Total Annihilation Zero is a full-fledged modification of the classic strategy game Total Annihilation and aims to recreate the entire game to the maximum extent and quality that is currently possible. In addition to completely redesigned versions of the two factions from the original game, the Arm and the Core, TA Zero introduces a third faction, the Guardians of Kadesh. All three factions are stylistically and strategically unique and crafted to the highest standards that can be achieved within the Total Annihilation engine. The game is a work-in-progress with preview versions regularly released to the public as development milestones are reached. There's no telling what the final version will hold in store, but you can continue on to the Features section to learn more about what is currently available in TA Zero.
Compared to the original Total Annihilation the gameplay shifted from "macro" oriented gameplay to "micro" oriented one (do not be afraid, there still is a lot of macro involved). Every unit has to be microed differently and the terrain plays a prominent role. For example most units benefit from a high ground advantage. The game in general is more tactical and positional but still fast paced. Soft counters play a major role, while still having some hard counter units. Therefore it has a lot of aspect from other RTS games like Starcraft Broodwar or C&C mixed with the streaming-resource system, which allows you to queue production. In addition the TA engine allows you to dodge projectiles, which leads to very interesting and satisfying encounters. Although being based on a outdated engine, the visual aspects were increased (new very detailed models and handmade textures with a distinctive theme for each faction) and the controls/gui are on par with modern RTS games. A more detailed feature list can be found here: http://zero.tauniverse.com/features/. The map design is unique and beautiful. Most maps feature ground, air and naval battles and therefore lead to a very varied game with lots of different units and play styles.
Compared to the released version on the homepage this version features a lot of new units, bug fixes and balance changes.
Just download, extract and enjoy!
To pay tribute to the original Total Annihilation you can bug the game on gog.com:
I've never been good at grand strategy games that emphasize macro intensive gameplay, but this really makes the old game look so great. Kudos to you, you might have a potential new player to such an old, legendary game. QUICK_EDIT
You can ignor me if you want, but this looks too much like Starcraft Broodwar.
I played scbw for nearly 10 years and i played Total Annihilation + Total Annihilation Zero for quite a while now and i can assure you the games are very different. QUICK_EDIT
Thx, i can not take the credit for creating the mod though. I am just a supporter/mapper and balance tester.
Do i know you?
I was on the TA forums where this mod originated from. I believe we did chat for a short while on the forums. I rewrote some of the original TA Core and Arm backstory for the mod, not sure if it was used or not (Guess I should ask Vohvelielain, the mod creator). QUICK_EDIT
Why is ARM red, and CORE blue? What is this madness?
Hahahaha x)
Well, the faction color does change according to whom you're playing as in the Campaign.
But yeah, technically, the canon campaign is Arm's, and the renders show Arm in blue and Core without color, while the CGI scenes shows Arm as being blue and Core as red.
The reason why Arm is red and core blue is because of the faction design. Core is a blueish grey and is rounded, something which fits better with blue team color, whereas Arm is square-ish, militaristic in design and rebellious - A design and philosophy that's better represented by red. Democrats are in charge, they're blue, while republicans are red. Rebels are red and Imperial bad guys are blue (Republic, good guys, are red and blocky with clones as troops, while Confederacy, bad guys, are blue and rounded, with intelligent robots as troops). It's just more modern, more recognizable that way.
And third faction is alien-ish, like the Aeon. Usually the third faction gets an alien color, like green or purple. In this case, they're not white or grey, so purple just fit best. QUICK_EDIT
Not to be that guy, but you're coming close to spamming here, and there's no real engagement.
Personally I was excited when TA came out, looked pretty, was modern and all that, but the viewpoint was terrible for seeing units and it really wasn't until TA:Kingdoms that I enjoyed playing that engine.
Did you even check out my channel? Zero is different to the original TA and has lots of improvements. Zero is even better than Kingdoms, graphically and features/UI wise. QUICK_EDIT
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