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[RA2/YR] Dreadnought
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vord
Medic


Joined: 25 Apr 2013
Location: Senippilihp

PostPosted: Mon May 19, 2014 4:36 am    Post subject:  [RA2/YR] Dreadnought
Subject description: Let us embrace the seas.
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- Used the Dreadnought uploaded by Commando 2047 in yrarg

Link: Original


- Credits and thanks to Commando 2047 and/or whoever created the magnificent base voxel



dred.png
 Description:
 Filesize:  148.39 KB
 Viewed:  10658 Time(s)

dred.png



dred.zip
 Description:

Download
 Filename:  dred.zip
 Filesize:  310.05 KB
 Downloaded:  805 Time(s)


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Lin Kuei Ominae wrote:
Why is the picture so blurred? Do you converted it from pcx to jpg to bmp to jpg to tif to jpg to gif to jpg to png?

Last edited by vord on Mon May 19, 2014 6:45 pm; edited 5 times in total

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Mon May 19, 2014 4:43 am    Post subject: Reply with quote  Mark this post and the followings unread

It appears to me that you broadened the front and duplicated some of the back portion to make a broader back. Is that correct?

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vord
Medic


Joined: 25 Apr 2013
Location: Senippilihp

PostPosted: Mon May 19, 2014 4:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes sir.

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Lin Kuei Ominae wrote:
Why is the picture so blurred? Do you converted it from pcx to jpg to bmp to jpg to tif to jpg to gif to jpg to png?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon May 19, 2014 6:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Why is the picture so blurred? Do you converted it from pcx to jpg to bmp to jpg to tif to jpg to gif to jpg to png?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon May 19, 2014 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread

whatever format the Game used for Screenshot (Not the Ares one) Which is distorted too iirc.

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vord
Medic


Joined: 25 Apr 2013
Location: Senippilihp

PostPosted: Mon May 19, 2014 7:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you sir LKO. Sorry for that mess. Was using ancient program. Updated screenshot. That conversion process will be a reminder from now on.  Laughing

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Lin Kuei Ominae wrote:
Why is the picture so blurred? Do you converted it from pcx to jpg to bmp to jpg to tif to jpg to gif to jpg to png?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon May 19, 2014 7:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice voxel.
Though the water line could be improved. The front has a very dark, almost black bottom, which could be a bit brighter, while the rear could have a darker/blueish line at the bottom. Right now it looks like 2 different persons made the front and the rear part with different styles.

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vord
Medic


Joined: 25 Apr 2013
Location: Senippilihp

PostPosted: Mon May 19, 2014 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks again sir LKO. Followed your tips and updated the voxel. Still experimenting. Razz

Updated the pic and download file with the new version.

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Lin Kuei Ominae wrote:
Why is the picture so blurred? Do you converted it from pcx to jpg to bmp to jpg to tif to jpg to gif to jpg to png?

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Martin Killer
Missile Trooper


Joined: 27 Nov 2005

PostPosted: Mon May 19, 2014 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Imho the missiles would be 1.5x/2x longer. They look too tiny right now.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon May 19, 2014 12:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

vord wrote:
Followed your tips and updated the voxel.

looks better now. Smile

What are the 2 flat things in the back (with the black to metallic gradient going upwards)? They look out of place being only 1 voxel thick, yet a quite wide flat area.

There are several more flat things on top of the entire ship. They look like someone started the front and rear wall on a building but missed the side walls and roof.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon May 19, 2014 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, missiles should be longer, otherwise good job.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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PostPosted: Mon May 19, 2014 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Martin Killer wrote:
Imho the missiles would be 1.5x/2x longer. They look too tiny right now.


Thanks for the insight sir. Would try to find a way for that sometime Razz

Lin Kuei Ominae wrote:
What are the 2 flat things in the back (with the black to metallic gradient going upwards)? They look out of place being only 1 voxel thick, yet a quite wide flat area.

There are several more flat things on top of the entire ship. They look like someone started the front and rear wall on a building but missed the side walls and roof.


Just threw those things on the back for the sake of adding something. Not really sure what they are. Some kind of weird coolant perhaps?  Laughing

Will add another version with and without those things.

I'll look into that gaps you mentioned. Thanks again for the time and insights sir. Razz

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vord
Medic


Joined: 25 Apr 2013
Location: Senippilihp

PostPosted: Mon May 19, 2014 1:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Didn't notice I was logged out when I posted. Sorry for that.

Graion Dilach wrote:
Yeah, missiles should be longer, otherwise good job.


Thank you very much. I'll try to make something using the power of nudge.  Razz

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Lin Kuei Ominae wrote:
Why is the picture so blurred? Do you converted it from pcx to jpg to bmp to jpg to tif to jpg to gif to jpg to png?

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Mon May 19, 2014 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice voxel! Looks much badass than WW Dreadnought.

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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Mon May 19, 2014 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Me likes *badge of approval here*

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Mon May 19, 2014 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well you did certainly take a great voxel and made it better. You should probably link directly to the page with the original though.

(You can do that by appending the follow line on your post.)

Code:
[url=http://yrargentina.com/index.php/voxels/naval/viewdownload/10/655]Original[/url]

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vord
Medic


Joined: 25 Apr 2013
Location: Senippilihp

PostPosted: Mon May 19, 2014 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you very much sir Zero18, gistop, and Darkstorm for the info. Added the link in the first post.  Razz

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Lin Kuei Ominae wrote:
Why is the picture so blurred? Do you converted it from pcx to jpg to bmp to jpg to tif to jpg to gif to jpg to png?

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Tue May 20, 2014 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

That's a brutal dreadnought! Would love to see other WW voxels remade by you.

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