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RA2 voxel enhancement VPL
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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Mon Apr 28, 2014 5:43 pm    Post subject:  RA2 voxel enhancement VPL Reply with quote  Mark this post and the followings unread

Formerly Freedom Studios exclusive, now added here as kinda a tool and VPL lacks own section.

Supports additional color lines independantly and extra cyans with palette for improved shading for those colors as well notable toning of the lightness/glows.

Note, this has not been updated since years ago so it does not presently support index #0 for doing invisible voxel parts with shadow but enabling that is hardly big job for anyone with VPL editor or when request given for new version.

No limitations are in place regards editing this yourself to suit your project.



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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Mon Apr 28, 2014 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

wait... so  this supports all the colors or am I completely unaware of how this works.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Apr 28, 2014 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stickied. It shall be remembered... forever.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Tue Apr 29, 2014 5:25 am    Post subject: Reply with quote  Mark this post and the followings unread

It supports all colors yes, however keep in mind, 240-254 are not altered by the game (VPL can not change this!) so remain always same light level so using them is suggested only for special use only when such is wanted.

Admittedly 255 could have been edited to work in later hindsight but else the color line is unworkable.

I don't sadly have motivation to refine it further presently that I intended to years back but it does make big impact anyhow while not 100% perfect.

Last edited by ApolloTD on Mon Sep 09, 2019 6:08 am; edited 1 time in total

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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Tue Apr 29, 2014 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmmm, maybe if I have the time and motivation I'll edit it so that proper light levels are maintained...

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Apr 29, 2014 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

IMO having some colours that glow is a good thing.

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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Tue Apr 29, 2014 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yup, Especially 240-255 because those are relatively bright colors (for the most part)

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Apr 29, 2014 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

These are the glowing colors for SHPs too, so it's just logical and nice that VXL can now use them as well.

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