgarian King in the begining of Freed Bulgaria from the Ottomans.

Nice voxel! How you make them soo smooth?

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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Wed Mar 26, 2014 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's not the reason why this tank is named Ferdinand!
It is named Ferdinand, because of Ferdinand Porsche,
the man who developed this tank! It was his design for
the tiger 1 which wasn't chosen. The problem was Porsche
started the production of his chassis without permission
and they had to be used for something that's why they
recycled it into a heavy tank destroyer!




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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Wed Mar 26, 2014 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

apoclord wrote:
jadepanzer tiger(p)

Jagdpanzer* not jade

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apoclord
Medic


Joined: 30 Oct 2013
Location: China

PostPosted: Thu Mar 27, 2014 2:38 am    Post subject: Reply with quote  Mark this post and the followings unread

PillBox20 wrote:
Very interesting.......... Ferdinand I was a Bulgarian King in the begining of Freed Bulgaria from the Ottomans.

Nice voxel! How you make them soo smooth?

Autonormals v7.1 only with "smooth my normals"

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apoclord
Medic


Joined: 30 Oct 2013
Location: China

PostPosted: Thu Mar 27, 2014 2:39 am    Post subject: Reply with quote  Mark this post and the followings unread

OrangeNero wrote:
apoclord wrote:
jadepanzer tiger(p)

Jagdpanzer* not jade

my fault

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Mar 27, 2014 8:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I presume you are converting WoT models & then heavily editing them?

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apoclord
Medic


Joined: 30 Oct 2013
Location: China

PostPosted: Thu Mar 27, 2014 10:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
I presume you are converting WoT models & then heavily editing them?

Absolutely not I made this only with the volxse like the toy bricks,this model takes me about 10 hours

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Thu Mar 27, 2014 10:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Is there somebody still using 3ds to build vxl ?

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Iowa3
Soldier


Joined: 08 Aug 2013
Location: China

PostPosted: Thu Mar 27, 2014 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

It's a bit out of shape,and I dont think it's a 3ds2vxl vxl.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Mar 27, 2014 11:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry... Just that the proportions & detailing of the Grille 17 you posted are the same as the WoT model. The weapons you picked for the E-75 are the same as in WoT too.

I use 3ds to make voxels if the unit I'm making is very large or rounded.

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Thu Mar 27, 2014 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

I just never use 3ds to make vxl anymore,I'd rather choose spend more time...

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