Posted: Sat Apr 26, 2014 6:06 am Post subject:
Gistop's Creations (Newest Creation: Somewhat of an APC)
Subject description: Prepare for Badassery
So just an introduction, I'm Gistop, (in case you didn't know) and recently, I have become more accustomed as to how voxels work. This here is my art thread, which will include all of my voxels and shps, any art that I find no actual use for will be put up for download.
The remaining voxels will be available in my mod, <insert mod name here>
So, if you like what you see, leave your feedback, or if you don't like what you see, give me feedback on how I could improve, because I prefer citicism as opposed to no feedback whatsoever.
My mod is based in the future (just like all other mods these days *sighs*) so all of the units will not reflect conman's original art style. (i.e. the very bright tanks)
A quick little peek at what is to come:
When you get too lazy, this happens:
On the other hand, it's actually a nice voxel.. needs touching up though... there's a signifigant part that's missing...:
Last edited by gistop on Thu Jul 24, 2014 5:25 am; edited 29 times in total QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Apr 26, 2014 7:24 am Post subject:
Looks fine, but IMO don't post WIP images. Finish one, insert a 360 pic and an ingame shot then wait the feedback. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Sat Apr 26, 2014 10:22 am Post subject:
I lik it. Looks finished enough to me. Download? _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Apr 26, 2014 11:00 am Post subject:
Every topology rendering method does different coloring, IIRC the highest quality has it fixed, but this ain't that. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
EDIT: DL Updated. Tracks are fixed
EDIT2:DL Removed, In-games added (found a use for this) Last edited by gistop on Sat Apr 26, 2014 8:52 pm; edited 2 times in total QUICK_EDIT
Those are pretty, I haven't tested mine in game yet, this is my first soviet voxel, and it might look odd, the yuri drone is probably gonna be real weird, auto-normals does weird crap to it. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Apr 29, 2014 4:30 am Post subject:
Too hollow, that's the issue. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
How it looks in the editor is no indicator of how it will look ingame. Plus, different normalizing algorithms achieve different results, and behave differently if the voxel is filled or not. Not sure if this version VXLSE has different algorithms included, though. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Apr 29, 2014 4:57 pm Post subject:
It has the usual 4. HBR normalizing afaik still doesn't do anything. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Fri May 02, 2014 3:07 am Post subject:
You are clearly getting better. Nice job with voxels!
However, I would suggest that the line on Prism's turret side should be 2 line thick, not one line. That is to make it look good when you auto-normalize it, giving it better result after auto-normalizing and better smoothing. _________________ Mod Leader and founder of World Domination
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri May 02, 2014 6:59 am Post subject:
Also, the Prism treads aren't gonna move the unit anywhere. You shoulda read about how treads actually work. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
these vehicles look very weak, one shot to where there treads meet the body and its game over............ _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
these vehicles look very weak, one shot to where there treads meet the body and its game over............
Good point, but since when have video games ever made and effort to be exactly like real life......................................................................................................................................................................... very infrequently QUICK_EDIT
also, incase anyone is wondering about the stuff with the aircraft carrier, it's not going to work... because there are too many problems. (first of all, it's facing sideways) QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat May 03, 2014 1:08 am Post subject:
A lot better, yes. That actually can be considered as a tank tread. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
these vehicles look very weak, one shot to where there treads meet the body and its game over............
Good point, but since when have video games ever made and effort to be exactly like real life......................................................................................................................................................................... very infrequently
yes, but it is stuff like this that would make me not play this mod. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
The floating tanks are bit far fetched in MO, the saw blade tanks in TI are weird, and the centurion is also far fetched, but they are well designed. As long as they don't look like a 5 year old did it..........look at DDay, TI, MO, and RR..... they have quality stuff that looks good. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
no, i wont play because of the sh**y looking tanks. My HONEST opinion they look like junk and that tells me the mod will suck.
The problem is we give kids medals for breathing these days, no one tells them no. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Ok, let me get this straight... people want me to make tanks that look strong... I hope I got that right. Now, you want me to make more badass guns, got that too...
I understand the part about better weapons, but these are the two most fragile tanks in the game. (THE PRISM TANK AND THE MIRAGE TANK) so they aren't meant to be hulking tanks of epicness...
EDIT: Also, Mirage tank is using the old barrel from the Original voxel... so that looks kinda crap atm. QUICK_EDIT
Your tanks are weirdly wide. Their proportions are crazy weird and don't even vaguely match the shapes, sizes, and scale of real world tanks.
Look at real world examples of armoured vehicles and tanks, and use the visual language present in them to evoke similar style in your voxels. QUICK_EDIT
Functional Looking Designs. For a smaller example look at Zero18's designs they may look over the top and cartoonish but they are believable that they can work and function without toppling over or blowing up from just a single explosion. _________________ ~ Excelsior ~ QUICK_EDIT
Try not to have the width be more that 2/3 the length of the vehicle. For instance: ...Pretty much any vehicle. You can bend this rule a little bit in a few special cases like NASA's crawler, but for the most part you want your vehicles to be longer than they are wide. When a vehicle is as wide as it is long, that's visual shorthand for 'this vehicle is absolutely massive'.
Go as futuristic as you like, but assume that people still build things with structural integrity in mind in the future. For instance: Hovertanks. They're pretty much the epitome of futuristic tanks. Them and mechtanks. They usually try to follow the rule of 'look functional'. They have a fundamentally science fiction aspect (they can fly/hover), which is blended to present day visuals. The important thing here is the blend from the real to the fictional. It needs to be believable...
Don't worry about things that would actually work, DO worry about things that would believably work. For instance: tanks with bigass plasma cannons on them. As long as it looks like the weapon has weight, methods of venting dangerous materials, and other things that we as layperson viewers believe are needed; we'll happily believe that it's a tank with a bigass plasma cannon.
Supreme Commander's vehicle designs range from inspired to shit. But mostly, I'm not a fan. That's personal opinion there though.
Man, the Crawler is possibly my favourite vehicle ever. QUICK_EDIT
Posted: Tue May 06, 2014 7:38 pm Post subject:
toppling over?
I think what LKO wanna say are...
..toppling over issues should not be a problem because modern vehicles like excavator in 'real world' work just fine..
Germany is indeed wonderful country for making machine since old time...
The article write:
..The towering Bagger stands some 311 feet tall, is 705 feet long and weighs 45,500 tons.
So far the only issue for this monster is speed:
...Maxing out at a blistering 10 meters per minute... QUICK_EDIT
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