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Shock Trooper
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Unknown

PostPosted: Mon May 19, 2014 4:52 am    Post subject:  Shock Trooper
Subject description: A WIP recreation of Medalmonkey's shock trooper.
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I remember wishing that Medalmonkey would finish and release his version, but given that he doesn't seem to be very active anymore that seems highly unlikely. Therefore, I decided that given it's a mostly a copy-paste job, I might give it a shot myself. It does take plenty of time, and I don't know how I'll get through some of the later frames, but it does seem achievable with time. I wouldn't normally want to make a post for a simple WIP given I might abandon the project later, like tomorrow, but I figured some feedback would help.

Quote:
Incidentally, I'm going to add an addendum to the original post. I would not like this project to die like Medalmonkey's so if I haven't updated this thread in a month or so, PM me. I'll hand over the xcf files (GIMP's file format) and give a brief explanation in case you want to continue the project. I don't plan for such a thing to happen, but I'd hate to put someone in the same position that I was in when I began this project.


EDIT: Sorry for not doing much here for a while. I kind of lost interest after I was on vacation. I'll get back to it eventually to be sure, just don't know when that'll be. The offer above still stands though.


sktp8.gif
 Description:
Progress
 Filesize:  27.35 KB
 Viewed:  2619 Time(s)

sktp8.gif



sktp.gif
 Description:
Standing Frames
 Filesize:  4.86 KB
 Viewed:  2617 Time(s)

sktp.gif



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Last edited by Darkstorm on Tue Aug 05, 2014 7:05 pm; edited 6 times in total

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Allen
Cyborg Specialist


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Mon May 19, 2014 5:48 am    Post subject: Reply with quote

Look better than the stock Shock.
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon May 19, 2014 8:47 am    Post subject: Reply with quote

Good luck with it. Please make sure shadows won't use 63, but proper 12 in the final SHP.
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Unknown

PostPosted: Mon May 19, 2014 3:36 pm    Post subject: Reply with quote

Since I'm not editing the shadow, that shouldn't be a problem but I will keep it in mind. (Unless there is some reason to edit it, but I don't see much of one at the moment.)
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Unknown

PostPosted: Wed May 21, 2014 5:47 am    Post subject: Reply with quote

Just thought I'd update the thread. I got half the walking facings done.


sktp3.gif
 Description:
It's the standing frame plus the walking frames (x3) then another standing frame, for all the facings I've done so far.
 Filesize:  41.52 KB
 Viewed:  2621 Time(s)

sktp3.gif



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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Wed May 21, 2014 7:33 am    Post subject: Reply with quote

I liked it, but looks more like an flame trooper with that backpack, it just don't feel safe to carry an portable tesla coil without any protection #Tongue, nice work man.  Very Happy

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Martin Killer
Missile Trooper


Joined: 27 Nov 2005

PostPosted: Wed May 21, 2014 7:51 am    Post subject: Reply with quote

Protection? Say it to the Shock Troopers from Aftermath #Tongue

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia Tanah Air Beta

PostPosted: Wed May 21, 2014 11:00 am    Post subject: Reply with quote

wow, wow, wow! i'll wait this! Very Happy
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Unknown

PostPosted: Wed May 21, 2014 9:25 pm    Post subject: Reply with quote

Well I've finished the remaining walking frames. I attached an animation below (obviously in the same stop-walk-stop way).

Also, I figured what I'd do differently if it was a flamethrower, which I might try in the future.


cons 0001.png
 Description:
A Flamethrower maybe?
 Filesize:  1.26 KB
 Viewed:  2537 Time(s)

cons 0001.png



sktp5.gif
 Description:
 Filesize:  81.28 KB
 Viewed:  2537 Time(s)

sktp5.gif



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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed May 21, 2014 10:42 pm    Post subject: Reply with quote

Cool. Really cool.
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu May 22, 2014 12:23 am    Post subject: Reply with quote

My only gripe with using the Chrono Backpack is with it being engraved in my memory so much that its a Chrono Backpack.

Otherwise I'd probably prefer him using the 2 Tanks. When firing the backpack could probably be generating sparks (could just do this by hand in SHP Builder)

Nice work though.
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Unknown

PostPosted: Thu May 22, 2014 12:31 am    Post subject: Reply with quote

If you look at Medalmonkey's version, it looks like he recolored the backpack a little to make it more greyish. I might do this as well once I finish the SHP since such a color change can be done easier in SHP builder then in GIMP.

That spark idea is interesting though. I might be able to do that pretty easily while making the firing animation.
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Last edited by Darkstorm on Fri Jun 06, 2014 8:00 am; edited 1 time in total

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Unknown

PostPosted: Fri May 23, 2014 7:04 pm    Post subject: Reply with quote

Finished the idle frames. I thought it would be nice to change it up an make a new idle, even though it's not changed much from what the conscript does.

(Again, double post to update the thread since I don't think edits do that.)


sktp6.gif
 Description:
A preview of the idles, with proceeding standing frames added for effect.
 Filesize:  19.14 KB
 Viewed:  2440 Time(s)

sktp6.gif



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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia Tanah Air Beta

PostPosted: Fri May 23, 2014 8:25 pm    Post subject: Reply with quote

thats awesome!
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Unknown

PostPosted: Wed May 28, 2014 8:36 pm    Post subject: Reply with quote

After lots of finagling I finally got a somewhat acceptable crawling frame sequence for one facing. The chrono commando and rocketeer crawling frames leave much to be desired. So I used the pack from one of the chrono commando's to-prone frames and a reversed rocket set from the rocketeer's crawling south-facing. I'm still not so sure of the quality but it would probably be better then no crawling frames, even if that is possible to code.


sktp7.gif
 Description:
 Filesize:  3.66 KB
 Viewed:  2310 Time(s)

sktp7.gif



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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia Tanah Air Beta

PostPosted: Wed May 28, 2014 11:51 pm    Post subject: Reply with quote

ztype yeah, i liked it!!!
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Quote:
Humans were born for two things,
to pray and be productive.


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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Unknown

PostPosted: Fri Jun 06, 2014 7:58 am    Post subject: Reply with quote

I meant to be working on this more than I have. Unfortunately I've changed locations, looking after my sister's place while she's on a trip for school, so it's been affecting my typical routine that I would be taking on my summer break. Anyhow I did get two more sets of crawling frames done though, I fixed up the original one a bit too. I'll be adjusting the west frames here as well though so they aren't final.

Although in addition, I've been playing around with making a white parachute animation. Kind of like Red Alert 1, but I might make shaded ones after the initial one is finished. This is kind of low priority though in comparison to the shock trooper so I may never finish it. Here's a bit of preview, the last frame isn't a standard parachute frame though, it's the beginning of a sort of puffing and expansion before the parachute settles. (Check out the original animation, the chute expands after deployment before settling into the form it is in for the majority of the animation.)

Incidentally, I'm going to add an addendum to the original post. I would not like this project to die like Medalmonkey's so if I haven't updated this thread in a month or so, PM me. I'll hand over the xcf files (GIMP's file format) and give a brief explanation in case you want to continue the project. I don't plan for such a thing to happen, but I'd hate to put someone in the same position that I was in when I began this project.


sktp8.gif
 Description:
West frames are not final.
 Filesize:  27.35 KB
 Viewed:  2204 Time(s)

sktp8.gif



wchute.gif
 Description:
A White Parachute
 Filesize:  8.98 KB
 Viewed:  2204 Time(s)

wchute.gif



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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia Tanah Air Beta

PostPosted: Fri Jun 06, 2014 10:05 am    Post subject: Reply with quote

is that your homemade parachute!? keep goin'!
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Quote:
Humans were born for two things,
to pray and be productive.


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Saref
Disk Thrower


Joined: 26 Nov 2008
Location: Earth

PostPosted: Tue Jul 28, 2020 5:06 am    Post subject: Reply with quote

Sorry for reviving this old topic.
Does this .shp ever been finished?
Because i am looking for Heavy Shock Trooper shp.
Or looks like these unit is cursed to never be finished.

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