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Build clock animation
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prismtrooper
Vehicle Drone


Joined: 05 Nov 2013

PostPosted: Tue May 13, 2014 1:26 am    Post subject:  Build clock animation Reply with quote  Mark this post and the followings unread

Is anyone have a good build clock animation similar to the one in Mental Omega for me so i can use in my mod ?

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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Tue May 13, 2014 5:41 am    Post subject: Reply with quote  Mark this post and the followings unread

You need to make one via shp builder. Extract the original one from XCC mixer then look for gclock2.shp on conquer.mix If I remember correctly, then use it as your basis. Then you can make your own already. You might need a 2D image editing software like GIMP or Photoshop of you wish to be more creative.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue May 13, 2014 6:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Did you do anything yourself? You're annoying. All of your posts were requests. Even your Revorian posts.

And that clock is fairly simple to do, I could do something like that within an hour. But guess what? I don't waste my time for such.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Tue May 13, 2014 8:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Please excuse me for jumping with a defferent question, but is it possible to give the gclock2.shp animation more than 55 frames? Will it work or it is better with only 55?

I intend to change it soon, but I decided to ask so that I can avoid some stupid mistakes, if any.

As for you prismtrooper, you should explore more. You will be exited how much stuff you can do with trying. I my self though that I can not make cameos or voxels, but with a lot of motivation and (many) hours of stupid mistakes I now can make a fine piece of cameos. Once you manage to make something yourself, you will want to make it better next time. (I hope)

As the British say: "God helps those who help themselves."
and also: "When the going gets tough, the tough get going."
http://www.phrasemix.com/collections/the-50-most-important-english-proverbs
That is not only with modding. That is with anything in the beutiful life! Smile

_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue May 13, 2014 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

No, keep it 55. Less or more frames will cause issues with the anim.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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