unusual design, but many flaws
-wheels have nothing to support them, they just "fly" inside the tracks
-bad normals or no normals at all
-chassis and turret don't fit (is the turret from a public asset?), different design, different quality
a bit more thought into this to make this a tad more realistic and it could actually become quite cool
e.g.
-swivel mounted tracks (a visible joint between strut and track)
-less wheels and instead some actual engine device inside the tracks
-uniform sized wheels. not this, lets fill every tiny space with wheels regardless how big/small they have to be
-a turret mounted under the chassis could be interesting (not sure if the engine allows that to be rendered correct) _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Mar 29, 2014 8:40 pm Post subject:
Lin Kuei Ominae wrote:
-a turret mounted under the chassis could be interesting (not sure if the engine allows that to be rendered correct)
It does not. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
its very off balanced, it takes one hit its gonna roll over. no matter how much armor it has, its gonna be on its side _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Meh, it's my second attempt at something more serious... I mean, it could have som epotential if I applied the fixes. Also, normals. how you do? QUICK_EDIT
-bad normals or no normals at all
-chassis and turret don't fit (is the turret from a public asset?), different design, different quality
So first: I did auto-normals 7.1 with smoooth normals, and then did a smooth normals on top of that smooth normals.
Second: The turret is completely by me. it was originally meant for a different style of tank though, so in a way, you're right. (Looks kind of yuri-ish)
Lin Kuei Ominae wrote:
-less wheels and instead some actual engine device inside the trac ks
-uniform sized wheels. not this, lets fill every tiny space with wheels regardless how big/small they have to be
I'll take this into consideration next time.
-gistop QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sun Mar 30, 2014 10:25 pm Post subject:
Uhhh. Uhhh.
Smooth Normals was only needed for 1.1 normalling. Anything else does not need it, but a nice smooth:contrast ratio. Tho I'm not surprised auto-normals ended up bad, the shape of that voxel is a headache for such. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Smooth Normals was only needed for 1.1 normalling. Anything else does not need it, but a nice smooth:contrast ratio. Tho I'm not surprised auto-normals ended up bad, the shape of that voxel is a headache for such.
Well, that makes sense then...
but i still have close to no idea on how to do my normals myself QUICK_EDIT
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