nice.... how many cells wide would this be and max players?
I take the vehicles will be voxels and buildings and people shps? _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
So this is an entirely new engine? Nice, but is it really worth your time (with OpenRA already available, I mean)?
Not that I have anything against having an alternative of course, but it might save you work if you just contribute to their engine instead, since they've surely already done half the work of what's necessary for your needs.
Either way I'm interested to see where this is headed _________________ QUICK_EDIT
Wow!!! Welcome back MadHQ and it seems that you're reason of long time inactivity must've lead you into making this own RTS game of yours HEHERHEHEHE but on the other hand, we're glad to have you and you have leveled-up
When you think this further it actually has some interesting aspects. For example if the single lego pins are the smallest "tile", then this would imply that there are units covering more than a 1x1 tile by default (e.g.the infantry covering 2 pins), and thus allow a much finer control over unit sizes and collisions. _________________ SHP Artist of Twisted Insurrection: Nod buildings
are we bringing back Brick Wars? I believe I still have some of the material I was working on _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
When you think this further it actually has some interesting aspects. For example if the single lego pins are the smallest "tile", then this would imply that there are units covering more than a 1x1 tile by default (e.g.the infantry covering 2 pins), and thus allow a much finer control over unit sizes and collisions.
Ya, it would be interesting to do it like that. However, I am not interested in doing this project like that. This is mostly for fun.
Quote:
are we bringing back Brick Wars? I believe I still have some of the material I was working on
When you think this further it actually has some interesting aspects. For example if the single lego pins are the smallest "tile", then this would imply that there are units covering more than a 1x1 tile by default (e.g.the infantry covering 2 pins), and thus allow a much finer control over unit sizes and collisions.
Ya, it would be interesting to do it like that. However, I am not interested in doing this project like that. This is mostly for fun.
Quote:
are we bringing back Brick Wars? I believe I still have some of the material I was working on
As Team Black mentioned, the stubs/pins should have a uniform scale. Because then, if you think this further,
you could make each pin a passable/dockable terrain.
And if you then think this further, each unit,building, object with a free pin on top would allow other objects to connect there.
e.g.
-have infantry walk on top of defense tower platforms for higher range and little protection
-units providing a few pins to dock there some extra weaponry or have big units which allow even smaller buildings to be build on top of them
the possibilities of such a customizable object system is mind blowing awesome. _________________ SHP Artist of Twisted Insurrection: Nod buildings
This is an interesting concept. Perhaps the currency could literally be bricks that are mined, and each building/vehicle would be purchased by the number of bricks it requires to build it. I've always felt the costs of things in many RTS games to be a bit arbitrary; also, such a scheme necessitates the more advanced buildings and units to be bigger, giving players an immediate idea of what kind of threat they're dealing with even if they've never seen it before. _________________
Are these pre-rendered assets used only in form of 2D sprites
or are these real 3d models rendered by the engine?
Are you importing lego models directly or are these made in 3ds max from scratch and just look like lego?
Since the complexity of the models raises, i think they would benefit a lot from a better lighting. In case these are real 3d models rendered by the engine, some kind of ambient occlusion lighting for the render engine would improve things a lot, giving the complex models more depth.
Is your RTS engine something that can compete with OpenRA(when the TS and RA2 mods are done that is)? _________________ "I'll be staying strapped cuse my mac-eleven make my nuts bigger" QUICK_EDIT
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