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[no download]Some Vehicle
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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Tue May 13, 2014 5:11 pm    Post subject:  [no download]Some Vehicle Reply with quote  Mark this post and the followings unread

Smile



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue May 13, 2014 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Su-152, Vozilo A & umm not sure... M50 super serman?

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Tue May 13, 2014 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Su-152, T-34/85 & umm not sure... M50 super serman?

first one is Su-152
second one is base on 34-85 and T-50 with some change in some design
Third one is base on M7 and M24,not a existing thing...

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Tue May 13, 2014 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

all looking great

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed May 14, 2014 2:58 am    Post subject: Reply with quote  Mark this post and the followings unread

look nice

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed May 14, 2014 3:56 am    Post subject: Reply with quote  Mark this post and the followings unread

They all look nice. But like Graion mentioned way back, I kinda dislike how the Remap here is blended directly into the Body and not put in specific areas like other common designs.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed May 14, 2014 8:52 am    Post subject: Reply with quote  Mark this post and the followings unread

At first I thought it was a T-34/85 but then I noticed the sloped corners on the front of the hull which is a famous feature of the Yugoslavian Vozilo A. The desert colour & white stripes on the last one are standard on Israeli tanks so M50 was the first thing I thought of.

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Wed May 14, 2014 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

well,anti-air cannon.



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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Wed May 14, 2014 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

cant believe how game turns it into shit

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed May 14, 2014 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it looks good in-game too.

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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Wed May 14, 2014 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Speaking of slanted turret, do you adjust it via HVA builder or you make it on VXLSE?

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Sat May 17, 2014 8:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe green color is not easy to handle...



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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat May 17, 2014 8:52 am    Post subject: Reply with quote  Mark this post and the followings unread

That green looks like the perfect green as to what the RA2 Cameos look like though. Smile

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sat May 17, 2014 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

i'd love to see a t-90 MS or a leopard 2a7 Very Happy

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Mon May 19, 2014 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

=w=



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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Wed May 21, 2014 5:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Mamamia in RA2DIY has find a new way to build rolling tracks,easier and don't suffer from wrong section covering problem anymore...now I plan to make every tank with rolling tracks,yeah~



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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed May 21, 2014 7:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Will the new method work on asymmetrical treads?

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Wed May 21, 2014 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Will the new method work on asymmetrical treads?

You can make the hole unit changing colors when moving if you like.

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Wed May 21, 2014 2:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really like those animated treads.

In-game?

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Wed May 21, 2014 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is the Ingame.



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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed May 21, 2014 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

That is amazing. The only thing I hate about you is the lack of download. #Tongue

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed May 21, 2014 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think I get the idea behind that, hva resize the not-visible tread voxel to 0,0,0 or around.

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gistop
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Joined: 19 Feb 2014
Location: Canada

PostPosted: Wed May 21, 2014 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey would it be possible for you to link that thread somewhere? I personally love rolling tracks. and I would love them but at the moment they're too much work #Tongue... and they also look crappy with the stupid wrong section covering crap.

ALSO: Am I the only person here who doesn't notice the wheels on the tread moving?

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Wed May 21, 2014 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

gistop wrote:
Hey would it be possible for you to link that thread somewhere? I personally love rolling tracks. and I would love them but at the moment they're too much work #Tongue... and they also look crappy with the stupid wrong section covering crap.

ALSO: Am I the only person here who doesn't notice the wheels on the tread moving?


You can make it animated via HVA and using Transform Tool.

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Wed May 21, 2014 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
I think I get the idea behind that, hva resize the not-visible tread voxel to 0,0,0 or around.

yes

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu May 22, 2014 12:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Ugggh I thought it would be something like that... meh too much work for me TBH. Laughing

Animating Mechs (Multiple Sections) & Super Large Voxels (Due to FPS slowing down) is hard as it is.

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Fri May 30, 2014 3:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Twisted Evil



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Team Black
Defense Minister


Joined: 25 Sep 2006
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PostPosted: Fri May 30, 2014 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

that looks pretty gnarly! NICE!

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Fri May 30, 2014 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

super nice!

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Thu Jun 12, 2014 2:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Smile



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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Jun 12, 2014 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow i never though voxel can do such animation! it look amazing good job. Wink

maybe you can use same solution to make animation for space ship thrusters.  Rolling Eyes

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Thu Jun 12, 2014 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

i wonder why westwood never used animated tracks

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Jun 12, 2014 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

It was the 90s they didn't know how to use it like that.
The closest you got were animated sections.
They didn't use transform like that.
This was just a recent innovation by us modders.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jun 13, 2014 7:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master wrote:
maybe you can use same solution to make animation for space ship thrusters.  Rolling Eyes

yes, you can, but only on VehicleType aircraft, since true AircraftTypes can not be hva animated.

The problem about thrusters is, there is no specific standing frame, so when the unit stops, the thruster is also simply freezing in one of the flame frames.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Jun 13, 2014 9:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Well I finally found a use for this approach of HVA animation.

The Siren Lights on the Ambulance,Firetruck & Police Cars. Laughing

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Jun 13, 2014 9:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
AircraftTypes can not be hva animated.


In TS they can't but in RA2 they can.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Fri Jun 13, 2014 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Well I finally found a use for this approach of HVA animation.

The Siren Lights on the Ambulance,Firetruck & Police Cars. Laughing


I have been thinking about glowing light on the antennas to make it more realistic and fun to look at it.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Jun 13, 2014 10:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Holy_Master wrote:
maybe you can use same solution to make animation for space ship thrusters.  Rolling Eyes

yes, you can, but only on VehicleType aircraft, since true AircraftTypes can not be hva animated.

The problem about thrusters is, there is no specific standing frame, so when the unit stops, the thruster is also simply freezing in one of the flame frames.

How do you think rotors work?

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Mon Jun 16, 2014 6:03 am    Post subject: Reply with quote  Mark this post and the followings unread

.



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luxycomplex
Cyborg Soldier


Joined: 03 Nov 2012

PostPosted: Mon Jun 16, 2014 5:55 pm    Post subject: TSun related vehicle Reply with quote  Mark this post and the followings unread

Whow..cool.. Very Happy
I wanna animated Tiberian Sun vehicles... Embarassed

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Tue Jun 17, 2014 12:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Yur LashTank and GatTank remake please???

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Wed Jun 25, 2014 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

US AA Unit



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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Wed Jun 25, 2014 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

can these AA tanks move the barrel down to attack ground targets too? irl they would.

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Fri Jun 27, 2014 8:19 am    Post subject: Reply with quote  Mark this post and the followings unread

OrangeNero wrote:
can these AA tanks move the barrel down to attack ground targets too? irl they would.

But it cann't change turret when attacking ground unit,it looks weird Sad

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Jun 27, 2014 10:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Thats one thing TS has which RA2/YR doesn't have. Allowing Barrels to tilt.

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Wed Jul 02, 2014 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Soviet IS-4 Heavy Tank



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