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[RA2/YR] Yuri Hovercraft
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vord
Medic


Joined: 25 Apr 2013
Location: Senippilihp

PostPosted: Mon May 19, 2014 7:15 pm    Post subject:  [RA2/YR] Yuri Hovercraft
Subject description: Transport at your service.
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Lin Kuei Ominae wrote:
Why is the picture so blurred? Do you converted it from pcx to jpg to bmp to jpg to tif to jpg to gif to jpg to png?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon May 19, 2014 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy hell, gotta think about if I would go with your scale at transports. Sadly I'd need two more along with these still. :S

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Tue May 20, 2014 12:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Not bad.

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Oh.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue May 20, 2014 12:52 am    Post subject: Reply with quote  Mark this post and the followings unread

I am so slow... was slowly working my own on the Soviet & eventually the Allied one too... but meh -_-

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue May 20, 2014 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

suffers black hole syndrome (or are these black dots and lines supposed to be windows?)
otherwise quite nice, even if i dislike those huge voxel which overlap into adjacent cells.

place 2 of them next to each other with one free cell in between them, and you can hide any unit on that free cell, since it is covered by those huge units.
Having in big armies only a big mass of voxel moving and no separate visible units is bad imo.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Tue May 20, 2014 12:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, whole overlap issue is unavoidable limitation and resorting to use 1 cell sized to avoid that has its own visual issues.

Look like they are intended to be windows using solid black but shoulda used less strong color.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue May 20, 2014 12:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

And besides they're supposed to be big anyway. IIRC they had 12 Slots (Which could hold 4 Tanks usually)

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue May 20, 2014 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

not bad, but the back end looks like 2 cookies.............



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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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